Good resource for getting started in making your own DS games- Tutorial 1: Setting up the development evironment and building an example application that displays text output and reads the touch screen. Tutorial 2: Using the framebuffer mode of the Nintendo DS to draw to the screen. Also explains a bit about the Vertical Blank Interrupt. Tutorial 3: Detecting and acting on key presses. Link.
Homebrew Nintendo DS Development
Good resource for getting started in making your own DS games- Tutorial 1: Setting up the development evironment and building an example application that displays text output and reads the touch screen. Tutorial 2: Using the framebuffer mode of the Nintendo DS to draw to the screen. Also explains a bit about the Vertical Blank Interrupt. Tutorial 3: Detecting and acting on key presses. Link.
Recent Entries
- Stained glass d20s
- CRAFT Thanksgiving roundup
- 3D renderings of the Mandelbrot set
- New in the Maker Shed: Microbe Motel kit
- Science through graphic novels
- Tiny solar-powered brass engine in a wineglass
- Maker Shed kiosks at Fry's
- New hackerspace in Chicagoland: Workshop 88
- Mint tin electronics dev kit packs the essentials
- Olympus BioScapes competition winners
Leave a comment
Subscribe to MAKE Magazine!
Subscribe today, save 42% and get web access to MAKE free. MAKE Digital Edition is available only to subscribers.
$34.95 / 1 year
(4 Quarterly Issues)



































