Laser cutting for 3D objects

I've been learning some interesting things about laser cutting 2D materials to form 3D objects (thanks to the laser cutter I have on loan from Epilog).There are some traditional woodworking joinery concepts that apply, but since all of your cuts are made on a single plane, there are some that don't (such as dovetailed corners).
Inspired by Raphael Abrams' cigar box Arduino lab, I'm designing a mobile prototyping kit. To make the box sturdy, I've designed a pattern of intersections to lock the sides and bottom together, as seen here. The thickness of my birch plywood is 3/16", so I've made 3/16" grooves on the edges for a clean fit.

laserLab03.jpg

laserLab02.jpg

laserLab01.jpg

My good friend Tod Kurt had done a lot of experimentation in this area, which you can read about in his slides for a Sketching Conference talk entitled From 2D -> 3D.


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Posted by: Kai Howells on June 19, 2009 at 4:30 PM

Try this out at Ponoko

I've uploaded an EPS file with some cutting templates using different sized cuts so that you can make interlocking box joins like this on a laser cutter.
As the laser cutter burns away some of the material, if you want a nice tight fit, you need to allow for the kerf.

I've got a file in EPS and SVG format that is designed for 3mm thick materials (however you can scale things as you need to for thicker materials) and it's a series of test cuts that are all "oversized" by varying amounts

Download these files for free from my Ponoko showroom:
http://www.ponoko.com/showroom/KaiserRoyale/


Posted by: hoeken.myopenid.com on June 19, 2009 at 4:57 PM

very nice!

cool design, and raphael is gonna be stoked when he see's it. would you mind posting this up on www.thingiverse.com so other people can make it?

also, if you scooted in a few of your pieces together you could do line-sharing on the notches which would reduce the cut time dramatically (and probably the price as well!)


Posted by: John Park on June 19, 2009 at 7:40 PM

Great suggestion Zach; it seems so obvious now that you mention it! :) Yes, I'll put it up on Thingiverse soon.


Posted by: Tod E. Kurt on June 20, 2009 at 12:01 AM

What's a good technique for doing line sharing? In the two vector programs I've used (Illustrator, CorelDraw), lining up two shapes to share a cut doesn't actually save cut time because there are still two vector lines, just laid on top of one another. To make it one line, I've had to break apart both curves, delete the superfluous line, then rejoin. A big pain.


Posted by: Jason on June 20, 2009 at 2:20 PM

If you do line sharing on a project like this, you'll run into the kerf issue mentioned by Kai in the first comment. You may want to run a small test piece first to see if the resulting fit is solid enough for your purposes.


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