If there was only a write-up or source code available for this really interesting Arduino project. The only details are that it uses OpenGL and a KXPS5 Accelerometer. This looks like it could be adapted into a really fun game with just a little more code.
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I wonder if the code could be implemented into Neverball, http://icculus.org/neverball/
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Hey, I posted some code that uses the wii nunchuck, and sends the pitch and roll data over serial into a simple processing ap this last weekend. It just rotates a cube, but if anyone wants to write a cool physical model like this, that would be rad. All the code is linked from my blog post:
http://growdown.blogspot.com/2008/05/improvements-to-arduino-wii-nunchuck.html
love the rolly ball.
t
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