This game, designed by Emilie Tappolet, Raphaël Munoz and Maria Beltran, involves manipulating physical cubes as if they were game controllers.

Geek Run is a collaborative game prototype played with cubes and a Kinect controller programed with open frameworks and presented at the LIFT11 conferences. By moving cubes on the floor in front of the Kinect, players control different functional elements in the virtual world. The lead character, a geek, follows a series of forking paths; the goal of the game is to help him get to a final destination without getting killed. By placing the cubes in the correct position, the geek avoids the obstacles and/or opens up a new path in the game. As in a choose-your-own-adventure book, your choices open up new possibilities for gameplay.

Update:
The creators are students at HEAD, the Media Design program at the Geneva University of Art and Design. If you’re interested in their work you can follow their blog or Twitter feed.

One Response to Geek Run, a Kinect game

  1. Update on the project: The prototype is now a fully working game…here’s the website
    http://www.geekrun.ch…this is a collaborative game design project…we ask
    different designers to make levels for the game. Resulting in  an
    ever-changing infinite game.

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