This Week in “User Innovations”…

This Week in “User Innovations”…

Big week for “user innovation” stories…

When Hackers Become Makers @ Inc… John Gerzema writes –

Lost in the iPad hype is the news that Microsoft has sold the rather stunning figure of eight million Kinects in the sixty days since it hit the market. In fact, more Kinects were sold in the fourth quarter than iPads. The product’s remarkable user experience is responsible in part for its success. But that isn’t the whole story behind Kinect sales number: When Microsoft released the product on November 4th, my friends Phil Torrone and Limor Fried at Ada Fruit Industries offered $3,000 to the first person who could hack the Kinect and post the information to GitHub, a public repository for code. Eleven days later when the hack appeared, officials at Microsoft didn’t go nuts. They actually went on NPR to embrace the deed. 

Torrone, who is creative director at Adafruit as well as a senior editor of MAKE magazine, says that Microsoft is smart to embrace hacking’s benefit as a corporate development tool. “Microsoft quickly realized that user innovation was helping, not hurting, their biggest product launch in recent years,” he says. “Within weeks there were dozens of examples of makers, hackers, artists, engineers and tinkerers doing things that even Microsoft didn’t expect. I think we’ll see an entire industry of commercializing experiments in to games and experiences for Kinect users.” (One of the best Kinect hacks, by the way, is this Minority Report demo.) 

Read more!


Next up! Consumer Innovation as New Economic Pattern @ NYTimes.com

…pathbreaking research by a group of scholars including Eric A. von Hippel, a professor of technological innovation at M.I.T.’s Sloan School of Management, suggests that the traditional division of labor between innovators and customers is breaking down.

Financed by the British government, Mr. von Hippel and his colleagues last year completed the first representative large-scale survey of consumer innovation ever conducted.

What the team discovered, described in a paper that is under review for publication, was that the amount of money individual consumers spent making and improving products was more than twice as large as the amount spent by all British firms combined on product research and development over a three-year period.

“We’ve been missing the dark matter of innovation,” Mr. von Hippel said from his office in Cambridge, Mass. “This is a new pattern for how innovations come about.”

Read more!

6 thoughts on “This Week in “User Innovations”…

  1. Anonymous says:

    I have progressed into a MAKEr through the exposure to such things I saw in MAKE. It has opened me up to a whole new world of new things, and changed the way I view products. I often get things on craigslist just to take apart and explore. Sometimes even get them back together :)

    The news that hakers, makers and industry may be working together, instead of inventing new tamper resistant screws, is joy. I am glad to be a (small!) part of it.

  2. MAKE | Top 3D Services: Part 2 says:

    […] hobbyist 3D Scanning is getting easier with the recent influx of great tools. The release and subsequent hacking of the Microsoft Kinect was a big turning point, and a lot of applications take advantage of its […]

  3. Top 3D Services: Part 2 - IT Clips says:

    […] hobbyist 3D Scanning is getting easier with the recent influx of great tools. The release and subsequent hacking of the Microsoft Kinect was a big turning point, and a lot of applications take advantage of its […]

Comments are closed.

Discuss this article with the rest of the community on our Discord server!
Tagged

current: @adafruit - previous: MAKE, popular science, hackaday, engadget, fallon, braincraft ... howtoons, 2600...

View more articles by Phillip Torrone

ADVERTISEMENT

Maker Faire Bay Area 2023 - Mare Island, CA

Escape to an island of imagination + innovation as Maker Faire Bay Area returns for its 15th iteration!

Buy Tickets today! SAVE 15% and lock-in your preferred date(s).

FEEDBACK