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	<title>Comments on: Codebox: Explore Recursion with Processing</title>
	<atom:link href="http://blog.makezine.com/2011/05/11/codebox-explore-recursion-with-processing/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.makezine.com/2011/05/11/codebox-explore-recursion-with-processing/</link>
	<description>DIY projects, how-tos, and inspiration from geeks, makers, and hackers</description>
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		<title>By: Mahmoud</title>
		<link>http://blog.makezine.com/2011/05/11/codebox-explore-recursion-with-processing/#comment-214076</link>
		<dc:creator><![CDATA[Mahmoud]]></dc:creator>
		<pubDate>Fri, 07 Oct 2011 18:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=96480#comment-214076</guid>
		<description><![CDATA[Dear Andrew Odewahn

How can I get a real world graph, for example Cairo(Egypt) , 2000 nodes, in a computer program?*I knew that, it is possible to generate a random graph with 2000 nodes with an arbitrary number of edges but this graph still unrealistic example,
I want to make a graph for an arbitrary city like Cairo, which have 2000 nodes and an arbitrary number of edges
 
 
 I got a XML file by using JOSM.

Could you please help me to  know the answer of the question: How can I transform this XML file into a graph of nodes and edges( assgacency Matrex, or Incidence list )  I hope if you give me some keys to understand this pointRegards,I hope if you give me some keys to understand this point
Regards,Moussa
 I got a XML file by using JOSM.
Could you please help me to  know the answer of the question:
 
How can I transform this XML file into a graph of nodes and edges( assgacency Matrex, or Incidence list )
 
 I hope if you give me some keys to understand this pointRegards,
I hope if you give me some keys to understand this pointRegards,
Moussa]]></description>
		<content:encoded><![CDATA[<p>Dear Andrew Odewahn</p>
<p>How can I get a real world graph, for example Cairo(Egypt) , 2000 nodes, in a computer program?*I knew that, it is possible to generate a random graph with 2000 nodes with an arbitrary number of edges but this graph still unrealistic example,<br />
I want to make a graph for an arbitrary city like Cairo, which have 2000 nodes and an arbitrary number of edges<br />
 <br />
 <br />
 I got a XML file by using JOSM.</p>
<p>Could you please help me to  know the answer of the question: How can I transform this XML file into a graph of nodes and edges( assgacency Matrex, or Incidence list )  I hope if you give me some keys to understand this pointRegards,I hope if you give me some keys to understand this point<br />
Regards,Moussa<br />
 I got a XML file by using JOSM.<br />
Could you please help me to  know the answer of the question:<br />
 <br />
How can I transform this XML file into a graph of nodes and edges( assgacency Matrex, or Incidence list )<br />
 <br />
 I hope if you give me some keys to understand this pointRegards,<br />
I hope if you give me some keys to understand this pointRegards,<br />
Moussa</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mahmoud</title>
		<link>http://blog.makezine.com/2011/05/11/codebox-explore-recursion-with-processing/#comment-214077</link>
		<dc:creator><![CDATA[Mahmoud]]></dc:creator>
		<pubDate>Fri, 07 Oct 2011 18:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=96480#comment-214077</guid>
		<description><![CDATA[Dear Andrew Odewahn

How can I get a real world graph, for example Cairo(Egypt) , 2000 nodes, in a computer program?*I knew that, it is possible to generate a random graph with 2000 nodes with an arbitrary number of edges but this graph still unrealistic example,
I want to make a graph for an arbitrary city like Cairo, which have 2000 nodes and an arbitrary number of edges
 
 
 I got a XML file by using JOSM.

Could you please help me to  know the answer of the question: How can I transform this XML file into a graph of nodes and edges( assgacency Matrex, or Incidence list )  I hope if you give me some keys to understand this pointRegards,I hope if you give me some keys to understand this point
Regards,Moussa
 I got a XML file by using JOSM.
Could you please help me to  know the answer of the question:
 
How can I transform this XML file into a graph of nodes and edges( assgacency Matrex, or Incidence list )
 
 I hope if you give me some keys to understand this pointRegards,
I hope if you give me some keys to understand this pointRegards,
Moussa]]></description>
		<content:encoded><![CDATA[<p>Dear Andrew Odewahn</p>
<p>How can I get a real world graph, for example Cairo(Egypt) , 2000 nodes, in a computer program?*I knew that, it is possible to generate a random graph with 2000 nodes with an arbitrary number of edges but this graph still unrealistic example,<br />
I want to make a graph for an arbitrary city like Cairo, which have 2000 nodes and an arbitrary number of edges<br />
 <br />
 <br />
 I got a XML file by using JOSM.</p>
<p>Could you please help me to  know the answer of the question: How can I transform this XML file into a graph of nodes and edges( assgacency Matrex, or Incidence list )  I hope if you give me some keys to understand this pointRegards,I hope if you give me some keys to understand this point<br />
Regards,Moussa<br />
 I got a XML file by using JOSM.<br />
Could you please help me to  know the answer of the question:<br />
 <br />
How can I transform this XML file into a graph of nodes and edges( assgacency Matrex, or Incidence list )<br />
 <br />
 I hope if you give me some keys to understand this pointRegards,<br />
I hope if you give me some keys to understand this pointRegards,<br />
Moussa</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mitch Sweeney</title>
		<link>http://blog.makezine.com/2011/05/11/codebox-explore-recursion-with-processing/#comment-214075</link>
		<dc:creator><![CDATA[Mitch Sweeney]]></dc:creator>
		<pubDate>Thu, 12 May 2011 17:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=96480#comment-214075</guid>
		<description><![CDATA[My brother made a 3D Koch snowflake that you might be interested in:
http://www.3dvision.com/wordpress/index.php/2008/10/30/3d-koch-snowflake/comment-page-1/]]></description>
		<content:encoded><![CDATA[<p>My brother made a 3D Koch snowflake that you might be interested in:<br />
<a href="http://www.3dvision.com/wordpress/index.php/2008/10/30/3d-koch-snowflake/comment-page-1/" rel="nofollow">http://www.3dvision.com/wordpress/index.php/2008/10/30/3d-koch-snowflake/comment-page-1/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Odewahn</title>
		<link>http://blog.makezine.com/2011/05/11/codebox-explore-recursion-with-processing/#comment-214074</link>
		<dc:creator><![CDATA[Andrew Odewahn]]></dc:creator>
		<pubDate>Wed, 11 May 2011 22:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=96480#comment-214074</guid>
		<description><![CDATA[Yikes!  Just fixed that.]]></description>
		<content:encoded><![CDATA[<p>Yikes!  Just fixed that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bertrand Le Roy</title>
		<link>http://blog.makezine.com/2011/05/11/codebox-explore-recursion-with-processing/#comment-214073</link>
		<dc:creator><![CDATA[Bertrand Le Roy]]></dc:creator>
		<pubDate>Wed, 11 May 2011 22:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=96480#comment-214073</guid>
		<description><![CDATA[Wow, Mondrian, folks, not Mondarian.]]></description>
		<content:encoded><![CDATA[<p>Wow, Mondrian, folks, not Mondarian.</p>
]]></content:encoded>
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