Squirrel Eiserloh tuned me in to some amazing DIY game development- their principles can be applied to many types of projects..."A group of Lodge members gathers at some predetermined time and place, usually with computers in tow. After everyone gets set up, the group comes up with a basic game idea. This process is usually limited to a fixed amount of time. The group then sets out to create said game as fast as possible. This can involve code, sound, art, map design, game design, even limited tools development, depending on the makeup of the participants. It requires a fair amount of expertise on the part of each individual, a lot of caffeine, and a huge effort towards teamwork, coordination, and communication". Link.
Rapid game development
Squirrel Eiserloh tuned me in to some amazing DIY game development- their principles can be applied to many types of projects..."A group of Lodge members gathers at some predetermined time and place, usually with computers in tow. After everyone gets set up, the group comes up with a basic game idea. This process is usually limited to a fixed amount of time. The group then sets out to create said game as fast as possible. This can involve code, sound, art, map design, game design, even limited tools development, depending on the makeup of the participants. It requires a fair amount of expertise on the part of each individual, a lot of caffeine, and a huge effort towards teamwork, coordination, and communication". Link.
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