Jonathan Guberman of Toronto’s Site 3 coLaboratory hackerspace wrote in to share his Automatypewriter project:

Introducing the Automatypewriter, a new way to experience interactive fiction! It’s still a little rough around the edges (in particular, you can see that the spacebar sticks a little, and the whole thing needs to be tidied up), but you get the idea: the Automatypewriter is a typewriter that can type on its own, as well as detect what you type on it. By reading what it types to you and responding, it can be used interactively to play a game or participate in a story (in this case, Zork).

See the project page for technical details.

6 Responses to Play Zork on an Arduino-controlled typewriter

  1. But you spelled my name wrong: it’s Jonathan, without an “h” after the “o.”

  2. John Park on said:

    Jonathan, this is fantastic!

  3. the_b_roll on said:

    This so awesome! What a great way to play the game. I love this idea so much and the execution is so great! I just had to drop in and say it. Well done!

    I’m actually intrigued by the mechanism that pulls the key down to trigger a letter. I love the way it replies.

  4. dtownmaker on said:

    Excellent work, Jonathan. Now go get one of those ball-head (IBM Selectrics)!

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