Keith Newstead has been refining this design for twenty years. It shows. It’s gorgeous just sitting there, but when it starts to move…well, I think I audibly sighed. [via The Automata / Automaton Blog]
Treehugger has a nice review of MAKE Editor-in-Chief Mark Frauenfelder’s new book, Made by Hand:
Do It Yourself. It’s a phrase that’s been snatched up by mainstream culture through televisions shows, best seller books, and craft store kits. But DIY, when you stop and consider it, means so much more than just building your own set of book shelves or knitting a scarf. It means slowing down and making something for the sheer joy of fulfilling your needs without mass manufacturing and big box stores. It means detaching yourself from a world that strives for perfection — or at least makes you want perfection so that you’ll keep your wallet handy — and instead finding the perfection in the process of learning and creating. In Made By Hand: Searching for Meaning in a Throw Away World, a new book by MAKE editor Mark Frauenfelder, these and other essential elements of life are discovered through the process of doing things for one’s self.
Over at Make: Japan, Takumi Funada found this delightfully cute papercraft penguin that springs from a flat stack of paper to a 3d model when you drop it. It was designed by Haruki Nakamura, the papercraft genius whose work we have covered before.
The patterns are for sale, but apparently only in Japan. Here’s a video of a similar penguin, that shows the release mechanism in the bottom:
John Bergin (Kansas City, MO) and I go way back. We first met, in the early 90s, through the zine publishing scene. I instantly became a big fan of both his art and his music. Over the years, I’ve had the pleasure of collaborating with him on a number of projects, such as the soundtrack to Dan Abnett’s sci-fi novel, Traitor General (the Warhammer 40K soundtrack John mentions in the interview). I also had the honor of writing the introduction to John’s graphic novel, From Inside. So I was thrilled when I heard he was making it into a movie, but wondered how on Earth that could even be possible. One man, one desktop computer, and endless hours or bit-twiddling. But if anybody has the wherewithal to follow folly to a breathtaking conclusion, it’s John Bergin. From Inside, the movie, has done well at a ton of film festivals, and it deserves it. It’s such a testament to what heights a person and a personal computer can reach these days. As John says below: “Get started today! Don’t hesitate. Use whatever you have available.” A maker motto to live by, for sure. — Gareth
First off, can you give MAKE readers some background on yourself. Tell us about your day job? Your artwork? Your music?
I wrote and illustrated comics through the 80s and 90s. Some titles I worked on are Ashes, From Inside, The Crow, Bone Saw, Golgothika, and Brain Dead. I also did a lot shorts for publishers like Heavy Metal, Dark Horse, and tons of designs for album and book covers. I recorded a lot of music through those decades, too. My main musical projects were Trust Obey and C17H19NO3. Have done soundtracks for The Crow, Warhammer 40K, and collaborated with Jarboe from the Swans and Brett Smith from Caul. My trials and tribulations in all this are documented at grindertool.com and frominsidemovie.com for anyone who’s interested in spending a few hours reading, watching, and listening.
How did From Inside come about? What made you decide to make it into an animated feature?
It started out as a graphic novel, published in the mid-90s. And ever since then, I’d wanted to keep the story alive and accessible. The issues it explores are timeless. Originally, it was a 300+ page graphic novel. That’s a pretty heavy project to keep in print, and comics are a pretty small niche market. I poked around with e-publishing in the late 90s, but the technology just wasn’t robust enough, the quality, and format. Eventually, desktop computers became powerful enough that it wasn’t that hard to take it on myself as an animated feature. So, I guess my answer is because I wanted to reach a larger audience. It’s done well and has played at dozens of festivals around the world. It won Best Animated Feature at SITGES.
Had you done any animation before?
A few short films in the early 2000s. Here’s one I did that that played at a couple of festivals, but was never released anywhere.
What’s From Inside about? From Inside is about a pregnant woman traveling on a train across a bleak, post-apocalyptic landscape. She struggles with feelings of guilt over her lost husband as well as learning to cope with the fact that there isn’t much of a world left for her baby to be born into.
When did you start on it and how long did it take you?
I started slowly in early 2006… ramped up the production over the year until it became somewhat of my exclusive focus through 2007 and 2008. It took about 2-1/2 years to complete.
What tech did you use? And how much did technology change in the time it took you to finish? Did you upgrade or did you stick with the same tech you started with?
I used the last of the G5 Power Macs, with Maya, After Effects, and Photoshop. Technology changed a lot over those few years. I think Alias (Maya) was sold during that time. A few major upgrades to After Effects as well. I didn’t upgrade. I learned the hard way (when I upgraded a few pieces of software, I think it was Quicktime) that changing even the most minor thing in a production pipeline can break everything. With DIY filmmaking, I’d say that would be one of my major recommendations: stick with whatever tech you have from start to finish. Generally DIY takes a long time, so that’s a hard rule to stick to… but you’ll waste more time fixing problems if you don’t stick with your original pipeline. Time investment is one of the advantages a DIY filmmaker has — use it wisely.
How did you educate yourself on the techniques and technologies you used? Are there web resources you would recommend to others? Books?
I made use of online tutorials and DVDs. Also, read a stack of books about four feet high — most of these books are out of date now. Most of my education with Maya and After Effects has just brutal trial and error. Chris and Trish Meyer publish a nice series of book about After Effects you might want to check out.
What advice would you give to people who are interested in doing desktop movie making/animation?
Get started today! Don’t hesitate. Use whatever you have available. The equipment at your disposal today is easy to use, inexpensive, and on-par with what studios use to make blockbusters.
Are there some favorite low/no-budget films of others you’d recommend?
Here’s a couple DIY films and filmmakers I’ve enjoyed over the past few years:
I am dot Strange
“I’m just an animator who makes features films alone. I document the filmmaking process here, comment on related issues, discuss thangs I like, and do my best to provide helpful information for other artists.”
[Editor's Note: Some adult content, cursing, R-level nudity, etc.]
Where can people see From Inside? Will it be available on DVD at any point?
Multi-platform release this year. DVD, iTunes, etc. There will be a deluxe version, too, that will be packaged with a book.
You’ve done some fun movie projects with your kids. Can you tell us about those?
My kids would basically write their own stories and direct me. We’ve had films play in festivals and at the Smithsonian. Funnest one was called Cloud Warriors — about two kids who fly around on winged machines fighting robots. These things were usually animated, with greenscreen kids comped in. Lots of duct tape, cheap lighting… and our bluescreen was just a sheet stuck on a wall. Here’s one of our films, where it’s proven that kids can solve any problems — with help from birds.
What projects are you working on now?
Writing a few scripts. One of them is an adaptation of my comic book Golgothika, another one is called Wednesday.
A team at Stanford University has produced batteries and basic capacitors using textiles and nanoparticle-infused ink.
The team had previously developed paper batteries and supercapacitors using a similar process, but the new energy textiles exhibited some clear advantages over their paper predecessors. With a reported energy density of 20 Watt-hours per kilogram, a piece of eTextile weighing 0.3 kilograms (about an ounce, the approximate weight of a T-shirt) could hold up to three times more energy than a cell phone battery.
Update: As @jasongreen points out on Twitter, that should be “0.3 kilograms (about 10 ounces…” [Thanks, Jason!]
No, it’s not a comic-book sound effect! Igaaks are a modern version of traditional Inuit snow goggles (Wikipedia), lovingly handcrafted by Paul Celmer of Raleigh/Durham, North Carolina, in a range of contemporary materials and finishes. Like their arctic forebears, Igaaks help prevent snow-blindness and improve the focus of distant objects, whether you’re at the pole or on the playa.
We sent out the third edition of our Make: Robot Build Newsletter today. Things are starting to heat up. Folks are already coming up with some cool ideas for the designs, such as experimenting with thermoforming the CD/DVD material to make various shapes for their robots. Visits the Robot Build area of the Forums to see what builders are up to and to join in the conversation.
One of our bot-builders, Kurt Meredith, has started a project blog to document his bot design and construction. In a video on his blog, he unboxes his Jameco robot parts bundle. (Note: You do not have to use this bundle to participate in the contest.)
[Click on image to see video]
If you want to keep up with the Robot Build, here’s a handy checklist:
…Sony provided the Other OS feature in order to support IBM’s Cell Project, which produced the PS3′s CPU and made it practical to use PS3 consoles as compute nodes for a scientific supercomputer. The U.S. Army did just that, buying more than 2,000 PS3s to build a supercomputer. Lots of hobbyists also made use of the Other OS feature, using it to write their own games and creatively repurpose their PS3s.
Recently, however, a hobbyist named Geohot announced that he was able to use the Other OS feature along with a bit of soldering in a manner that gave him more control over the PS3 hardware than Sony had intended. Sony responded with the “upgrade” that removes the Other OS feature.
Not an April fools joke, this is actually what all devices are going to do soon.
Dutch designer Mieke Meijer and design firm Vij5 created wood made from compressed newspaper.
Every day, piles of newspapers are discarded and recycled into new paper. Mieke Meijer has come up with a solution to use this surplus of paper into a renewed material. When a NewspaperWood log is cut, the layers of paper appear like lines of a wood grain or the rings of a tree and therefore resembles the asethetic of real wood. The material can be cut, milled and sanded and generally treated like any other type of wood.
On Sunday March 8th 2010 Jeremy Dean made New york City history by taking his converted Hummer entitled Futurama out for a spin. Entering Central park in New York at 69th St. and Central Park West (at the old Tavern on the Green location) Dean had his hand crafted vehicle pulled by two white horse aptly named Duke and Diesel.
Dean has taken a gas guzzling 8 mile-per-gallon HUMMER H2, a symbol of extravagance, and converted it into a working horse drawn cart. Dean has pimped it out with silver chrome, working LED lights and a booming audio and video system. He calls this piece the CEO Stagecoach.
Location View: Jeremy Dean, CEO Stagecoach, Central Park, New York, NY. 2010
videographer Gareth Paul Cox, editor Diego del SolÂ
video courtesy of {CTS} creative thriftshop, New York.