A while back, I wrote an Intern’s Corner post entitled My Open Source Life Outside of MAKE, in which I talked about my experience working on Alien Arena, the open source first-person shooter. Well, for those who might be interested, I’m proud to announce that version 7.60, codenamed “Reloaded Edition,” has recently been released. It’s a free, open source, and extremely fun video game that runs on Windows and Linux. Download it here.
Some of the new features for this release include:
- Many new rendering features
- Twelve new/rebuilt levels
- Two new player characters, the Overlord and Warrior
- Brand new “super” weapon, the Minderaser
- Improved antilag code
- “Simple” items rendering option
- Improved and expanded movement
- Improved Bot AI, particulary with CTF
- New music, and music “shifts” in game situations
- Variety of bug fixes and code cleansing
A full changelog can be found here: http://red.planetarena.org/aachangelogs/7.60.txt











How do you prevent cheating in an open source competitive game? Wouldn’t players just change the source code to allow them to have an advantage over others?
First of all, we’ve got a robust client-server model which prevents entire categories of cheats from being possible. Second of all, the other types of cheats (aimbots etc.) are impossible to prevent even with closed source. I know of just one verified instance of cheating in the last two years or so. I don’t think you can point to a single closed-source game with a track record that good.
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