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	<title>Comments on: Kickstarter Rule Change: What It Means for Makers</title>
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	<link>http://blog.makezine.com/2012/09/24/kickstarter-rule-change-what-it-means-for-makers/</link>
	<description>DIY projects, how-tos, and inspiration from geeks, makers, and hackers</description>
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		<title>By: SXSW Hardware Startup Meetup - IT Clips</title>
		<link>http://blog.makezine.com/2012/09/24/kickstarter-rule-change-what-it-means-for-makers/#comment-931875</link>
		<dc:creator><![CDATA[SXSW Hardware Startup Meetup - IT Clips]]></dc:creator>
		<pubDate>Sun, 10 Mar 2013 13:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=236006#comment-931875</guid>
		<description><![CDATA[[...] Memoto, a wearable “lifelogging” camera that automatically snaps a geotagged photo twice a minute and can run continuously for two days between charges, was launched on Kickstarter in October of last year, and was 1000% overfunded—to the tune of $550K—in just over a month. Swedish co-founders Martin Källström and Oskar Kalmaru had a number of interesting observations about the Kickstarter experience, particularly about how it’s changed since the new rules for product development projects went into place last year. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Memoto, a wearable “lifelogging” camera that automatically snaps a geotagged photo twice a minute and can run continuously for two days between charges, was launched on Kickstarter in October of last year, and was 1000% overfunded—to the tune of $550K—in just over a month. Swedish co-founders Martin Källström and Oskar Kalmaru had a number of interesting observations about the Kickstarter experience, particularly about how it’s changed since the new rules for product development projects went into place last year. [...]</p>
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		<title>By: MAKE &#124; SXSW Hardware Startup Meetup</title>
		<link>http://blog.makezine.com/2012/09/24/kickstarter-rule-change-what-it-means-for-makers/#comment-931006</link>
		<dc:creator><![CDATA[MAKE &#124; SXSW Hardware Startup Meetup]]></dc:creator>
		<pubDate>Sun, 10 Mar 2013 01:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=236006#comment-931006</guid>
		<description><![CDATA[[...] Memoto, a wearable &#8220;lifelogging&#8221; camera that automatically snaps a geotagged photo twice a minute and can run continuously for two days between charges, was launched on Kickstarter in October of last year, and was 1000% overfunded—to the tune of $550K—in just over a month. Swedish co-founders Martin Källström and Oskar Kalmaru had a number of interesting observations about the Kickstarter experience, particularly about how it&#8217;s changed since the new rules for product development projects went into place last year. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Memoto, a wearable &#8220;lifelogging&#8221; camera that automatically snaps a geotagged photo twice a minute and can run continuously for two days between charges, was launched on Kickstarter in October of last year, and was 1000% overfunded—to the tune of $550K—in just over a month. Swedish co-founders Martin Källström and Oskar Kalmaru had a number of interesting observations about the Kickstarter experience, particularly about how it&#8217;s changed since the new rules for product development projects went into place last year. [...]</p>
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		<title>By: Randy Ganacias</title>
		<link>http://blog.makezine.com/2012/09/24/kickstarter-rule-change-what-it-means-for-makers/#comment-741039</link>
		<dc:creator><![CDATA[Randy Ganacias]]></dc:creator>
		<pubDate>Mon, 08 Oct 2012 23:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=236006#comment-741039</guid>
		<description><![CDATA[I was finally able to pass their screening after a year and a half, however, right before I submitted, I saw the news disallowing multiple rewards.  Although disappointed, I’m still able to raise funds through a large community and with a system that is creating a lot of attention for my project.  If anything I think the limitation is helping as backers are sharing more in efforts to get more units amongst friends and family.  Take a look at my project: http://kck.st/SASYi2 :)]]></description>
		<content:encoded><![CDATA[<p>I was finally able to pass their screening after a year and a half, however, right before I submitted, I saw the news disallowing multiple rewards.  Although disappointed, I’m still able to raise funds through a large community and with a system that is creating a lot of attention for my project.  If anything I think the limitation is helping as backers are sharing more in efforts to get more units amongst friends and family.  Take a look at my project: <a href="http://kck.st/SASYi2" rel="nofollow">http://kck.st/SASYi2</a> <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Adam Tolley</title>
		<link>http://blog.makezine.com/2012/09/24/kickstarter-rule-change-what-it-means-for-makers/#comment-736606</link>
		<dc:creator><![CDATA[Adam Tolley]]></dc:creator>
		<pubDate>Wed, 03 Oct 2012 23:01:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=236006#comment-736606</guid>
		<description><![CDATA[There&#039;s a big difference between a mock-up and a simulation.  I can understand eliminating mockups that skirt feasibility, but disallowing simulations that take in to account actual part dimensions, stresses, etc just re-establishes the gap that rapid prototyping and OSHW is closing between those with the ideas and those with the manufacturing capability.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s a big difference between a mock-up and a simulation.  I can understand eliminating mockups that skirt feasibility, but disallowing simulations that take in to account actual part dimensions, stresses, etc just re-establishes the gap that rapid prototyping and OSHW is closing between those with the ideas and those with the manufacturing capability.</p>
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		<title>By: Ken Corkum</title>
		<link>http://blog.makezine.com/2012/09/24/kickstarter-rule-change-what-it-means-for-makers/#comment-735776</link>
		<dc:creator><![CDATA[Ken Corkum]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 16:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=236006#comment-735776</guid>
		<description><![CDATA[I didn&#039;t know about the American only restriction. Will NOT be backng any more projects from CANADA !!!]]></description>
		<content:encoded><![CDATA[<p>I didn&#8217;t know about the American only restriction. Will NOT be backng any more projects from CANADA !!!</p>
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		<title>By: Kickstarter Rule Change: What It Means for Makers &#124; The Magic Echo Chamber</title>
		<link>http://blog.makezine.com/2012/09/24/kickstarter-rule-change-what-it-means-for-makers/#comment-735748</link>
		<dc:creator><![CDATA[Kickstarter Rule Change: What It Means for Makers &#124; The Magic Echo Chamber]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 15:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=236006#comment-735748</guid>
		<description><![CDATA[[...] Read the rest at blog.makezine.com. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Read the rest at blog.makezine.com. [...]</p>
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		<title>By: John</title>
		<link>http://blog.makezine.com/2012/09/24/kickstarter-rule-change-what-it-means-for-makers/#comment-735591</link>
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 08:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=236006#comment-735591</guid>
		<description><![CDATA[So.. exactly how does the new rules make it easier for a maker to achieve his or her dream?

This is the age of digital. Nobody making or designing anything worth while today, can just sit down and make a pen and paper sketch and solder/carve/whatever together something out of thin air. Technology has become much to advanced for that. Today everything is designed and tested on the computer. In fact the entire point of modern design processes on the computer, is to be able to skip as many as possible of the time and money consuming physical prototype stages.
With the new rules, to me it feels like Kickstarter has some simplistic way-back idea of what it entails to be a design&amp;technology maker.]]></description>
		<content:encoded><![CDATA[<p>So.. exactly how does the new rules make it easier for a maker to achieve his or her dream?</p>
<p>This is the age of digital. Nobody making or designing anything worth while today, can just sit down and make a pen and paper sketch and solder/carve/whatever together something out of thin air. Technology has become much to advanced for that. Today everything is designed and tested on the computer. In fact the entire point of modern design processes on the computer, is to be able to skip as many as possible of the time and money consuming physical prototype stages.<br />
With the new rules, to me it feels like Kickstarter has some simplistic way-back idea of what it entails to be a design&amp;technology maker.</p>
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		<title>By: Mark Nowotarski (@patentbuzz)</title>
		<link>http://blog.makezine.com/2012/09/24/kickstarter-rule-change-what-it-means-for-makers/#comment-733920</link>
		<dc:creator><![CDATA[Mark Nowotarski (@patentbuzz)]]></dc:creator>
		<pubDate>Sun, 30 Sep 2012 01:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=236006#comment-733920</guid>
		<description><![CDATA[Unfortunately, these changes will not address the real issue with design projects, which is failure to manufacture.  If Kickstarter really wanted to address this issue, then greater resources related to manufacturing should be made available.  

Support project creators, don’t hobble them.]]></description>
		<content:encoded><![CDATA[<p>Unfortunately, these changes will not address the real issue with design projects, which is failure to manufacture.  If Kickstarter really wanted to address this issue, then greater resources related to manufacturing should be made available.  </p>
<p>Support project creators, don’t hobble them.</p>
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		<title>By: Kickstarter Rule Change &#124; Jonathan Fesmire. MFA</title>
		<link>http://blog.makezine.com/2012/09/24/kickstarter-rule-change-what-it-means-for-makers/#comment-733860</link>
		<dc:creator><![CDATA[Kickstarter Rule Change &#124; Jonathan Fesmire. MFA]]></dc:creator>
		<pubDate>Sat, 29 Sep 2012 22:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=236006#comment-733860</guid>
		<description><![CDATA[[...] that Kickstarter has changed its rules regarding 3D products.  You can read all about it at the Maker Zine Blog.  The particular rule that affects me is [...]]]></description>
		<content:encoded><![CDATA[<p>[...] that Kickstarter has changed its rules regarding 3D products.  You can read all about it at the Maker Zine Blog.  The particular rule that affects me is [...]</p>
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		<title>By: Stephanie</title>
		<link>http://blog.makezine.com/2012/09/24/kickstarter-rule-change-what-it-means-for-makers/#comment-731829</link>
		<dc:creator><![CDATA[Stephanie]]></dc:creator>
		<pubDate>Wed, 26 Sep 2012 12:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.makezine.com/?p=236006#comment-731829</guid>
		<description><![CDATA[This riles me. Kickstarter is all too happy to take my money as an international backer, but won&#039;t let me start a project of my own. I stopped backing projects after learning that.]]></description>
		<content:encoded><![CDATA[<p>This riles me. Kickstarter is all too happy to take my money as an international backer, but won&#8217;t let me start a project of my own. I stopped backing projects after learning that.</p>
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