Making 3D landscapes - real - SL CNC project

Dpland

Simontest

Testland
Simon writes - "Well, we've pulled it off and a Second Life sim now exists in real space. We have a blog where we've begun to detail the technical process that got us her. We'll be updating it extensively over the next week with more photos and info as the show progresses." - Link.

Ok, so here's the short version of what is going on - in the virtual world of Second Life there is land (you can buy it) and there are islands (called sims). These folks are taking the physical, er, virtual features of the land and making real 3D versions of them.

Related:

  • 3D printing of objects - Link.
  • OGLE and moving 3D between worlds and programs - Link.

Posted by Phillip Torrone | Mar 28, 2006 02:12 PM
Virtual Worlds | Permalink | Comments (3)

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  • And the victorious march of the Taig mill continues!

    (should add a link in the "related" column to my little 3D milling demo, as it's pretty much exactly what they are doing...at least in terms of milling 3D on the same make of benchtop mill...)

    Posted by: NickCarter on March 28, 2006 at 9:54 AM

  • We did something similar at the office about ten years ago. The company made sonar systems that were used for surveying the sea-bed. My colleague returned from a trip to the Caspian sea with data from a region that looked like a small hill, but of course all we had was contour maps. He printed out the contours, cut them out, pasted them to sheets of thin polystyrene and then cut around them. Then, we glued up a stack of these polystyrene layers to make a model of the "hill". The final step was to smooth over the contours (with plaster, I think) and paint the model.

    Posted by: c0redump on March 29, 2006 at 2:01 AM


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