Oscilloscope Tetris


C'mon, you knew it was only a matter of time...

Scopetris - [via] Link


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Posted by: archcvd on February 14, 2008 at 5:16 PM

This is so full of win...


Posted by: Z on February 14, 2008 at 5:59 PM

Definitely grade A.


Posted by: jp on February 14, 2008 at 7:05 PM

How do you even generate a signal like that? Impressive


Posted by: Brian Willoughby on February 14, 2008 at 11:14 PM

Tempest-style vector graphics
would work with any properly interfaced tube
it's actually two signals
(to answer the question How do you even generate a signal like that)


Posted by: vic on February 15, 2008 at 10:39 AM

About time this one made it to make ;-)

I'm wondering, why is the bottom line of the moving piece bent ? Shouldn't happen considering the very high scan rate (100 fps).


Posted by: John Honniball on February 15, 2008 at 1:03 PM

One of the HP digital storage scopes has Tetris built-in, as an Easter Egg. You have to start it up by using the soft-keys below the CRT, and then play the game on the green screen. The high-score table works by using the scope's rotary controls to enter your name.


Posted by: LarsPontoppidan on February 15, 2008 at 2:00 PM

Yes it's the handy X/Y mode on the oscilloscope that makes this possible.

"I'm wondering, why is the bottom line of the moving piece bent ? Shouldn't happen considering the very high scan rate (100 fps)."

It has nothing to do with the scan rate actually. It's because I use really simple D/A converters to control the X and Y beam position. It's just resistor networks on stripboard and I couldn't get rid of the over and under shoot problems when jumping large distances. I really need to hook the micro up with some proper DACs and finish the scopetris hardware...


Posted by: Infoneer on February 15, 2008 at 8:28 PM

What's the cool electro-music playing in the background?


Posted by: erik on February 16, 2008 at 9:18 AM

Man, that guy really sucks at playing tetris.


Posted by: mark on February 25, 2008 at 8:51 PM

i dunno man, i've actually taken some notes from what he was doing
i've racked up some high scores and very long playtimes before, but very rarely got beyond the usual 4-line combo --- the player here was racking up 5 to 9 line combinations like it weren't no thang. i'd like to try similar...

except without bombing out quite so fast, but that might have been done just as a way to end it faster for a shorter video

btw i'd also like to know what the music was, it reminds me somewhat of the tune from my favourite version of tetris - the overwhelmingly demosceney "Tesserae" on the Atari ST. How do you go about differentiating your drop-the-blocks game from the others, when everyone else is pulling out every gameplay gimmick they can find? Keep it pure to the original but add a great deal of trippy graphical effects (seasickness background was a particular killer) and music that blew away the gameboy version. :)

Sooo.. what is it?


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