The last Viridian note

viridian.jpg

Bruce Sterling, sci-fi author / futurist / design critic extraordinaire, has posted his final Viridian note. He has lots of advice relevant for Makers. Some of my favorite:

Get excellent tools and appliances. Not a hundred bad, cheap, easy ones. Get the genuinely good ones. Work at it. Pay some attention here, do not neglect the issue by imagining yourself to be serenely "non-materialistic." There is nothing more "materialistic" than doing the same household job five times because your tools suck. Do not allow yourself to be trapped in time-sucking black holes of mechanical dysfunction. That is not civilized.


Now for a brief homily on tools and appliances of especial Viridian interest: the experimental ones. The world is full of complicated, time-sucking, partially-functional beta-rollout gizmos. Some are fun to mess with; fun in life is important. Others are whimsical; whimsy is okay. Eagerly collecting semifunctional gadgets because they are shiny-shiny, this activity is not the worst thing in the world. However, it can become a vice. If you are going to wrangle with unstable, poorly-defined, avant-garde tech objects, then you really need to wrangle them. Get good at doing it.

Good experiments are well-designed experiments. Real experiments need a theory. They need something to prove or disprove. Experiments need to be slotted into some larger context of research, and their results need to be communicated to other practitioners. That's what makes them true "experiments" instead of private fetishes.

If you're buying weird tech gizmos, you need to know what you are trying to prove by that. You also need to tell other people useful things about it. If you are truly experimenting, then you are doing something praiseworthy. You may be wasting some space and time, but you'll be saving space and time for others less adventurous. Good.

And, an exciting new project on which he can use your help:

This new effort of mine is a scholarly work exploring material culture, use-value, ethics, and the relationship between materiality and the imagination. However, since nobody's easily interested in that huge, grandiose topic, I'm disguising it as a nifty and attractive gadget book. I plan to call it "The User's Guide to Imaginary Gadgets."

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