
Steve sent in the "making of" for his video game that is controlled by how much you relax - "I somehow came up with this idea for creating a video game that would be controlled by the players relaxation. I loved the idea, but I had no idea how (or if) it was even possible. In January of 2006 I started talking to people that knew more about electronics to see what they thought. The answer was generally, "yeah, I suppose it's possible, but..." and that's when I would start taking notes." - Link & video.
The making of "Simmer Down Sprinter"
Recent Entries
- CRAFT weekly recap
- 8-bit touch-sensitive handheld
- Cigar box music player
- The 'bike tree', an automatic storage system for cycles, can hold up to 6,000 bikes
- Building a folding table
- Maker Shed weekly wrap-up
- The Chumby has landed!
- Brainwave sofa by Unfold & Lucas Maassen
- Full MIDI drumset with Guitar Hero and Rock Band drums
- Hole punched art
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Simmer Down Sprinter will be on display from August 8-12 at Anno Domini in downtown San Jose for the ZeroOne San Jose festival. Drop by test your skills! ...and don't forget your quarters.
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