3D World of Warcraft screenshots

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Profquotes writes - "I've been a fan of 3D photography for a long time. Over the years I've built a few 3D cameras, but I've never taken 3D images of a game world. Many modern games use a 3D render engine, so the information is there, and I've taken a couple of 3D shots of World of Warcraft to experiment. " - Link.

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Posted by Phillip Torrone | Apr 29, 2006 06:54 PM
Gaming, Imaging | Permalink | Comments (4)

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  • In case these were made by manually changing the POV, this could have been accomplished much more easily [and in realtime] by using NVIDIA's stereoscopic drivers. Lots of information on this subject can be found at Stereovision.net and their forums.

    Posted by: Bugmenot on April 29, 2006 at 2:25 PM

  • hello

    Posted by: Kanghyun on April 30, 2006 at 1:56 AM

  • Would be nice if people would star using polarized 3D like they use at IMAX. Lot easier on the eyes and they pop out a lot more life like.

    Posted by: Uncle_Mantis on April 30, 2006 at 8:56 AM

  • Uncle_Mantis, it's impossible to use a monitor (CRT, LCD, whatever) to display a polarized 3D image. It's also impossible to produce a printed image that way. Those 3D IMAXes work by projecting 2 images from 2 sources onto the same screen.

    What a computer can do is strobe back and forth between the two perspectives and you wear synched goggles that alternately blank out your eyes. This tech works very well and I don't know why it's not common in mainstream games.

    Bugmenot, I'll have to look into that. I have and ATI card, but that's probably worth buying an NVidia card, at least for me. The game would be hard to play in a red-blue anaglyph but it would be fun to experiment with in real time.

    Posted by: Oracle1729 on May 1, 2006 at 3:01 PM


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