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<title>MAKE Magazine: Computers</title>
<link>http://blog.makezine.com/blog/archive/computers/</link>
<description>MAKE is a quarterly publication from O&apos;Reilly for those who just can&apos;t stop tinkering, disassembling, re-creating, and inventing cool new uses for the technology in our lives.  It&apos;s the first do-it-yourself magazine dedicated to the incorrigible and chronically incurable technology enthusiast in all of us.  MAKE celebrates your right to tweak, hack, and bend technology any way you want.</description>
<language>en-us</language>
<copyright>Copyright 2009, O'Reilly Media, Inc.</copyright>
<lastBuildDate>Tue, 24 Nov 2009 13:00:00 -0800</lastBuildDate>
<pubDate>Tue, 24 Nov 2009 13:00:04 -0800</pubDate>
<generator>http://www.movabletype.org/?v=4.24-en</generator>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <image>
          <title>MAKE Magazine</title>
          <url>http://makezine.com/images/make120x60.gif</url>
          <link>http://blog.makezine.com/</link>
    </image>
<itunes:author>O'Reilly Media, Inc.</itunes:author>
<itunes:subtitle>Technology on Your Time</itunes:subtitle>
<itunes:summary>Join MAKE magazine for a Weekend project each week you can build yourself! MAKE is a quarterly publication from O'Reilly for those who just can't stop tinkering, disassembling, re-creating, and inventing cool new uses for the technology in our lives. It's the first do-it-yourself magazine dedicated to the incorrigible and chronically incurable technology enthusiast in all of us. MAKE celebrates your right to tweak, hack, and bend technology any way you want. MAKE on iTunes is produced by Kip Kay and Phillip Torrone.</itunes:summary>
<itunes:owner>
<itunes:email>webmaster@makezine.com</itunes:email>
</itunes:owner>
<category>Technology</category>
<itunes:category text="Technology">
</itunes:category>
<itunes:category text="Technology">
  <itunes:category text="Gadgets" />
</itunes:category>
<itunes:category text="Games &amp; Hobbies" >
</itunes:category>
<itunes:category text="Science &amp; Medicine">
</itunes:category>
<itunes:image href="http://makezine.com/images/logos/rss_icon.jpg" />
<itunes:explicit>no</itunes:explicit>


<item>
<title>SPARK Project #3, Post #2</title>
<itunes:summary> Blinking an LED and transmitting text to a serial terminal is not the most exciting thing in the world, but it&apos;s very cool to breathe life into a balky computer, even at the most basic level. Also, I have...</itunes:summary>
<description>
<![CDATA[<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/11/spark_project_3_post_1/Make%2BSpark_Project3.jpg" width="600" height="107" alt="Make+Spark_Project3.jpg"/></div>

<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/11/spark_project_3_post_2/xBeesTogether.jpg" width="600" height="450" alt="xBeesTogether.jpg"/></div>

<p>Blinking an LED and transmitting text to a serial terminal is not the most exciting thing in the world, but it's very cool to breathe life into a balky computer, even at the most basic level. Also, I have worked with enough development tools to know that it can be a lot of work going from the first build to basic function. Many vendors, like National Instruments, Texas Instruments, and others, have recognized the value of making a good first impression, while preserving all the power and sophistication available to the user. I do understand that ease of use can be hard to achieve, especially with complex, powerful tools. I own a small <a href="http://www.sherline.com/8540pg.htm">Sherline CNC mill</a> that I built up with 3-phase brushless motors, a custom motor controller, and optical limit switches. It was a fun project, especially building the machine and seeing it run for the first time. I use it much less frequently than I would like, but it's been very handy for many of my projects. The mill is powerful enough for small projects, and simple enough that I can ignore it for several months without forgetting how to use it. I also have a little experience running large industrial CNC mills. I could make a lot of cool devices if I had a 5-axis commercial CNC machine, but using the machine effectively would require a substantial and continuous investment of time. Given what can go wrong, improper operation resulting from infrequent practice can be disastrous. <br /></p>

<p>I've experienced a similar comparison between Windows Embedded CE and other prototyping and development tools I've worked with. For simple embedded projects, I use a wide variety of tools, from Arduino to ARM and others. I like to program in C or C++, using assembly only when I have to. I have been known to slip uLinux into projects when I can. These systems are like the Sherline CNC mill. They have limitations, yet are valuable from an ease-of-use perspective. Windows Embedded CE is more like the large industrial CNC mill - very powerful once time has been invested.<br /></p>

<p>Now about those XBees, check out the <a href="http://www.embeddedspark.com/projects/posts/default.aspx?id=35">Microsoft SPARK</a> site for more!</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/spark_project_3_post_2.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/spark_project_3_post_2.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/spark_project_3_post_2.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/" /&gt;Read more articles in Computers&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Fspark_project_3_post_2.html&amp;title=SPARK%20Project%20%233%2C%20Post%20%232&amp;bodytext=%20Blinking%20an%20LED%20and%20transmitting%20text%20to%20a%20serial%20terminal%20is%20not%20the%20most%20exciting%20thing%20in%20the%20world%2C%20but%20it%26apos%3Bs%20very%20cool%20to%20breathe%20life%20into%20a%20balky%20computer%2C%20even%20at%20the%20most%20basic%20level.%20Also%2C%20I%20have...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/spark_project_3_post_2.html</link>
<guid>http://blog.makezine.com/archive/2009/11/spark_project_3_post_2.html</guid>
<category>Computers</category>
<pubDate>Tue, 24 Nov 2009 13:00:00 -0800</pubDate>

</item>

<item>
<title>PYMT, a multi-touch library for Python</title>
<itunes:summary>Interested in building programs with fancy multi-touch interfaces?  Speak Python?  Well, in that case you might want to have a look at PYMT.</itunes:summary>
<description>
<![CDATA[<p><object width="600" height="338"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5445270&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5445270&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="338"></embed></object></p>

<p><object width="600" height="450"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7130180&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7130180&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="450"></embed></object></p>

<p>Interested in building programs with fancy multi-touch interfaces?  Speak <a href="http://python.org/">Python</a>?  Well, in that case you might want to have a look at <a href="http://pymt.txzone.net/">PYMT</a>.  Designed for rapid interface design, it looks like it would be fun to play around with.  [via <a href="http://the-space-station.com/2009/11/19/pymt-multi-touch-with-python">the space station</a>]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/multitouch_with_python.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/multitouch_with_python.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/multitouch_with_python.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/" /&gt;Read more articles in Computers&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Fmultitouch_with_python.html&amp;title=PYMT%2C%20a%20multi-touch%20library%20for%20Python&amp;bodytext=Interested%20in%20building%20programs%20with%20fancy%20multi-touch%20interfaces%3F%20%20Speak%20Python%3F%20%20Well%2C%20in%20that%20case%20you%20might%20want%20to%20have%20a%20look%20at%20PYMT.&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/multitouch_with_python.html</link>
<guid>http://blog.makezine.com/archive/2009/11/multitouch_with_python.html</guid>
<category>Computers</category>
<pubDate>Fri, 20 Nov 2009 13:00:00 -0800</pubDate>

</item>

<item>
<title>SPARK Project #3, Post #1</title>
<itunes:summary> For my third and final SPARK project, I&apos;m going to continue building on lessons learned from Project 1 and Project 2. I&apos;ve found Windows Embedded CE 6.0 R2 to be a powerful tool, but getting started is not a...</itunes:summary>
<description>
<![CDATA[<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/11/spark_project_3_post_1/Make%2BSpark_Project3.jpg" width="600" height="107" alt="Make+Spark_Project3.jpg"/></div>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="XBee Master.jpg" src="http://blog.makezine.com/XBee%20Master.jpg" width="600" height="450" class="mt-image-none" style="" /></span></p>

<p>For my third and final SPARK project, I'm going to continue building on lessons learned from <a href="http://www.embeddedspark.com/projects/detail.aspx?id=1">Project 1</a> and <a href="http://www.embeddedspark.com/projects/detail.aspx?id=8">Project 2</a>. I've found Windows Embedded CE 6.0 R2 to be a powerful tool, but getting started is not a trivial process. Despite a sophisticated IDE, configuring and building running systems can be challenging, especially when the hardware isn't working as expected. So I'm going to continue where I left off with Project 2, and create the building blocks to control external devices using a serial interface.</p>

<p>A number of my projects have required wireless communications. I've tried many wireless systems, and one of my favorites is the <a href="http://www.digi.com/products/wireless/zigbee-mesh/">XBee transceiver from Digi</a>. They are easy to configure and use, and there is a wealth of example code to drive them from a wide variety of computing platforms. The high-power version can transmit over long distances, and at 250kbps, the data rate is excellent. I frequently use the devices as a simple wireless serial link, although they are very effective for point-to-multipoint and multipoint-to-point communications.</p>

<p>Follow my exploration of Windows Embedded CE driving xBees on the <a href="http://www.embeddedspark.com/projects/posts/default.aspx?id=34">Microsoft SPARK</a> site!</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/spark_project_3_post_1.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/spark_project_3_post_1.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/spark_project_3_post_1.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/" /&gt;Read more articles in Computers&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Fspark_project_3_post_1.html&amp;title=SPARK%20Project%20%233%2C%20Post%20%231&amp;bodytext=%20For%20my%20third%20and%20final%20SPARK%20project%2C%20I%26apos%3Bm%20going%20to%20continue%20building%20on%20lessons%20learned%20from%20Project%201%20and%20Project%202.%20I%26apos%3Bve%20found%20Windows%20Embedded%20CE%206.0%20R2%20to%20be%20a%20powerful%20tool%2C%20but%20getting%20started%20is%20not%20a...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/spark_project_3_post_1.html</link>
<guid>http://blog.makezine.com/archive/2009/11/spark_project_3_post_1.html</guid>
<category>Computers</category>
<pubDate>Tue, 17 Nov 2009 09:30:00 -0800</pubDate>

</item>

<item>
<title>Build: Chumby Guts kit</title>
<itunes:summary> When I put together my Chumby Guts kit, I had to stop and scratch my head a few times because I didn&apos;t know how to orient a part or which screws to use. I filmed the second time around,...</itunes:summary>
<description>
<![CDATA[<object width="600" height="364">
  <param name="movie" value="http://www.youtube.com/v/2SQCFjfLciU&amp;hl=en&amp;fs=1&amp;rel=0&amp;showinfo=0&amp;ap=%2526fmt%3D18" />
  <param name="allowFullScreen" value="true" />
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</object>
<p>When I put together my <a href="http://www.makershed.com/ProductDetails.asp?ProductCode=MKCH1">Chumby Guts kit</a>, I had to stop and scratch my head a few times because I didn't know how to orient a part or which screws to use. I filmed the second time around, to share with you how easy it comes together! Now all that's left is to build a plush enclosure for it. Keep an eye out for an upcoming CRAFT Video about that!</p>
<p>Subscribe to the <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=74069835&amp;s=143441">MAKE podcast in iTunes</a>, or download the <a href="http://cdn.makezine.com/make/Chumbyguts.m4v">m4v video</a>.</p>
<p><b>More:</b></p>
<ul>
  <li><a href="http://blog.makezine.com/archive/2009/11/chumby_in_a_box.html">Chumby in a box</a><br /></li>

  <li><a href="http://blog.makezine.com/archive/2009/11/chumby_in_a_box.html">The Chumby has landed!</a><br /></li>

  <li><a href="http://blog.makezine.com/archive/2009/10/custom_chumby_case.html">Custom case for Chumby Guts</a><br /></li>

  <li><a href="http://blog.makezine.com/archive/2009/09/chumby_guts_--_so_delicious.html">Chumby Guts -- so delicious!</a><br /></li>
</ul>
<p><strong>In the Maker Shed:</strong></p>
<p><a href="http://www.makershed.com"><img src="http://blog.craftzine.com/makershedsmall.jpg" height="45" width="200" alt="Makershedsmall" /></a></p>
<p><img src="http://www.makershed.com/v/vspfiles/photos/MKCH1-2T.jpg" height="200" width="300" alt="Chumby Guts" /></p>
<p><a href="http://www.makershed.com/ProductDetails.asp?ProductCode=MKCH1&amp;Click=37845">Chumby Guts</a></p>
]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/build_chumby_guts_kit.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/build_chumby_guts_kit.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/build_chumby_guts_kit.html#comments" /&gt;Comments&lt;/a&gt; | 







&lt;a href="http://blog.makezine.com/archive/make_store/" /&gt;Read more articles in Maker Shed Store&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Fbuild_chumby_guts_kit.html&amp;title=Build%3A%20Chumby%20Guts%20kit&amp;bodytext=%20When%20I%20put%20together%20my%20Chumby%20Guts%20kit%2C%20I%20had%20to%20stop%20and%20scratch%20my%20head%20a%20few%20times%20because%20I%20didn%26apos%3Bt%20know%20how%20to%20orient%20a%20part%20or%20which%20screws%20to%20use.%20I%20filmed%20the%20second%20time%20around%2C...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/build_chumby_guts_kit.html</link>
<guid>http://blog.makezine.com/archive/2009/11/build_chumby_guts_kit.html</guid>
<category>Maker Shed Store</category>
<pubDate>Sun, 15 Nov 2009 07:39:36 -0800</pubDate>
<enclosure url="http://cdn.makezine.com/make/Chumbyguts.m4v" length="43317967" type="video/mp4" />
</item>

<item>
<title>Real imitates virtual - Windows/Mac calculators</title>
<itunes:summary>Korean product design firm MintPass came up with these great concept designs for real calculators that imitate their software implementations. [via Boing Boing]</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="oscal_img001.jpg" src="http://blog.makezine.com/archive/2009/11/12/oscal_img001.jpg" width="600" height="450" class="mt-image-none" style="" /></span></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="oscal_img005.jpg" src="http://blog.makezine.com/archive/2009/11/12/oscal_img005.jpg" width="600" height="337" class="mt-image-none" style="" /></span></p>

<p>Korean product design firm <a href="http://www.mintpass.com/select/select_detail.asp?Idx=117">MintPass</a> came up with these great concept designs for real calculators that imitate their software counterparts.  [via <a href="http://www.boingboing.net/2009/11/10/real-calculators-mod.html">Boing Boing</a>]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/real_imitates_virtual_-_windowsmac.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/real_imitates_virtual_-_windowsmac.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/real_imitates_virtual_-_windowsmac.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/" /&gt;Read more articles in Computers&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Freal_imitates_virtual_-_windowsmac.html&amp;title=Real%20imitates%20virtual%20-%20Windows%2FMac%20calculators&amp;bodytext=Korean%20product%20design%20firm%20MintPass%20came%20up%20with%20these%20great%20concept%20designs%20for%20real%20calculators%20that%20imitate%20their%20software%20implementations.%20%5Bvia%20Boing%20Boing%5D&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/real_imitates_virtual_-_windowsmac.html</link>
<guid>http://blog.makezine.com/archive/2009/11/real_imitates_virtual_-_windowsmac.html</guid>
<category>Computers</category>
<pubDate>Thu, 12 Nov 2009 14:00:00 -0800</pubDate>

</item>

<item>
<title>Lisp Manga...</title>
<itunes:summary> Firs it was &quot;The Manga Guide to Statistics&quot; then it was &quot;The Manga Guide to Electricity&quot; ...and now, Lisp Manga. Lisp (or LISP) is a family of computer programming languages with a long history and a distinctive, fully parenthesized...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/PT_2272.jpg" height="496" width="550" border="0" hspace="4" vspace="4" alt="Pt 2272" /><br />
Firs it was "<a href="http://blog.makezine.com/archive/2008/12/the_manga_guide_to_statis_1.html">The Manga Guide to Statistics</a>" then it was "<a href="http://blog.makezine.com/archive/2009/08/the_manga_guide_to_electricity.html">The Manga Guide to Electricity</a>" ...and now, <a href="http://lambda.bugyo.tk/cdr/mwl/">Lisp Manga</a>. <br />
 <br />
<blockquote><br />
<a href="http://en.wikipedia.org/wiki/Lisp_%28programming_language%29">Lisp (or LISP)</a> is a family of computer programming languages with a long history and a distinctive, fully parenthesized syntax. Originally specified in 1958, Lisp is the second-oldest high-level programming language in widespread use today; only Fortran is older.<br />
</blockquote><br />
 </p>

<p> <br />
 <br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/lisp_manga.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/lisp_manga.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/lisp_manga.html#comments" /&gt;Comments&lt;/a&gt; | 



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&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Flisp_manga.html&amp;title=Lisp%20Manga...&amp;bodytext=%20Firs%20it%20was%20%26quot%3BThe%20Manga%20Guide%20to%20Statistics%26quot%3B%20then%20it%20was%20%26quot%3BThe%20Manga%20Guide%20to%20Electricity%26quot%3B%20...and%20now%2C%20Lisp%20Manga.%20Lisp%20%28or%20LISP%29%20is%20a%20family%20of%20computer%20programming%20languages%20with%20a%20long%20history%20and%20a%20distinctive%2C%20fully%20parenthe&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/lisp_manga.html</link>
<guid>http://blog.makezine.com/archive/2009/11/lisp_manga.html</guid>
<category>Computers</category>
<pubDate>Sun, 08 Nov 2009 17:37:27 -0800</pubDate>

</item>

<item>
<title>Nonexistent town in Google maps</title>
<itunes:summary>Interesting article in the Telegraph about &quot;Argleton,&quot; a town that appears in Google maps but does not, apparently, exist in the real world. The best theory I&apos;ve heard is that the town is a &quot;trap&quot; intended to catch those who steal map data. [Thanks, Glen!]</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Nonexistent town in google maps.jpg" src="http://blog.makezine.com/archive/2009/11/05/Nonexistent%20town%20in%20google%20maps.jpg" width="460" height="288" class="mt-image-none" style="" /></span></p>

<p>Interesting <a href="http://www.telegraph.co.uk/technology/google/6474746/Mystery-of-Argleton-the-Google-town-that-only-exists-online.html">article in the Telegraph</a> about "Argleton," a town that <a href="http://go.telegraph.co.uk/?id=296X467&url=http%3A%2F%2Fmaps.google.com%2Fmaps%3Ff%3Dq%26source%3Ds_q%26hl%3Den%26geocode%3D%26q%3DArgleton%26sll%3D53.53235%2C-2.909317%26sspn%3D0.040098%2C0.063515%26ie%3DUTF8%26hq%3D%26hnear%3DArgleton%2C%2BLancashire%2C%2BUnited%2BKingdom%26ll%3D53.544404%2C-2.912807%26spn%3D0.020043%2C0.031757%26z%3D15">appears in Google maps</a> but does not, apparently, exist in the real world.  The best theory I've heard is that the town is a "trap" intended to catch those who steal map data.  [Thanks, Glen!]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/nonexistent_town_in_google_maps.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/nonexistent_town_in_google_maps.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/nonexistent_town_in_google_maps.html#comments" /&gt;Comments&lt;/a&gt; | 









&lt;a href="http://blog.makezine.com/archive/transportation/" /&gt;Read more articles in Transportation&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Fnonexistent_town_in_google_maps.html&amp;title=Nonexistent%20town%20in%20Google%20maps&amp;bodytext=Interesting%20article%20in%20the%20Telegraph%20about%20%26quot%3BArgleton%2C%26quot%3B%20a%20town%20that%20appears%20in%20Google%20maps%20but%20does%20not%2C%20apparently%2C%20exist%20in%20the%20real%20world.%20The%20best%20theory%20I%26apos%3Bve%20heard%20is%20that%20the%20town%20is%20a%20%26quot%3Btrap%26quot%3B%20intended%20to%20catch%20those%20&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/nonexistent_town_in_google_maps.html</link>
<guid>http://blog.makezine.com/archive/2009/11/nonexistent_town_in_google_maps.html</guid>
<category>Transportation</category>
<pubDate>Thu, 05 Nov 2009 08:48:27 -0800</pubDate>

</item>

<item>
<title>$40K DARPA &quot;find the balloons&quot; social networking challenge</title>
<itunes:summary>Starting on December 5, the Defense Advanced Research Projects Agency will award $40,000 to the first registered team to correctly report the location of ten eight-foot-diameter weather balloons distributed randomly across the continental United States.  From the challenge website:</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="einluftballoon.jpg" src="http://blog.makezine.com/archive/2009/11/01/einluftballoon.jpg" width="401" height="361" class="mt-image-none" style="" /></span></p>

<p>Starting on December 5, the Defense Advanced Research Projects Agency will award $40,000 to the first registered team to correctly report the location of ten eight-foot-diameter red weather balloons distributed randomly across the continental United States.  From <a href="http://networkchallenge.darpa.mil/">the challenge website</a>:</p>

<p><BLOCKQUOTE>To mark the 40th anniversary of the Internet, DARPA has announced the DARPA Network Challenge, a competition that will explore the role the Internet and social networking plays in the timely communication, wide area team-building and urgent mobilization required to solve broad scope, time-critical problems.</BLOCKQUOTE></p>

<p>Personally, I think 99 red balloons would've been better, for marketing purposes, than 10.  I guess that would take way too long.  [via <a href="http://hackaday.com/2009/11/01/happy-birthday-internet-heres-40000/">Hack a Day</a>]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/40k_darpa_find_the_balloons_social.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/40k_darpa_find_the_balloons_social.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/40k_darpa_find_the_balloons_social.html#comments" /&gt;Comments&lt;/a&gt; | 







&lt;a href="http://blog.makezine.com/archive/news_from_the_future/" /&gt;Read more articles in News from the Future&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2F40k_darpa_find_the_balloons_social.html&amp;title=%2440K%20DARPA%20%26quot%3Bfind%20the%20balloons%26quot%3B%20social%20netwo&amp;bodytext=Starting%20on%20December%205%2C%20the%20Defense%20Advanced%20Research%20Projects%20Agency%20will%20award%20%2440%2C000%20to%20the%20first%20registered%20team%20to%20correctly%20report%20the%20location%20of%20ten%20eight-foot-diameter%20weather%20balloons%20distributed%20randomly%20across%20the%20continental%20United%20States.%20%20From%20the%20chal&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/40k_darpa_find_the_balloons_social.html</link>
<guid>http://blog.makezine.com/archive/2009/11/40k_darpa_find_the_balloons_social.html</guid>
<category>News from the Future</category>
<pubDate>Mon, 02 Nov 2009 05:00:00 -0800</pubDate>

</item>

<item>
<title>Automatic image index-maker software</title>
<itunes:summary>
As you can see, Montage takes all the work out of combining a bunch of individual images into an array of images, dealing automatically with all the resizing, cropping, arranging, and/or labeling headaches automatically. </itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="matt_mets_things_in_my_kitchen (Custom).jpg" src="http://blog.makezine.com/archive/2009/10/22/matt_mets_things_in_my_kitchen%20%28Custom%29.jpg" width="600" height="322" class="mt-image-none" style="" /></span></p>

<p>Our own <a href="http://www.cibomahto.com/2009/10/things-in-my-kitchen/">Matt Mets</a> put me onto this program called <a href="http://www.imagemagick.org/script/montage.php">Montage</a> from the open-source <a href="http://www.imagemagick.org/script/index.php">ImageMagick</a> suite.  Shown above is Matt's image "<a href="http://www.flickr.com/photos/cibomahto/3973096163/">Things in my kitchen</a>," and here is the command line to Montage that produced it:</p>

<p><BLOCKQUOTE>montage +frame +shadow +label -tile 10x8 -borderwidth 1 -background white -bordercolor white -geometry 200x133 *.jpg stuff.jpg</BLOCKQUOTE> </p>

<p>As you can see, Montage takes all the work out of combining a bunch of individual images into an array of images, dealing automatically with all the resizing, cropping, arranging, and/or labeling headaches automatically.  </p>

<p>Below is my own experiment with the software, "<a href="http://www.flickr.com/photos/seanmichaelragan/3975250715/">A visual guide to necklines</a>," which I made because I never have any idea how to describe women's clothes.  </p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="visual_guide_to_necklines (Custom).png" src="http://blog.makezine.com/archive/2009/10/22/visual_guide_to_necklines%20%28Custom%29.png" width="600" height="493" class="mt-image-none" style="" /></span></p>

<p>Montage arrayed the images, added drop shadows, and labeled them based on their file names automatically.  The only real work involved was tracking down the images online and saving them as appropriately-named files, but it wouldn't be hard to write a script to do that, either.  Then one could conceivably go from a typed list of nouns to a complete visual index of those nouns completely automatically.    </p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/automatic_image_index-maker_softwar.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/automatic_image_index-maker_softwar.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/automatic_image_index-maker_softwar.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/" /&gt;Read more articles in Computers&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fautomatic_image_index-maker_softwar.html&amp;title=Automatic%20image%20index-maker%20software&amp;bodytext=%0AAs%20you%20can%20see%2C%20Montage%20takes%20all%20the%20work%20out%20of%20combining%20a%20bunch%20of%20individual%20images%20into%20an%20array%20of%20images%2C%20dealing%20automatically%20with%20all%20the%20resizing%2C%20cropping%2C%20arranging%2C%20and%2For%20labeling%20headaches%20automatically.%20&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/automatic_image_index-maker_softwar.html</link>
<guid>http://blog.makezine.com/archive/2009/10/automatic_image_index-maker_softwar.html</guid>
<category>Computers</category>
<pubDate>Thu, 22 Oct 2009 14:09:39 -0800</pubDate>

</item>

<item>
<title>Translating a digital volume into a physical volume</title>
<itunes:summary> I love these physical expressions of digital data. Here, a computer trashcan filling up is reflected in an inflating balloon. Empty the trash, and the balloon deflates. Lots of other nice physical computing examples on this page. Tangible Prototypes...</itunes:summary>
<description>
<![CDATA[<p><object type="application/x-shockwave-flash" width="600" height="450" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"> <param name="flashvars" value="intl_lang=en-us&photo_secret=18572395fa&photo_id=4031677337"></param> <param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"></param> <param name="bgcolor" value="#000000"></param> <param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&photo_secret=18572395fa&photo_id=4031677337" height="450" width="600"></embed></object></p>

<p>I love these physical expressions of digital data. Here, a computer trashcan filling up is reflected in an inflating balloon. Empty the trash, and the balloon deflates. Lots of other nice physical computing examples on this page. </p>

<p><a href="http://tedullrich.com/laboratory.php">Tangible Prototypes Lab</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/translating_a_digital_volume_into_a.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/translating_a_digital_volume_into_a.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/translating_a_digital_volume_into_a.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/arduino/" /&gt;Read more articles in Arduino&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Ftranslating_a_digital_volume_into_a.html&amp;title=Translating%20a%20digital%20volume%20into%20a%20physical%20volume&amp;bodytext=%20I%20love%20these%20physical%20expressions%20of%20digital%20data.%20Here%2C%20a%20computer%20trashcan%20filling%20up%20is%20reflected%20in%20an%20inflating%20balloon.%20Empty%20the%20trash%2C%20and%20the%20balloon%20deflates.%20Lots%20of%20other%20nice%20physical%20computing%20examples%20on%20this%20page.%20Tangible%20Prototypes...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/translating_a_digital_volume_into_a.html</link>
<guid>http://blog.makezine.com/archive/2009/10/translating_a_digital_volume_into_a.html</guid>
<category>Arduino</category>
<pubDate>Wed, 21 Oct 2009 16:30:00 -0800</pubDate>

</item>

<item>
<title>Train an army of children to recycle bottles for you</title>
<itunes:summary>There&apos;s an odd synchronicity here with last week&apos;s post about the coin-scavenging-crow training machine.  This time it&apos;s a hunt-the-wumpus style video game that you play by dropping glass bottles into the slots when they light up.  

In a side note, Volkswagen&apos;s &quot;Fun theory award&quot; is now definitely on my radar.  Besides this project, their competition to incentivize socially-usefully behaviors by turning them into entertainment also produced the world&apos;s deepest rubbish bin and the public staircase piano keyboard.  </itunes:summary>
<description>
<![CDATA[<p><object width="600" height="364"><param name="movie" value="http://www.youtube.com/v/zSiHjMU-MUo&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zSiHjMU-MUo&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="364"></embed></object></p>

<p>There's an odd synchronicity here with <a href="http://blog.makezine.com/archive/2009/10/train_an_army_of_crows_to_gather_tr.html">last week's post</a> about the coin-scavenging-crow training machine.  This time it's a whack-a-mole style video game that you play by dropping glass bottles into the slots when they light up. See it work around 0:40.</p>

<p>In a side note, Volkswagen's <a href="http://www.thefuntheory.com./">Fun Theory Award</a> is now definitely on my radar.  Besides this project, their competition to incentivize socially-useful behaviors by turning them into entertainment also produced <a href="http://blog.makezine.com/archive/2009/10/worlds_deepest_trashcan.html">the world's deepest rubbish bin</a> and<a href="http://blog.makezine.com/archive/2009/10/public_staircase_turned_into_piano.html"> the subway staircase piano keyboard</a>.  [via <a href="http://hackaday.com/2009/10/17/the-glass-recycling-game/">Hack a Day</a>]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/train_an_army_of_children_to_recycl.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/train_an_army_of_children_to_recycl.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/train_an_army_of_children_to_recycl.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/" /&gt;Read more articles in Computers&lt;/a&gt; | 








&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Ftrain_an_army_of_children_to_recycl.html&amp;title=Train%20an%20army%20of%20children%20to%20recycle%20bottles%20for%20you&amp;bodytext=There%26apos%3Bs%20an%20odd%20synchronicity%20here%20with%20last%20week%26apos%3Bs%20post%20about%20the%20coin-scavenging-crow%20training%20machine.%20%20This%20time%20it%26apos%3Bs%20a%20hunt-the-wumpus%20style%20video%20game%20that%20you%20play%20by%20dropping%20glass%20bottles%20into%20the%20slots%20when%20they%20light%20up.%20%20%0A%0AIn%20a%20&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/train_an_army_of_children_to_recycl.html</link>
<guid>http://blog.makezine.com/archive/2009/10/train_an_army_of_children_to_recycl.html</guid>
<category>Computers</category>
<pubDate>Mon, 19 Oct 2009 14:43:26 -0800</pubDate>

</item>

<item>
<title>Netbook tablet mod</title>
<itunes:summary>Netbook hacker Rob928 created this excellent tablet mod by tearing apart his Dell Vostro A90 netbook, adding a Hoda Technology solderless touchscreen kit, and filling in the gaps with plastic epoxy.</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://blog.makezine.com/mini9_tablet.JPG"><img alt="mini9_tablet.JPG" src="http://blog.makezine.com/assets_c/2009/10/mini9_tablet-thumb-600x399-36859.jpg" width="600" height="399" class="mt-image-none" style="" /></a></span></p>

<p>Netbook hacker <a href="http://www.mydellmini.com/forum/members/rob928.html">Rob928</a> created this excellent <a href="http://www.mydellmini.com/forum/dell-mini-9-hardware-upgrades/13639-dell-mini-9-tablet-project-complete-lots-pics.html">tablet mod</a> by tearing apart his Dell Vostro A90 netbook, adding a Hoda Technology solderless touchscreen kit, and filling in the gaps with plastic epoxy. [via <a href="http://www.slashgear.com/dell-mini-9-diy-netslate-most-polished-netbook-tablet-conversion-yet-1360148/">slashgear</a>]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/netbook_tablet_mod.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/netbook_tablet_mod.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/netbook_tablet_mod.html#comments" /&gt;Comments&lt;/a&gt; | 







&lt;a href="http://blog.makezine.com/archive/mods/" /&gt;Read more articles in Mods&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fnetbook_tablet_mod.html&amp;title=Netbook%20tablet%20mod&amp;bodytext=Netbook%20hacker%20Rob928%20created%20this%20excellent%20tablet%20mod%20by%20tearing%20apart%20his%20Dell%20Vostro%20A90%20netbook%2C%20adding%20a%20Hoda%20Technology%20solderless%20touchscreen%20kit%2C%20and%20filling%20in%20the%20gaps%20with%20plastic%20epoxy.&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/netbook_tablet_mod.html</link>
<guid>http://blog.makezine.com/archive/2009/10/netbook_tablet_mod.html</guid>
<category>Mods</category>
<pubDate>Mon, 19 Oct 2009 02:15:00 -0800</pubDate>

</item>

<item>
<title>&apos;Magnetic electricity&apos; discovered</title>
<itunes:summary> &apos;Magnetic electricity&apos; discovered... Researchers have discovered a magnetic equivalent to electricity: single magnetic charges that can behave and interact like electrical ones. The work is the first to make use of the magnetic monopoles that exist in special crystals...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/_46550389_spinice0562.jpg" height="170" width="226" border="0" hspace="4" vspace="4" alt=" 46550389 Spinice0562" /><br />
<a href="http://news.bbc.co.uk/2/hi/technology/8307804.stm">'Magnetic electricity' discovered</a>...</p>

<blockquote>Researchers have discovered a magnetic equivalent to electricity: single magnetic charges that can behave and interact like electrical ones. The work is the first to make use of the magnetic monopoles that exist in special crystals known as spin ice. Writing in Nature journal, a team showed that monopoles gather to form a "magnetic current" like electricity. The phenomenon, dubbed "magnetricity", could be used in magnetic storage or in computing. </blockquote>
 
]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/magnetic_electricity_discovered.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/magnetic_electricity_discovered.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/magnetic_electricity_discovered.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/" /&gt;Read more articles in Computers&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fmagnetic_electricity_discovered.html&amp;title=%26apos%3BMagnetic%20electricity%26apos%3B%20discovered&amp;bodytext=%20%26apos%3BMagnetic%20electricity%26apos%3B%20discovered...%20Researchers%20have%20discovered%20a%20magnetic%20equivalent%20to%20electricity%3A%20single%20magnetic%20charges%20that%20can%20behave%20and%20interact%20like%20electrical%20ones.%20The%20work%20is%20the%20first%20to%20make%20use%20of%20the%20magnetic%20monopoles%20that%20exist%20in%20s&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/magnetic_electricity_discovered.html</link>
<guid>http://blog.makezine.com/archive/2009/10/magnetic_electricity_discovered.html</guid>
<category>Computers</category>
<pubDate>Sun, 18 Oct 2009 03:00:28 -0800</pubDate>

</item>

<item>
<title>Using sonar to save power</title>
<itunes:summary>Here&apos;s a neat idea:  using the standard microphone and speakers that are built into most recent laptops, researchers from Northwestern and University of Michigan have developed a sonar system to detect when a user is near the computer.</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="sonarpm_diagram.gif" src="http://blog.makezine.com/sonar_diagram.gif" width="342" height="171" class="mt-image-none" style="" /></span></p>

<p>Here's a neat idea:  using the standard microphone and speakers that are built into most recent laptops, researchers from Northwestern and University of Michigan have developed a <a href="http://stevetarzia.com/sonar/">sonar system to detect when a user is near the computer</a>.  Why is this interesting?  Well, the idea is that it can be used to turn your computer screen off as soon as you walk away, rather than waiting the typical 10 or 20 minutes for the screensaver to kick on.  It's a pretty neat idea, especially since it doesn't require any extra components, however I wonder how much power the sonar system itself will draw.</p>

<p>[via <a href="http://hardware.slashdot.org/story/09/10/15/2121214/Sonar-Software-Detects-Laptop-User-Presence">slashdot</a>]<br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/using_sonar_to_save_power.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/using_sonar_to_save_power.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/using_sonar_to_save_power.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/" /&gt;Read more articles in Computers&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fusing_sonar_to_save_power.html&amp;title=Using%20sonar%20to%20save%20power&amp;bodytext=Here%26apos%3Bs%20a%20neat%20idea%3A%20%20using%20the%20standard%20microphone%20and%20speakers%20that%20are%20built%20into%20most%20recent%20laptops%2C%20researchers%20from%20Northwestern%20and%20University%20of%20Michigan%20have%20developed%20a%20sonar%20system%20to%20detect%20when%20a%20user%20is%20near%20the%20computer.&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/using_sonar_to_save_power.html</link>
<guid>http://blog.makezine.com/archive/2009/10/using_sonar_to_save_power.html</guid>
<category>Computers</category>
<pubDate>Thu, 15 Oct 2009 17:00:00 -0800</pubDate>

</item>

<item>
<title>SPARK Project #2, Post #5</title>
<itunes:summary> Small and simple, the iCOP eBox is a fanless x86 computer with solid state storage. I began my second SPARK project with plans to control my iRobot Create with an iCOP computer and Windows Embedded CE 6.0R2. There were...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/msSpark2_v2.jpg" width="600" height="107" alt="msSpark2_v2.jpg" /></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="iCOPInside.jpg" src="http://blog.makezine.com/iCOPInside.jpg" width="600" height="450" class="mt-image-none" style="" /></span><br />
<blockquote>Small and simple, the iCOP eBox is a fanless x86 computer with solid state storage.</blockquote></p>

<p>I began my second SPARK project with plans to control my iRobot Create with an iCOP computer and Windows Embedded CE 6.0R2. There were many project design lessons reinforced by my first SPARK project, and I applied those to lessons my second SPARK project. Even though I was working with powerful tools, Windows Embedded CE and the SPARK kits are complex systems. It is important to start with very simple expectations, get the basic components to function, and then design in complex features. With this focus on simplicity, I set about writing Windows Embedded code for the Create. After tracking down the necessary documentation for the Create's programming interface, I started with a simple "Hello World" program, and documented the process <a href="http://www.sparkcontest.com/projects/posts/default.aspx?id=32">here</a>. My next step involved sending and receiving data over the iCOP computer's serial port. Very quickly, I found myself editing registry code to enable the serial port for application use. Why did I need to do that and what were the results? The answers to those questions require a discussion of several intermediate steps which bring clarity to the structure and design of a Windows Embedded CE application. </p>

<p>Read more about it in the full post <a href="http://www.sparkcontest.com/projects/posts/default.aspx?id=33">here</a>.</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/spark_project_2_post_5.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/spark_project_2_post_5.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/spark_project_2_post_5.html#comments" /&gt;Comments&lt;/a&gt; | 



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&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fspark_project_2_post_5.html&amp;title=SPARK%20Project%20%232%2C%20Post%20%235&amp;bodytext=%20Small%20and%20simple%2C%20the%20iCOP%20eBox%20is%20a%20fanless%20x86%20computer%20with%20solid%20state%20storage.%20I%20began%20my%20second%20SPARK%20project%20with%20plans%20to%20control%20my%20iRobot%20Create%20with%20an%20iCOP%20computer%20and%20Windows%20Embedded%20CE%206.0R2.%20There%20were...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/spark_project_2_post_5.html</link>
<guid>http://blog.makezine.com/archive/2009/10/spark_project_2_post_5.html</guid>
<category>Computers</category>
<pubDate>Wed, 14 Oct 2009 20:00:00 -0800</pubDate>

</item>

<item>
<title>Homebrew CNC hot wire foam cutter</title>
<itunes:summary>I keep trying to persuade anyone who will listen that CNC foam cutters are dramatically underrated machines.  People look at them and say, &quot;That&apos;s cool and all, but I don&apos;t want styrofoam parts.&quot;  To which I reply, &quot;If you have a styrofoam part, you can turn it into cast aluminum with an unbelievably simple garage process.&quot;  What&apos;s more, styrofoam is ubiquitous, cheap, and so easy to cut that the CNC robot can be extremely lightweight and inexpensive, as for instance, this one submitted by reader Raul Aguaviva, which is hacked together from a coat hanger and junked scanner parts.   Combine one of these with a Gingery-style charcoal foundry and you could conceivably produce a homebrew CNC system, that can produce aluminum parts, for less than $50.  </itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="raul's foam eagle.JPG" src="http://blog.makezine.com/archive/2009/10/13/raul%27s%20foam%20eagle.JPG" width="600" height="450" class="mt-image-none" style="" /></span></p>

<p><object width="600" height="486"><param name="movie" value="http://www.youtube.com/v/y1G15yUXb04&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/y1G15yUXb04&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="486"></embed></object></p>

<p>I keep trying to persuade anyone who will listen that CNC foam cutters are dramatically underrated machines.  People look at them and say, "That's cool and all, but I don't want styrofoam parts."  To which I reply, "If you have a styrofoam part, you can <a href="http://blog.makezine.com/archive/2009/08/how-to_lost_foam_metal_casting.html">turn it into cast aluminum with an unbelievably simple garage process</a>."  What's more, styrofoam is ubiquitous, cheap, and so easy to cut that the Cartesian robot can be extremely lightweight and inexpensive, as for instance, <a href="http://codinglab.blogspot.com/2009/09/poors-man-cnc-hot-wire-cutter-part-1.html">this one</a> submitted by reader Raul Aguaviva, which is hacked together from a coat hanger and junked scanner parts.   Combine one of these with a <a href="http://blog.makezine.com/archive/2009/06/all_hail_dave_gingery.html">Gingery-style charcoal foundry</a> and you could conceivably produce a homebrew rapid prototyping system, capable of "printing" aluminum parts, for less than $50.  </p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/homebrew_cnc_hot_wire_foam_cutter.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/homebrew_cnc_hot_wire_foam_cutter.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/homebrew_cnc_hot_wire_foam_cutter.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/3d_printing/" /&gt;Read more articles in 3D printing&lt;/a&gt; | 










&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fhomebrew_cnc_hot_wire_foam_cutter.html&amp;title=Homebrew%20CNC%20hot%20wire%20foam%20cutter&amp;bodytext=I%20keep%20trying%20to%20persuade%20anyone%20who%20will%20listen%20that%20CNC%20foam%20cutters%20are%20dramatically%20underrated%20machines.%20%20People%20look%20at%20them%20and%20say%2C%20%26quot%3BThat%26apos%3Bs%20cool%20and%20all%2C%20but%20I%20don%26apos%3Bt%20want%20styrofoam%20parts.%26quot%3B%20%20To%20which%20I%20reply%2C%20%26quot%3BIf%20&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/homebrew_cnc_hot_wire_foam_cutter.html</link>
<guid>http://blog.makezine.com/archive/2009/10/homebrew_cnc_hot_wire_foam_cutter.html</guid>
<category>3D printing</category>
<pubDate>Tue, 13 Oct 2009 14:00:00 -0800</pubDate>

</item>

<item>
<title>Software &quot;auralization&quot;</title>
<itunes:summary>Finnish computer science doctoral candidate Cessu created a hack to make music from (dramatically slowed) bit-level operations in his CPU. A similar technique called &quot;software visualization&quot; is more commonly used to clarify the operation of complex algorithms for educational and analytical purposes, but Cessu seems to be the first person to try it with sound. [via Hack a Day]</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="software_auralization.gif" src="http://blog.makezine.com/archive/2009/10/09/software_auralization.gif" width="470" height="180" class="mt-image-none" style="" /></span></p>

<p>Finnish computer science doctoral candidate Cessu created <a href="http://cessu.blogspot.com/2008/09/have-you-listened-to-your-program-today.html">a hack to make music</a> from (dramatically slowed) bit-level operations in his CPU.  A similar technique called "software visualization" is more commonly used to clarify the operation of complex algorithms for educational and analytical purposes, but Cessu seems to be the first person to try it with sound. [via <a href="http://hackaday.com/2009/10/08/software-auralization/">Hack a Day</a>]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/software_auralization.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/software_auralization.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/software_auralization.html#comments" /&gt;Comments&lt;/a&gt; | 





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&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fsoftware_auralization.html&amp;title=Software%20%26quot%3Bauralization%26quot%3B&amp;bodytext=Finnish%20computer%20science%20doctoral%20candidate%20Cessu%20created%20a%20hack%20to%20make%20music%20from%20%28dramatically%20slowed%29%20bit-level%20operations%20in%20his%20CPU.%20A%20similar%20technique%20called%20%26quot%3Bsoftware%20visualization%26quot%3B%20is%20more%20commonly%20used%20to%20clarify%20the%20operation%20of%20complex%20algorit&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/software_auralization.html</link>
<guid>http://blog.makezine.com/archive/2009/10/software_auralization.html</guid>
<category>Computers</category>
<pubDate>Fri, 09 Oct 2009 09:03:01 -0800</pubDate>

</item>

<item>
<title>RepRap Version II &quot;Mendel&quot; prints its first 3D parts</title>
<itunes:summary>The newest RepRap, RepRap Version II &quot;Mendel&quot;, will be released very shortly. Here is a video of it working. It is both bigger and smaller than RepRap Version I &quot;Darwin&quot;: it can make bigger things, but the machine itself is physically much smaller. </itunes:summary>
<description>
<![CDATA[<p><object width="600" height="455"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6868363&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=6868363&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="455"></embed></object><br />
It looks like the <a href="http://reprap.org/bin/view/Main/WebHome">latest version of the RepRap</a> is a success! I am so close to starting a RepRap build. Anyone else thinking about making a <a href="http://reprap.org/bin/view/Main/RepRap">RepRap</a>, or <a href="http://reprap.org/bin/view/Main/RepStrap">RepStrap</a> machine? Which version?</p>

<blockquote>The newest RepRap, RepRap Version II "Mendel", will be released very shortly. Here is a video of it working. It is both bigger and smaller than RepRap Version I "Darwin": it can make bigger things, but the machine itself is physically much smaller. It is genuinely a desktop portable 3D printer - you can carry it in one hand. It's also a lot easier to put together than RepRap Version I "Darwin". All of Mendel's printed parts can be printed in Darwin, and, of course, in itself.</blockquote>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/reprap_version_ii_mendel_prints_its.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/reprap_version_ii_mendel_prints_its.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/reprap_version_ii_mendel_prints_its.html#comments" /&gt;Comments&lt;/a&gt; | 



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&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Freprap_version_ii_mendel_prints_its.html&amp;title=RepRap%20Version%20II%20%26quot%3BMendel%26quot%3B%20prints%20its%20first%2&amp;bodytext=The%20newest%20RepRap%2C%20RepRap%20Version%20II%20%26quot%3BMendel%26quot%3B%2C%20will%20be%20released%20very%20shortly.%20Here%20is%20a%20video%20of%20it%20working.%20It%20is%20both%20bigger%20and%20smaller%20than%20RepRap%20Version%20I%20%26quot%3BDarwin%26quot%3B%3A%20it%20can%20make%20bigger%20things%2C%20but%20the%20machine%20itself%20is%20ph&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/reprap_version_ii_mendel_prints_its.html</link>
<guid>http://blog.makezine.com/archive/2009/10/reprap_version_ii_mendel_prints_its.html</guid>
<category>Computers</category>
<pubDate>Fri, 09 Oct 2009 01:00:00 -0800</pubDate>

</item>

<item>
<title>SPARK Project #2, Post #4</title>
<itunes:summary> Providence, Rhode Island is home to many larger than life characters. One that has special meaning for me, and is arguably one of the most iconic characters, is New England Pest Control&apos;s giant blue mascot, Nibbles Woodaway. I&apos;ve always...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/msSpark2_v2.jpg" width="600" height="107" alt="msSpark2_v2.jpg" /></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="NibblesWoodaway.jpg" src="http://blog.makezine.com/NibblesWoodaway.jpg" width="600" height="450" class="mt-image-none" style="" /></span></p>

<p>Providence, Rhode Island is home to many larger than life characters. One that has special meaning for me, and is arguably one of the most iconic characters, is New England Pest Control's giant blue mascot, <a href="http://en.wikipedia.org/wiki/Big_Blue_Bug">Nibbles Woodaway</a>. I've always found programming fun and interesting, but the true challenge for me is trying to figure out why a program doesn't work the way I want, and then figuring out how to fix it. I often find myself thinking about the exterminators at New England Pest Control celebrating their profession with a monster sized termite while I dive into the nooks of my programs to eliminate bugs that prevent proper execution (and eat into my sleep schedule!)</p>

<p><a href="http://www.sparkcontest.com/projects/posts/default.aspx?id=31">Last week</a>, I set up my iCop SPARK hardware and got a simple "Hello World" program running. That process took some time, but wasn't too difficult. Of course, sending text to a console window is not very useful for controlling my iRobot Create. I need to add serial send and receive functionality to my code in order to control the robot. So this week I put together a simple program designed to send and receive characters over the serial port.</p>

<p>Read more about it in the full post <a href="http://www.sparkcontest.com/projects/posts/default.aspx?id=32">here</a>.</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/spark_project_2_post_4.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/spark_project_2_post_4.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/spark_project_2_post_4.html#comments" /&gt;Comments&lt;/a&gt; | 



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&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fspark_project_2_post_4.html&amp;title=SPARK%20Project%20%232%2C%20Post%20%234&amp;bodytext=%20Providence%2C%20Rhode%20Island%20is%20home%20to%20many%20larger%20than%20life%20characters.%20One%20that%20has%20special%20meaning%20for%20me%2C%20and%20is%20arguably%20one%20of%20the%20most%20iconic%20characters%2C%20is%20New%20England%20Pest%20Control%26apos%3Bs%20giant%20blue%20mascot%2C%20Nibbles%20Woodaway.%20I%26apos%3Bve%20always...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/spark_project_2_post_4.html</link>
<guid>http://blog.makezine.com/archive/2009/10/spark_project_2_post_4.html</guid>
<category>Computers</category>
<pubDate>Wed, 07 Oct 2009 19:00:00 -0800</pubDate>

</item>

<item>
<title>SPARC &quot;urn&quot; - Yes he&apos;s really in there</title>
<itunes:summary> Via CNET, Sam 3.14 writes - What&apos;s to be done with their corporeal remains after a geek has left for that great data bank in the sky? For my recently departed brother (long illness, Don&apos;t Smoke!!!), I thought this...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/3961372594_18a11e56b4_o.jpg" height="292" width="550" border="0" hspace="4" vspace="4" alt="3961372594 18A11E56B4 O" /><br />
Via <a href="http://news.cnet.com/8301-17852_3-10365289-71.html">CNET</a>, <a href="http://www.flickr.com/photos/26445696@N04/3961372594/">Sam 3.14 writes</a> -</p>

<blockquote>What's to be done with their corporeal remains after a geek has left for that great data bank in the sky? For my recently departed brother (long illness, Don't Smoke!!!), I thought this nice SPARCstation would be a cool place to spend eternity. Yes, he's really in there (after cremation). I kept the floppy drive cover but for space reasons removed the floppy drive, hard drive, and most of the power supply. I left behind the motherboard and power switch and plugs to keep all openings covered. The case worked quite well at his memorial party. His friends and family were able to leave their final good-byes on post-it notes. Anyone who wanted to keep their words private could just slip their note into the case through the floppy slot. (See the next photo. ) All notes will be sealed in plastic and placed within the case. There has been one complication. His daughters like the look of it so much they aren't now sure if they want to bury him. One more thing: the words on the plaque really do capture one of the last things he ever said. Of course as kids we watched the original show in its first run. </blockquote>
 
iUrns next?...
 
]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/sparc_urn_-_yes_hes_really_in_there.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/sparc_urn_-_yes_hes_really_in_there.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/sparc_urn_-_yes_hes_really_in_there.html#comments" /&gt;Comments&lt;/a&gt; | 



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&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fsparc_urn_-_yes_hes_really_in_there.html&amp;title=SPARC%20%26quot%3Burn%26quot%3B%20-%20Yes%20he%26apos%3Bs%20really%20in%20t&amp;bodytext=%20Via%20CNET%2C%20Sam%203.14%20writes%20-%20What%26apos%3Bs%20to%20be%20done%20with%20their%20corporeal%20remains%20after%20a%20geek%20has%20left%20for%20that%20great%20data%20bank%20in%20the%20sky%3F%20For%20my%20recently%20departed%20brother%20%28long%20illness%2C%20Don%26apos%3Bt%20Smoke%21%21%21%29%2C%20I%20thought%20this...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/sparc_urn_-_yes_hes_really_in_there.html</link>
<guid>http://blog.makezine.com/archive/2009/10/sparc_urn_-_yes_hes_really_in_there.html</guid>
<category>Computers</category>
<pubDate>Sat, 03 Oct 2009 03:30:25 -0800</pubDate>

</item>

<item>
<title>SPARK Project #2, Post #3</title>
<itunes:summary> In my last post, I presented the beginnings of a plan to connect an iRobot Create to an iCop SPARK computer running Windows Embedded CE R2.0. Now it&apos;s time to dive in and get some code loaded onto the...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/msSpark2_v2.jpg" width="600" height="107" alt="msSpark2_v2.jpg" /></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="kbWinCE_WorkshopSPARK600.jpg" src="http://blog.makezine.com/kbWinCE_WorkshopSPARK600.jpg" width="600" height="432" class="mt-image-none" style="" /></span></p>

<p>In my last post, I presented the beginnings of a plan to connect an iRobot Create to an iCop SPARK computer running Windows Embedded CE R2.0. Now it's time to dive in and get some code loaded onto the iCop machine, then see if I can talk to the Create using the commands listed in the Create Open Interface.</p>

<p>Before I get started with Windows Embedded, I want to verify that I can talk to the Create using a known-good source, my desktop computer. I think this is an important debug step. Even though I'd like my software to run properly the first time, the truth is that it may require debugging before it functions correctly. I can simplify this debug task and verify that the Create serial interface is working by connecting it to my development PC and reading the boot message after power-on:</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="CreateBootMsg.jpg" src="http://blog.makezine.com/CreateBootMsg.jpg" width="432" height="258" class="mt-image-none" style="" /></span></p>

<p>Once I've done that, I'm confident that I can establish a connection between the Create and my PC or the iCop box with my Windows Embedded program, and I can be confident any communications problems are a result of my poorly written program!</p>

<p>I already have Visual Studio 2005 and Windows Embedded CE6.0 R2 installed on my development computer, so I'm almost ready to connect  the iCop computer. There is one more step required to fully configure the development computer so that I can begin Windows Embedded development. The different SPARK boards have a variety of processors and peripherals and thus require a unique software library and configuration set to allow Visual Studio 2005 to generate compiled code appropriate for the given low-level hardware. This unique library and configuration set is called a "board support package" for the obvious reasons. Each SPARK board vendor supplies a board support package that can be downloaded and installed for a specific board.</p>

<p>Now I'm ready to create and install the operating system and my application onto my iCop board! I'll discuss that in the full post <a href="http://www.sparkcontest.com/projects/posts/default.aspx?id=31">here</a>.<br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/spark_project_2_post_3.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/spark_project_2_post_3.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/spark_project_2_post_3.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/" /&gt;Read more articles in Computers&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Fspark_project_2_post_3.html&amp;title=SPARK%20Project%20%232%2C%20Post%20%233&amp;bodytext=%20In%20my%20last%20post%2C%20I%20presented%20the%20beginnings%20of%20a%20plan%20to%20connect%20an%20iRobot%20Create%20to%20an%20iCop%20SPARK%20computer%20running%20Windows%20Embedded%20CE%20R2.0.%20Now%20it%26apos%3Bs%20time%20to%20dive%20in%20and%20get%20some%20code%20loaded%20onto%20the...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/spark_project_2_post_3.html</link>
<guid>http://blog.makezine.com/archive/2009/09/spark_project_2_post_3.html</guid>
<category>Computers</category>
<pubDate>Tue, 29 Sep 2009 17:00:00 -0800</pubDate>

</item>

<item>
<title>Don&apos;t phage me, bro!</title>
<itunes:summary>Apologies to Jason Morrison for stealing his macro for the title, there, but I just wasn&apos;t going to be able to live with myself if I went with one of the obvious &quot;computer virus&quot; gags. Because these are viruses, you know. Made from old computer parts. By sculptor Forrest McCluer. [via Neatorama]</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="bacteriophage_computer_virus.jpg" src="http://blog.makezine.com/archive/2009/09/24/bacteriophage_computer_virus.jpg" width="480" height="576" class="mt-image-none" style="" /></span></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="computer_virus_also.jpg" src="http://blog.makezine.com/archive/2009/09/24/computer_virus_also.jpg" width="600" height="446" class="mt-image-none" style="" /></span></p>

<p>Apologies to Jason Morrison for stealing <a href="http://www.flickr.com/photos/73441995@N00/2245886706">his macro</a> for the title, there, but I just wasn't going to be able to live with myself if I went with one of the obvious "computer virus" gags.  Because these are viruses, you know.  Made from old computer parts.  By sculptor <a href="http://www.30computers.com/gallery.htm">Forrest McCluer</a>.  [via <a href="http://www.neatorama.com/2009/09/23/virus-sculptures-from-old-computer-parts-by-forrest-mccluers/">Neatorama</a>]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/dont_phage_me_bro.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/dont_phage_me_bro.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/dont_phage_me_bro.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/biology/" /&gt;Read more articles in Biology&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Fdont_phage_me_bro.html&amp;title=Don%26apos%3Bt%20phage%20me%2C%20bro%21&amp;bodytext=Apologies%20to%20Jason%20Morrison%20for%20stealing%20his%20macro%20for%20the%20title%2C%20there%2C%20but%20I%20just%20wasn%26apos%3Bt%20going%20to%20be%20able%20to%20live%20with%20myself%20if%20I%20went%20with%20one%20of%20the%20obvious%20%26quot%3Bcomputer%20virus%26quot%3B%20gags.%20Because%20these%20are%20viruses%2C%20you%20know.%20Made%20from%2&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/dont_phage_me_bro.html</link>
<guid>http://blog.makezine.com/archive/2009/09/dont_phage_me_bro.html</guid>
<category>Biology</category>
<pubDate>Thu, 24 Sep 2009 09:00:00 -0800</pubDate>

</item>

<item>
<title>Review: MAKE Controller Kit v2</title>
<itunes:summary> My friend Thomas Edwards, who was the founder of Dorkbot DC, and is now involved in Dorkbot SoCal, told me that he&apos;d gotten a MAKE Controller Kit v2 to work with some of his networked physical computing projects. I...</itunes:summary>
<description>
<![CDATA[<p><br />
<em>My friend <a href="http://www.google.com/url?sa=t&source=web&ct=res&cd=1&url=http%3A%2F%2Fwww.t11s.com%2F&ei=vQi7SsTJB47Ktgf45Z3ADQ&usg=AFQjCNESmqnO7MskxirKDgU2XGJWZGBLTg&sig2=1LKWUuJLctQZdi1IpZwx4w">Thomas Edwards</a>, who was the founder of Dorkbot DC, and is now involved in Dorkbot SoCal, told me that he'd gotten a MAKE Controller Kit v2 to work with some of his <a href="http://phy2phy.wikidot.com/touch">networked physical computing projects</a>. I asked him if he'd like to write a no-holds-barred review of the kit. Here's what he had to say. - Gareth Branwyn <br />
</em></p>

<p><br />
I've programmed a lot of microcontrollers in my day: PICs, BASIC Stamps, Comfile CUBLOCs, and of course, Arduinos.  But recently I've been working on networked physical computing projects that require Ethernet, motor drivers, and servo drivers.  Rather than try to stack up a bunch of Arduino shields, I decided to take the plunge and try the MAKE Controller v2, which integrates all those capabilities.</p>

<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/09/review_make_controller_kit_v2/makeCont2rev1.jpg" width="600" height="518" alt="makeCont2rev1.jpg"/></div>

<p><strong><br />
What is the MAKE Controller Kit?</strong><br />
The MAKE Controller Board ($60 separate) is built on the Atmel AT91SAM7X256 microcontroller.  This chip incorporates the ARM7TDMI ARM Thumb Processor, which has a 32-bit RISC architecture and a 16-bit instruction set.  The chip has 256 Kbytes of internal high-speed flash memory for programs and 64 Kbytes of static RAM. It packs a lot of power.</p>

<p>In order to do anything interesting with the MAKE Controller Board, it needs a power supply and other support circuitry, so the board must be plugged into a support board.  One support option is the Interface Board ($32.50, or $85 with MAKE Controller Board), which provides 35 digital input/outputs, 2 serial ports, TWI, CAN, SPI, Ethernet, and USB interfaces.,The other option is the Application Board ($52). The MAKE Controller Kit ($120 altogether) from Making Things is a combination of MAKE Controller Board and the MAKE Application Board.</p>

<p>The Application Board is about 3-¼" long by 4" wide, and when combined with the Controller Board, comes to about 5/8" tall. There are six screw holes for mounting.</p>

<p><strong>Ins and Outs</strong><br />
The MAKE Controller Kit has eight analog inputs with 10 bits of resolution. The Kit can read input voltages from 0-3.3V, but is protected from damage if higher voltages are applied to the analog inputs.  </p>

<p>The Kit also has eight high-current (1A) digital outputs. These are driven from two SN754410NE quad H-driver chips, and can be configured to drive eight individual digital outputs, drive four DC motors in forward or reverse using the H-drivers, control two stepper motors, or a combination of these options. These digital outputs can also be controlled with pulse-width modulation (PWM), for controlling DC motor speed, for example. There are four PWM signal generators available on the board, each one driving two of the digital outputs.</p>

<p>The analog in and digital outs utilize screw-down terminal connectors. You need to get a small (jeweler-size) screwdriver to effectively use these, but they're very convenient compared with having to solder header pins on wires to connect to an Arduino.</p>

<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/09/review_make_controller_kit_v2/makeCont2rev2.jpg" width="600" height="450" alt="makeCont2rev2.jpg"/></div>

<p>The Kit also has four connections to drive standard servos. Jumpers allow the V+ voltages for the digital and servo outputs to come either from the regulated 5V supply, or from an external DC power supply, if you need more current or a different V+ voltage. </p>

<p>The external supply for the servos is separate from the external V+ "main power supply" for the board. So, for example, you might want to drive your servos with an external 6V supply, but provide your digital outputs with 12V from the main board power to drive a DC motor. To add flexibility, each bank of four digital outputs has its own 5V/V+ jumper.  Obviously, Making Things has been thinking deeply about real-world uses of this board.</p>

<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/09/review_make_controller_kit_v2/makeCont2rev3.jpg" width="600" height="450" alt="makeCont2rev3.jpg"/></div>

<p>The Kit has both mini USB and Ethernet interfaces. The USB connection can also power the Kit (although with a limited amount of output DC current). Other data interfaces include a hardware serial port and a Two-Wire Interface (TWI, aka I2C) bus.  Four status LEDs are found on the Application Board, and a single status LED is located on the Controller Board.</p>

<p>The Kit can be powered with an external DC supply with voltage in a range of 5V to 24V.  I ran it with a 12V supply and did not find any "hot spots" on the board (unlike my experience with the Arduino).</p>

<p>It should be noted that v2 of the Application Board has changed significantly from v1. No longer present is the 8-position DIP switch and trimpot, and the JTAG (used for on-chip debugging) and CAN bus connectors on the v1 Application Board are now just solder pads, available if you want to add connectors to them.</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/review_make_controller_kit_v2.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/review_make_controller_kit_v2.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/review_make_controller_kit_v2.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/" /&gt;Read more articles in Computers&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Freview_make_controller_kit_v2.html&amp;title=Review%3A%20MAKE%20Controller%20Kit%20v2&amp;bodytext=%20My%20friend%20Thomas%20Edwards%2C%20who%20was%20the%20founder%20of%20Dorkbot%20DC%2C%20and%20is%20now%20involved%20in%20Dorkbot%20SoCal%2C%20told%20me%20that%20he%26apos%3Bd%20gotten%20a%20MAKE%20Controller%20Kit%20v2%20to%20work%20with%20some%20of%20his%20networked%20physical%20computing%20projects.%20I...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/review_make_controller_kit_v2.html</link>
<guid>http://blog.makezine.com/archive/2009/09/review_make_controller_kit_v2.html</guid>
<category>Computers</category>
<pubDate>Thu, 24 Sep 2009 02:00:00 -0800</pubDate>

</item>

<item>
<title>SPARK Project #2, Post #2</title>
<itunes:summary>So now I have the cabling to talk to my Create, but I need to know how to configure messages and what to send in order to control the robot.</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/msSpark2_v2.jpg" width="600" height="107" alt="msSpark2_v2.jpg" /></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="KippiRobotCreate.jpg" src="http://blog.makezine.com/KippiRobotCreate.jpg" width="600" height="450" class="mt-image-none" style="" /></span></p>

<p><br />
In a <a href="http://www.sparkcontest.com/projects/posts/default.aspx?id=5">previous post</a>, I covered several of the available SPARK computing systems, so I won't revisit SPARK hardware too extensively in this series. I will share any interesting discoveries I make working with the Create, iRobot's very simple yet comprehensive robot base. In addition, I'll try to include useful technical details. Of course, as much as the mechanical engineer in me loves to spend time designing and building robot parts, the Create is a nicely developed and well documented platform, so this project is primarily focused on software.</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="iRobotCreateDiagram2.jpg" src="http://blog.makezine.com/iRobotCreateDiagram2.jpg" width="450" height="336" class="mt-image-none" style="" /></span></p>

<p>I don't have to worry or think about how the parts I machined might or might not fit together, or whether the motor control board I built will overheat and turn into a pile of smoldering mosfets. The Create takes that worry away, and gives me a mobile platform which I can control via a standard RS-232 serial port. </p>

<p>There is a small catch. iRobot designed the Create with an 8-pin mini-din connector and 0-5v serial port voltages. To connect my Create to my iCop computer, I require an adapter. Fortunately, one can be purchased from iRobot at a reasonable price, or you can <a href="http://hackingroomba.com/projects/build-a-roomba-serial-tether/">make your own</a>.</p>

<p>So now I have the cabling to talk to my Create, but I need to know how to configure messages and what to send in order to control the robot.</p>

<p>Continue on to read the full post <a href="http://www.sparkcontest.com/projects/posts/default.aspx?id=30">here</a>.<br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/spark_project_2_post_2.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/spark_project_2_post_2.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/spark_project_2_post_2.html#comments" /&gt;Comments&lt;/a&gt; | 



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</description>
<link>http://blog.makezine.com/archive/2009/09/spark_project_2_post_2.html</link>
<guid>http://blog.makezine.com/archive/2009/09/spark_project_2_post_2.html</guid>
<category>Computers</category>
<pubDate>Tue, 22 Sep 2009 05:00:00 -0800</pubDate>

</item>

<item>
<title>ILoveSketch, a gesture-based 3D sketchpad</title>
<itunes:summary>Researches at the Univerity of Toronto&apos;s Dynamics Graphics Project are developing this gesture based 3D sketching program.</itunes:summary>
<description>
<![CDATA[<p><object width="600" height="486"><param name="movie" value="http://www.youtube.com/v/hGmE362ldZY&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/hGmE362ldZY&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="600" height="486"></embed></object></p>

<p>Researches at the Univerity of Toronto's Dynamics Graphics Project are <a href="http://www.ilovesketch.com/">developing this gesture based 3D sketching program</a>.  By interpreting a sketch in 3D, the software allows one to adjust the perspective of the drawing while it is being made.  [via <a href="http://www.core77.com/blog/technology/ilovesketching_the_future_of_design_drawing_14643.asp">core77</a>]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/ilovesketch_a_gesture-based_3d_sket.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/ilovesketch_a_gesture-based_3d_sket.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/ilovesketch_a_gesture-based_3d_sket.html#comments" /&gt;Comments&lt;/a&gt; | 



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&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Filovesketch_a_gesture-based_3d_sket.html&amp;title=ILoveSketch%2C%20a%20gesture-based%203D%20sketchpad&amp;bodytext=Researches%20at%20the%20Univerity%20of%20Toronto%26apos%3Bs%20Dynamics%20Graphics%20Project%20are%20developing%20this%20gesture%20based%203D%20sketching%20program.&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/ilovesketch_a_gesture-based_3d_sket.html</link>
<guid>http://blog.makezine.com/archive/2009/09/ilovesketch_a_gesture-based_3d_sket.html</guid>
<category>Computers</category>
<pubDate>Fri, 18 Sep 2009 13:00:00 -0800</pubDate>

</item>

<item>
<title>Processing script makes Mona&apos;s eyes move</title>
<itunes:summary>Bitartist has written and posted a Processing script that causes the eyes of an onscreen portrait to follow your face as you move past a camera.  Primo haunted house material.  Thanks man!  </itunes:summary>
<description>
<![CDATA[<p><object width="600" height="486"><param name="movie" value="http://www.youtube.com/v/UdcYOMm8nCk&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/UdcYOMm8nCk&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18 " type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="486"></embed></object></p>

<p>Bitartist has written and <a href="http://www.bitartist.org/2009/09/mona-lisa-is-watching-you-processing.html">posted a Processing script</a> that causes the eyes of an onscreen portrait to follow your face as you move past a camera.  Primo haunted house material.  Thanks man!  </p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/processing_script_makes_monas_eyes.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/processing_script_makes_monas_eyes.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/processing_script_makes_monas_eyes.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/halloween/" /&gt;Read more articles in Halloween&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Fprocessing_script_makes_monas_eyes.html&amp;title=Processing%20script%20makes%20Mona%26apos%3Bs%20eyes%20move&amp;bodytext=Bitartist%20has%20written%20and%20posted%20a%20Processing%20script%20that%20causes%20the%20eyes%20of%20an%20onscreen%20portrait%20to%20follow%20your%20face%20as%20you%20move%20past%20a%20camera.%20%20Primo%20haunted%20house%20material.%20%20Thanks%20man%21%20%20&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/processing_script_makes_monas_eyes.html</link>
<guid>http://blog.makezine.com/archive/2009/09/processing_script_makes_monas_eyes.html</guid>
<category>Halloween</category>
<pubDate>Fri, 18 Sep 2009 11:56:48 -0800</pubDate>

</item>

<item>
<title>SPARK Project #2, Post #1</title>
<itunes:summary> My second SPARK project is going to be slightly different than my first. I&apos;ve learned a lot about Windows Embedded CE 6.0R2, and have a better idea of it&apos;s strengths and weaknesses. It is a sophisticated tool with a...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/msSpark2_v2.jpg" width="600" height="107" alt="msSpark2_v2.jpg" /></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="BillMar.jpg" src="http://blog.makezine.com/BillMar.jpg" width="512" height="384" class="mt-image-none" style="" /></span></p>

<p>My second SPARK project is going to be slightly different than my first. I've learned a lot about Windows Embedded CE 6.0R2, and have a better idea of it's strengths and weaknesses. It is a sophisticated tool with a lot of capabilities. I continue to explore those capabilities, but from a much simpler starting point. I've also been working closely with Bill Mar of <a href="http://www.specialcomp.com/">Special Computing</a> to help navigate the tools and training, and hopefully create a clean roadmap for others to explore these tools. I invite you to join me in a lively discussion about Windows Embedded and <a href="http://en.wikipedia.org/wiki/Real-time_operating_system">real-time operating systems</a>!</p>

<p>Continue on to read the full post <a href="http://www.sparkcontest.com/projects/posts/default.aspx?id=29">here</a>.</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/spark_project_2_post_1.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/spark_project_2_post_1.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/spark_project_2_post_1.html#comments" /&gt;Comments&lt;/a&gt; | 



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&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Fspark_project_2_post_1.html&amp;title=SPARK%20Project%20%232%2C%20Post%20%231&amp;bodytext=%20My%20second%20SPARK%20project%20is%20going%20to%20be%20slightly%20different%20than%20my%20first.%20I%26apos%3Bve%20learned%20a%20lot%20about%20Windows%20Embedded%20CE%206.0R2%2C%20and%20have%20a%20better%20idea%20of%20it%26apos%3Bs%20strengths%20and%20weaknesses.%20It%20is%20a%20sophisticated%20tool%20with%20a...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/spark_project_2_post_1.html</link>
<guid>http://blog.makezine.com/archive/2009/09/spark_project_2_post_1.html</guid>
<category>Computers</category>
<pubDate>Tue, 15 Sep 2009 16:33:47 -0800</pubDate>

</item>

<item>
<title>Halloween mirror in Processing</title>
<itunes:summary>Instructables user Lighttamer presents this awesome software to turn your monitor and webcam into an augmented-reality scary face machine.  Masks, which you can design, are overlaid on human faces in the video feed in real time.  </itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="halloween_mirror_augmented_reality.jpg" src="http://blog.makezine.com/archive/2009/09/15/halloween_mirror_augmented_reality.jpg" width="500" height="400" class="mt-image-none" style="" /></span></p>

<p>Instructables user Lighttamer presents <a href="http://www.instructables.com/id/interactive-Halloween-mirror/">this awesome software</a> to turn your monitor and webcam into an augmented-reality scary face machine.  Masks, which you can design, are overlaid on human faces in the video feed in real time.  </p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/halloween_mirror_in_processing.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/halloween_mirror_in_processing.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/halloween_mirror_in_processing.html#comments" /&gt;Comments&lt;/a&gt; | 







&lt;a href="http://blog.makezine.com/archive/halloween/" /&gt;Read more articles in Halloween&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Fhalloween_mirror_in_processing.html&amp;title=Halloween%20mirror%20in%20Processing&amp;bodytext=%3C%21%5BCDATA%5BInstructables%20user%20Lighttamer%20presents%20%3Ca%20href%3D%22http%3A%2F%2Fwww.instructables.com%2Fid%2Finteractive-Halloween-mirror%2F%22%3Ethis%20awesome%20software%3C%2Fa%3E%20to%20turn%20your%20monitor%20and%20webcam%20into%20an%20augmented-reality%20scary%20face%20machine.%20%20Masks%2C%20which%20you%20can%20design%2C%20are%&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/halloween_mirror_in_processing.html</link>
<guid>http://blog.makezine.com/archive/2009/09/halloween_mirror_in_processing.html</guid>
<category>Halloween</category>
<pubDate>Tue, 15 Sep 2009 12:00:00 -0800</pubDate>

</item>

<item>
<title>Physical storage vs. digital storage</title>
<itunes:summary> Physical Storage vs. Digital Storage @ The Mozy Blog... Click on through to see the massive image......</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/physical-storage-vs-digital-storage.jpg" height="655" width="85" border="0" hspace="4" vspace="4" alt="Physical-Storage-Vs-Digital-Storage" /><br />
<a href="http://www.mozy.com/blog/misc/physical-storage-vs-digital-storage/">Physical Storage vs. Digital Storage @ The Mozy Blog</a>... Click on through to see the massive image...</p>

<p><br />
 <br />
 <br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/physical_storage_vs_digital_storage.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/physical_storage_vs_digital_storage.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/physical_storage_vs_digital_storage.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/" /&gt;Read more articles in Computers&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Fphysical_storage_vs_digital_storage.html&amp;title=Physical%20storage%20vs.%20digital%20storage&amp;bodytext=%20Physical%20Storage%20vs.%20Digital%20Storage%20%40%20The%20Mozy%20Blog...%20Click%20on%20through%20to%20see%20the%20massive%20image......&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/physical_storage_vs_digital_storage.html</link>
<guid>http://blog.makezine.com/archive/2009/09/physical_storage_vs_digital_storage.html</guid>
<category>Computers</category>
<pubDate>Mon, 14 Sep 2009 20:00:16 -0800</pubDate>

</item>

<item>
<title>Eee PC kitchen cabinet mod</title>
<itunes:summary>Maker Sidekickx91 disassembled an Eee PC 4G 701 netbook, added a 7&quot; USB touchscreen, some extra RAM, and mounted it in a custom-built cabinet enclosure to create this very functional and attractive case mod.</itunes:summary>
<description>
<![CDATA[<p><object width="600" height="450"><param name="movie" value="http://www.youtube.com/v/LRzjR7WB71s&rel=0&color1=0xb1b1b1&color2=0xcfcfcf&feature=player_profilepage&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/LRzjR7WB71s&rel=0&color1=0xb1b1b1&color2=0xcfcfcf&feature=player_profilepage&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="600" height="450"></embed></object></p>

<p>Maker <a href="http://www.youtube.com/user/sidekickx81">Sidekickx91</a> disassembled an Eee PC 4G 701 netbook, added a 7" USB touchscreen, some extra RAM, and mounted it in a custom-built cabinet enclosure to create this very functional and attractive case mod.</p>

<p>[via <a href="http://jkkmobile.blogspot.com/2009/09/eee-pc-modded-for-kitchen-use.html">jkkmobile</a>]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/eee_pc_kitchen_cabinet_mod.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/eee_pc_kitchen_cabinet_mod.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/eee_pc_kitchen_cabinet_mod.html#comments" /&gt;Comments&lt;/a&gt; | 



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&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Feee_pc_kitchen_cabinet_mod.html&amp;title=Eee%20PC%20kitchen%20cabinet%20mod&amp;bodytext=Maker%20Sidekickx91%20disassembled%20an%20Eee%20PC%204G%20701%20netbook%2C%20added%20a%207%26quot%3B%20USB%20touchscreen%2C%20some%20extra%20RAM%2C%20and%20mounted%20it%20in%20a%20custom-built%20cabinet%20enclosure%20to%20create%20this%20very%20functional%20and%20attractive%20case%20mod.&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/eee_pc_kitchen_cabinet_mod.html</link>
<guid>http://blog.makezine.com/archive/2009/09/eee_pc_kitchen_cabinet_mod.html</guid>
<category>Computers</category>
<pubDate>Mon, 14 Sep 2009 04:00:00 -0800</pubDate>

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