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<channel>
<title>MAKE Magazine: Gaming</title>
<link>http://blog.makezine.com/blog/archive/gaming/</link>
<description>MAKE is a quarterly publication from O&apos;Reilly for those who just can&apos;t stop tinkering, disassembling, re-creating, and inventing cool new uses for the technology in our lives.  It&apos;s the first do-it-yourself magazine dedicated to the incorrigible and chronically incurable technology enthusiast in all of us.  MAKE celebrates your right to tweak, hack, and bend technology any way you want.</description>
<language>en-us</language>
<copyright>Copyright 2009, O'Reilly Media, Inc.</copyright>
<lastBuildDate>Fri, 20 Nov 2009 04:00:00 -0800</lastBuildDate>
<pubDate>Sun, 22 Nov 2009 08:55:25 -0800</pubDate>
<generator>http://www.movabletype.org/?v=4.24-en</generator>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <image>
          <title>MAKE Magazine</title>
          <url>http://makezine.com/images/make120x60.gif</url>
          <link>http://blog.makezine.com/</link>
    </image>
<itunes:author>O'Reilly Media, Inc.</itunes:author>
<itunes:subtitle>Technology on Your Time</itunes:subtitle>
<itunes:summary>Join MAKE magazine for a Weekend project each week you can build yourself! MAKE is a quarterly publication from O'Reilly for those who just can't stop tinkering, disassembling, re-creating, and inventing cool new uses for the technology in our lives. It's the first do-it-yourself magazine dedicated to the incorrigible and chronically incurable technology enthusiast in all of us. MAKE celebrates your right to tweak, hack, and bend technology any way you want. MAKE on iTunes is produced by Kip Kay and Phillip Torrone.</itunes:summary>
<itunes:owner>
<itunes:email>webmaster@makezine.com</itunes:email>
</itunes:owner>
<category>Technology</category>
<itunes:category text="Technology">
</itunes:category>
<itunes:category text="Technology">
  <itunes:category text="Gadgets" />
</itunes:category>
<itunes:category text="Games &amp; Hobbies" >
</itunes:category>
<itunes:category text="Science &amp; Medicine">
</itunes:category>
<itunes:image href="http://makezine.com/images/logos/rss_icon.jpg" />
<itunes:explicit>no</itunes:explicit>


<item>
<title>DIY accelerometer controlled USB gamepad</title>
<itunes:summary>Check out this homebrew accelerometer controlled USB gamepad using a PIC18F2550 from Starlino. You&apos;ll find code and schematics on their site.</itunes:summary>
<description>
<![CDATA[<p><object width="600" height="364"><param name="movie" value="http://www.youtube.com/v/szZv2YYQm0U&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/szZv2YYQm0U&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="364"></embed></object></p>

<p>Check out this <a href="http://starlino.com/usb_gamepad.html">homebrew accelerometer controlled USB gamepad</a> using a PIC18F2550 from Starlino. You'll find <a href="http://starlino.com/usb_gamepad.html">code and schematics</a> on their site.</p>

<blockquote>
The code for the firmware was written in PicBasic Pro and it implements a HID USB device with 2 axes and 4 buttons (only 2 buttons connected in the prototype). The device is detected by Windows XP/Vista as a standard USB gamepad and can be used with many games and applications.

<p>I am using a 2 Axes Buffered ±2g Accelerometer from DIMENSION ENGINEERING, it has a built in voltage regulator that allows powering the accelerometer directly from the USB bus (5V)<br />
</blockquote><br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/diy_accelerometer_controlled_usb_ga.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/diy_accelerometer_controlled_usb_ga.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/diy_accelerometer_controlled_usb_ga.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/diy_projects/" /&gt;Read more articles in DIY Projects&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Fdiy_accelerometer_controlled_usb_ga.html&amp;title=DIY%20accelerometer%20controlled%20USB%20gamepad&amp;bodytext=Check%20out%20this%20homebrew%20accelerometer%20controlled%20USB%20gamepad%20using%20a%20PIC18F2550%20from%20Starlino.%20You%26apos%3Bll%20find%20code%20and%20schematics%20on%20their%20site.&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/diy_accelerometer_controlled_usb_ga.html</link>
<guid>http://blog.makezine.com/archive/2009/11/diy_accelerometer_controlled_usb_ga.html</guid>
<category>DIY Projects</category>
<pubDate>Fri, 20 Nov 2009 04:00:00 -0800</pubDate>

</item>

<item>
<title>&quot;Father of video games&quot; documentary</title>
<itunes:summary> Motherboard has this wonderful look inside the world (and workshop) of Ralph Baer, creator of Pong, Simon, and other electronic/video game classics. Ralph Baer and His All-Purpose Boxes...</itunes:summary>
<description>
<![CDATA[<p><script src="http://www.vbs.tv/vbs_player.js?width=584&height=328&ec=MyMzQwMTpwDHonBQeBgVgNJvw_Bhz5w5&st=undefined&pl=http://www.motherboard.tv/2009/11/16/ralph-baer-and-his-all-purpose-boxes--2" type="text/javascript" charset="utf-8"></script></p>

<p>Motherboard has this wonderful look inside the world (and workshop) of Ralph Baer, creator of Pong, Simon, and other electronic/video game classics. </p>

<p><br />
<a href="http://www.motherboard.tv/2009/11/16/ralph-baer-and-his-all-purpose-boxes--2"><br />
Ralph Baer and His All-Purpose Boxes</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/father_of_video_games_documentary.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/father_of_video_games_documentary.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/father_of_video_games_documentary.html#comments" /&gt;Comments&lt;/a&gt; | 







&lt;a href="http://blog.makezine.com/archive/toys_and_games/" /&gt;Read more articles in Toys and Games&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Ffather_of_video_games_documentary.html&amp;title=%26quot%3BFather%20of%20video%20games%26quot%3B%20documentary&amp;bodytext=%20Motherboard%20has%20this%20wonderful%20look%20inside%20the%20world%20%28and%20workshop%29%20of%20Ralph%20Baer%2C%20creator%20of%20Pong%2C%20Simon%2C%20and%20other%20electronic%2Fvideo%20game%20classics.%20Ralph%20Baer%20and%20His%20All-Purpose%20Boxes...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/father_of_video_games_documentary.html</link>
<guid>http://blog.makezine.com/archive/2009/11/father_of_video_games_documentary.html</guid>
<category>Toys and Games</category>
<pubDate>Wed, 18 Nov 2009 15:00:00 -0800</pubDate>

</item>

<item>
<title>Banned Xboxs flood online marketplaces</title>
<itunes:summary> Banned Xboxs flood online marketplaces via BBG. Hundreds of Xboxs have appeared on online marketplaces such as eBay and Craigslist in the wake of the mass Xbox live bans. Over the past week Microsoft has banned nearly one million...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/xbox360.jpg" height="364" width="500" border="0" hspace="4" vspace="4" alt="Xbox360" /><br />
<a href="http://www.bcs.org/server.php?show=conWebDoc.33359">Banned Xboxs flood online marketplaces</a> via <a href="http://www.boingboing.net/2009/11/17/how-to-destroy-the-m.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+boingboing%2Fgadgets+%28Boing+Boing+Gadgets%29">BBG</a>.</p>

<blockquote>Hundreds of Xboxs have appeared on online marketplaces such as eBay and Craigslist in the wake of the mass Xbox live bans. Over the past week Microsoft has banned nearly one million users from the online gaming service after finding that they had modified their consoles to play pirated games. Since the ban is connected to the console rather than a gamer's online account, many modified Xboxs have appeared online being sold by banned users. eBay has issued a warning to users on its website to be wary of buying consoles in the wake of Microsoft's move. In a post on the website's guide section, it said: 'If you are looking to buy an Xbox 360 on eBay in the near future, ask the seller if it has been banned from Xbox Live and be sure to pay by PayPal in case they lie. If you do get a banned console, start a PayPal claim.'

<p><strong>Microsoft has said that all bans are permanent to the console and no affected units will be permitted back onto Xbox Live on any account.</strong></blockquote></p>

<p>You can get a banned console for $<a href="http://pittsburgh.craigslist.org/vgm/1469001906.html">40 now</a>. I know that a lot of Microsoft folks read MAKE so please Microsoft folks, figure out something else besides permanently crippling millions of devices.  Sure they can be used to play offline, but I doubt the owners will keep them, so it's one stop to trashville. They'll end up in a landfill, at least offer a way to re-active them or something, anything.<br />
 </p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/banned_xboxs_flood_online_marketpla.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/banned_xboxs_flood_online_marketpla.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/banned_xboxs_flood_online_marketpla.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/gaming/" /&gt;Read more articles in Gaming&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Fbanned_xboxs_flood_online_marketpla.html&amp;title=Banned%20Xboxs%20flood%20online%20marketplaces&amp;bodytext=%20Banned%20Xboxs%20flood%20online%20marketplaces%20via%20BBG.%20Hundreds%20of%20Xboxs%20have%20appeared%20on%20online%20marketplaces%20such%20as%20eBay%20and%20Craigslist%20in%20the%20wake%20of%20the%20mass%20Xbox%20live%20bans.%20Over%20the%20past%20week%20Microsoft%20has%20banned%20nearly%20one%20million...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/banned_xboxs_flood_online_marketpla.html</link>
<guid>http://blog.makezine.com/archive/2009/11/banned_xboxs_flood_online_marketpla.html</guid>
<category>Gaming</category>
<pubDate>Wed, 18 Nov 2009 03:30:21 -0800</pubDate>

</item>

<item>
<title>Tetris meets Arduino</title>
<itunes:summary>Like Tetris, but tired of playing it alone in the dark on your Game Boy?  Well, now you can rejoice, for Luyza Pereira and Bettina Hiel have brought Tetris into the era of physical computing with their installation Tetris meets Arduino.</itunes:summary>
<description>
<![CDATA[<p><object width="600" height="450"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3527763&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3527763&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="450"></embed></object></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="tetris_meets_arduino.jpg" src="http://blog.makezine.com/tetris_meets_arduino.jpg" width="500" height="500" class="mt-image-none" style="" /></span></p>

<p>Like Tetris, but tired of playing it alone in the dark on your Game Boy?  Well, now you can rejoice, for Luyza Pereira and Bettina Hiel have brought Tetris into the era of physical computing with their installation <a href="http://www.coroflot.com/public/individual_set.asp?individual_id=290846&set_id=389095&">Tetris meets Arduino</a>.  The result is about what one would expect, and with the addition of a tilt sensor to turn the blocks, looks like a pretty fun game.  Unfortunately, there don't seem to be any details of the build available, however it should be pretty straightforward to re-make. [via <a href="http://www.dudecraft.com/2009/11/dance-dance-tetris.html">dudecraft</a>]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/tetris_meets_arduino.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/tetris_meets_arduino.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/tetris_meets_arduino.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/gaming/" /&gt;Read more articles in Gaming&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Ftetris_meets_arduino.html&amp;title=Tetris%20meets%20Arduino&amp;bodytext=Like%20Tetris%2C%20but%20tired%20of%20playing%20it%20alone%20in%20the%20dark%20on%20your%20Game%20Boy%3F%20%20Well%2C%20now%20you%20can%20rejoice%2C%20for%20Luyza%20Pereira%20and%20Bettina%20Hiel%20have%20brought%20Tetris%20into%20the%20era%20of%20physical%20computing%20with%20their%20installation%20Tetris%20meets%20Arduino.&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/tetris_meets_arduino.html</link>
<guid>http://blog.makezine.com/archive/2009/11/tetris_meets_arduino.html</guid>
<category>Gaming</category>
<pubDate>Tue, 17 Nov 2009 10:00:00 -0800</pubDate>

</item>

<item>
<title>Full MIDI drumset with Guitar Hero and Rock Band drums</title>
<itunes:summary> A demo on how to create an 11-piece MIDI drum kit using Rock Band and Guitar Hero drum sets together. It includes velocity-sensitive triggers and a high-hat open/close pedal. Create a full MIDI Drumset with Guitar Hero and Rock...</itunes:summary>
<description>
<![CDATA[<p><object width="600" height="486"><param name="movie" value="http://www.youtube.com/v/9ZT5v5HGQa0&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9ZT5v5HGQa0&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="486"></embed></object></p>

<p><br />
A demo on how to create an 11-piece MIDI drum kit using Rock Band and Guitar Hero drum sets together. It includes velocity-sensitive triggers and a high-hat open/close pedal.</p>

<p><br />
<a href="http://jordanbalagot.com/blog/2009/11/06/create-a-full-midi-drumset-with-guitar-hero-and-rock-band-drum/">Create a full MIDI Drumset with Guitar Hero and Rock Band Drums </a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/full_midi_drumset_with_guitar_hero.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/full_midi_drumset_with_guitar_hero.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/full_midi_drumset_with_guitar_hero.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/music/" /&gt;Read more articles in Music&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Ffull_midi_drumset_with_guitar_hero.html&amp;title=Full%20MIDI%20drumset%20with%20Guitar%20Hero%20and%20Rock%20Band%20drums&amp;bodytext=%20A%20demo%20on%20how%20to%20create%20an%2011-piece%20MIDI%20drum%20kit%20using%20Rock%20Band%20and%20Guitar%20Hero%20drum%20sets%20together.%20It%20includes%20velocity-sensitive%20triggers%20and%20a%20high-hat%20open%2Fclose%20pedal.%20Create%20a%20full%20MIDI%20Drumset%20with%20Guitar%20Hero%20and%20Rock...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/full_midi_drumset_with_guitar_hero.html</link>
<guid>http://blog.makezine.com/archive/2009/11/full_midi_drumset_with_guitar_hero.html</guid>
<category>Music</category>
<pubDate>Fri, 06 Nov 2009 21:00:00 -0800</pubDate>

</item>

<item>
<title>Art Heist build complete</title>
<itunes:summary>We&apos;ve finished the building our laser tripwire art heist! Just in time, too, as the Machine Project Benefit is this Saturday night. Here&apos;s a sneak peek:</itunes:summary>
<description>
<![CDATA[<p>My friend <a href="http://todbot.com/blog">Tod Kurt</a> and I finished building our laser tripwire art heist! (He did all the heavy lifting.) This is for the Machine Project Benefit this Saturday night. Here's a sneak peek:</p>

<p><img src="http://blog.makezine.com/upload/2009/11/machine_project_benefit_art_heist_b/heistLasers02.jpg" width="600" height="397" alt="heistLasers02.jpg"/></p>

<p>We're using a hazer to make the laser beams visible, which works surprisingly well in this semi-open space. To increase the spectacle we installed a few extra lasers  that are not being sensed for tripwires, but just look cool. The heisters won't know which these are, however, so it adds to the challenge without increasing complexity.</p>

<p>In this side view you can see what happens when you break too many beams: lots of lights come on, including a blinding, red LED array. For this Tod used an Arduino-controlled AC optical relay. I'm hoping Tod will write up the whole project for a MAKE article, because he has all kinds of neat tricks like this throughout.</p>

<p><img src="http://blog.makezine.com/upload/2009/11/machine_project_benefit_art_heist_b/heistLasers04.jpg" width="600" height="239" alt="heistLasers04.jpg"/></p>

<p>The event is shaping up to be truly wonderful, and affords the attendee a rare chance to hang out in Mister Jalopy's secret underground lair. I'm totally shameless, so if you ask I'll eat some laser for you. There are still a few tickets available, hope to see you there!</p>

<p><img src="http://blog.makezine.com/upload/2009/11/art_heist_build/eatLaser.jpg" width="600" height="714" alt="eatLaser.jpg"/></p>

<p></p>

<p>Related:<br />
<a href="http://blog.makezine.com/archive/2009/10/laser_tripwires_art_heist.html">Laser tripwires for Machine Project art heist</a><br />
<a href="http://machineproject.com/events/2009/11/07/machine-project-benefit-fundraiser/">Machine Project Benefit 2009</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/11/art_heist_build_complete.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/art_heist_build_complete.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/11/art_heist_build_complete.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/arduino/" /&gt;Read more articles in Arduino&lt;/a&gt; | 








&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F11%2Fart_heist_build_complete.html&amp;title=Art%20Heist%20build%20complete&amp;bodytext=We%26apos%3Bve%20finished%20the%20building%20our%20laser%20tripwire%20art%20heist%21%20Just%20in%20time%2C%20too%2C%20as%20the%20Machine%20Project%20Benefit%20is%20this%20Saturday%20night.%20Here%26apos%3Bs%20a%20sneak%20peek%3A&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/11/art_heist_build_complete.html</link>
<guid>http://blog.makezine.com/archive/2009/11/art_heist_build_complete.html</guid>
<category>Arduino</category>
<pubDate>Thu, 05 Nov 2009 12:30:00 -0800</pubDate>

</item>

<item>
<title>Pinwall facade pinball marchine</title>
<itunes:summary> Turning the front of a building (via projections) into a pinball machine. UrbanScreen...</itunes:summary>
<description>
<![CDATA[<p><object width="600" height="481"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2981936&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2981936&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="600" height="481"></embed></object></p>

<p>Turning the front of a building (via projections) into a pinball machine. </p>

<p><br />
<a href="http://www.urbanscreen.com/index_e.html">UrbanScreen</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/pinwall_facade_pinball_marchine.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/pinwall_facade_pinball_marchine.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/pinwall_facade_pinball_marchine.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/gaming/" /&gt;Read more articles in Gaming&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fpinwall_facade_pinball_marchine.html&amp;title=Pinwall%20facade%20pinball%20marchine&amp;bodytext=%20Turning%20the%20front%20of%20a%20building%20%28via%20projections%29%20into%20a%20pinball%20machine.%20UrbanScreen...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/pinwall_facade_pinball_marchine.html</link>
<guid>http://blog.makezine.com/archive/2009/10/pinwall_facade_pinball_marchine.html</guid>
<category>Gaming</category>
<pubDate>Sat, 31 Oct 2009 14:10:13 -0800</pubDate>

</item>

<item>
<title>Katamari Costumes</title>
<itunes:summary>Halloween wouldn&apos;t be complete without a Katamari costume or two. Donovan and Ashly show off their Katamaris in preparation for the ensuing festivities.</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://blog.makezine.com/assets_c/2009/10/katamari-37423.html" onclick="window.open('http://blog.makezine.com/assets_c/2009/10/katamari-37423.html','popup','width=750,height=750,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://blog.makezine.com/assets_c/2009/10/katamari-thumb-600x600-37423.jpg" width="600" height="600" alt="katamari.jpg" class="mt-image-none" style="" /></a></span></p>

<p>Halloween wouldn't be complete without a <a href="http://www.flickr.com/photos/donovan_beeson/4044416606/in/set-72157622615414324/">Katamari costume or two</a>. Donovan and Ashly show off their Katamaris in preparation for the ensuing festivities. [Thanks, <a href="http://www.16sparrows.com">Donovan</a>!]</p>

<blockquote>
I'm in the June [polka dot] outfit. Ashly is the Prince [in green]. I made the heads and my outfit. Ashly was in charge of her own dress. The primary materials are foam, posterboard and foamies, these 2mm thick colored foam sheets. That's what I used for the dots and the coverings on the heads. I liked the dimensional quality it gave rather than just using paint or paper.
</blockquote>

<p>More:<br />
<ul><br />
	<li><a href="http://blog.makezine.com/archive/2006/10/homemade_king_queen_of_al.html">Homemade King & Queen of All Cosmos Katamari Damacy costumes</a></li><br />
	<li><a href="http://blog.makezine.com/archive/2009/05/life-size_katamari_controller.html">Life-size Katamari controller</a></li><br />
	<li><a href="http://blog.craftzine.com/archive/2006/11/katamari_damacy_queen_of_all_c.html">Katamari Damacy Queen of All Cosmos earmuffs</a></li><br />
	<li><a href="http://blog.craftzine.com/archive/2006/09/crochet_katamari_prince.html">Crochet Katamari Prince</a></li><br />
	<li><a href="http://blog.craftzine.com/archive/2008/10/katamari_wedding_cake.html">Katamari Wedding Cake</a></li><br />
</ul></p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/katamari_costumes.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/katamari_costumes.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/katamari_costumes.html#comments" /&gt;Comments&lt;/a&gt; | 







&lt;a href="http://blog.makezine.com/archive/halloween/" /&gt;Read more articles in Halloween&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fkatamari_costumes.html&amp;title=Katamari%20Costumes&amp;bodytext=Halloween%20wouldn%26apos%3Bt%20be%20complete%20without%20a%20Katamari%20costume%20or%20two.%20Donovan%20and%20Ashly%20show%20off%20their%20Katamaris%20in%20preparation%20for%20the%20ensuing%20festivities.&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/katamari_costumes.html</link>
<guid>http://blog.makezine.com/archive/2009/10/katamari_costumes.html</guid>
<category>Halloween</category>
<pubDate>Fri, 30 Oct 2009 04:00:00 -0800</pubDate>

</item>

<item>
<title>iPhone Rock Band robot</title>
<itunes:summary>Rock Band has been released on the iPhone, and even though its a lot of fun, I would rather have something play it for me. Preferably a robot!</itunes:summary>
<description>
<![CDATA[<p>The rhythm game arms race continues -- if they miniaturize the guitar games, we will miniaturize the guitar game robots!</p>

<p><object width="600" height="486"><param name="movie" value="http://www.youtube.com/v/0u4fE-HqzWo&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0u4fE-HqzWo&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="486"></embed></object></p>

<p>My friend Joe Bowers writes:<br />
<blockquote>Rock Band has been released on the iPhone, and even though its a lot of fun, I would rather have something play it for me. Preferably a robot! The light sensor sends data to an Arduino, which is waiting for a spike in the data.  The Arduino runs the sensor data through some averaging filters, and sets a threshold for on and off. The iPhone touch screen isn't like most PDAs.  It uses a capacitive touch screen. I had some conductive foam laying around, its usually used for shipping sensitive electronics. If I used something non conductive, like a plastic pen, the foam would do nothing to the screen.  My solution to this was to put thin copper wires into the foam (I also used these wires to attach the foam to the servos)... Add all of the above together into a modified Pelican case, with a lot of hot glue (non glittery) and you have a robot that will gladly beat all your difficult songs, sit back and sip some fine tea. </blockquote></p>

<p><img src="http://blog.makezine.com/upload/2009/10/iphone_rockband_robot/iphone_rb5.jpg" width="600" height="388" alt="iphone_rb5.jpg"/></p>

<p><a href="http://blog.ohbowz.com/?p=168">OhBowz blog</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/iphone_rock_band_robot.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/iphone_rock_band_robot.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/iphone_rock_band_robot.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/gaming/" /&gt;Read more articles in Gaming&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fiphone_rock_band_robot.html&amp;title=iPhone%20Rock%20Band%20robot&amp;bodytext=Rock%20Band%20has%20been%20released%20on%20the%20iPhone%2C%20and%20even%20though%20its%20a%20lot%20of%20fun%2C%20I%20would%20rather%20have%20something%20play%20it%20for%20me.%20Preferably%20a%20robot%21&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/iphone_rock_band_robot.html</link>
<guid>http://blog.makezine.com/archive/2009/10/iphone_rock_band_robot.html</guid>
<category>Gaming</category>
<pubDate>Thu, 29 Oct 2009 13:30:00 -0800</pubDate>

</item>

<item>
<title>Making Football Hero</title>
<itunes:summary>We never do the same thing twice, and the projects can be pretty stressful as we&apos;re always taking a risk and sticking our necks out, often doing things that have never been done before. We also work with relatively small budgets. Luckily it&apos;s almost always worth the hard work though.

The Maker scene and the general explosion in low cost high technology have been a huge inspiration to us. Many of the things we do would have been pretty much inconceivable ten years ago. It&apos;s also important that we try to work with technologies that the world and his dog aren&apos;t all trying to innovate with. So for example we&apos;ve stayed away from augmented reality as pretty much everyone is trying to create something with those tools.</itunes:summary>
<description>
<![CDATA[<p><object width="600" height="364"><param name="movie" value="http://www.youtube.com/v/KmjijvX50FQ&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KmjijvX50FQ&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="364"></embed></object></p>

<p><a href="http://www.youtube.com/clanbadger">Phil Clandillon</a> and Steve Milbourne have another maker-friendly music project. </p>

<blockquote>Football Hero is basically an experiment to create a Guitar Hero type game played by footballers. The game was constructed in a warehouse in West London, and a talented young team of freestyle footballers were drafted in to participate. We created the game to promote the Kasabian single Underdog.

<p>The game was powered by the open source GH clone <a href="http://fretsonfire.sourceforge.net/">Frets On Fire</a>, and we used two enormous projectors to create a three story high image on the side of the warehouse wall. The coloured buttons on the typical guitar controller were replaced by five huge pressure sensitive pads which were carefully positioned on the wall in order to line up with the game's descending notes. The idea being that the footballers would try to hit the pads in time with the music in order to play the Kasabian track Underdog. Each of the pads contained a piezoelectric vibration sensor, and these were wired back to an Arduino, which in turn was connected to the MacBook Pro we used to run the software.</blockquote></p>

<p>Phil's projects have a habit of bringing together some very talented people, and these footballers are no exception. </p>

<blockquote><a href="http://www.paulwoodfreestyle.com/">Paul Wood</a> (Woody - the guy in red) was one of five guys that in 2006/7 travelled to New York with the aim of making it all the way to Buenos Aires to meet their hero, <a href="http://en.wikipedia.org/wiki/Diego_Maradona">Diego Maradona</a>. The five lads bought their flights to NY by busking around the UK. They arrived penniless in the states and raised all the money they needed by performing street football & freestyle all over the USA, Central and South America. Their trip was filmed and released as the documentary <a href="http://www.imdb.com/title/tt105123">In The Hands Of Gods</a>. Paul has since set up a freestyle academy and a junior soccer school here in the UK.</blockquote>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/making_football_hero.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/making_football_hero.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/making_football_hero.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/arduino/" /&gt;Read more articles in Arduino&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fmaking_football_hero.html&amp;title=Making%20Football%20Hero&amp;bodytext=We%20never%20do%20the%20same%20thing%20twice%2C%20and%20the%20projects%20can%20be%20pretty%20stressful%20as%20we%26apos%3Bre%20always%20taking%20a%20risk%20and%20sticking%20our%20necks%20out%2C%20often%20doing%20things%20that%20have%20never%20been%20done%20before.%20We%20also%20work%20with%20relatively%20small%20budgets.%20Luckily%20it%26apos%3Bs%2&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/making_football_hero.html</link>
<guid>http://blog.makezine.com/archive/2009/10/making_football_hero.html</guid>
<category>Arduino</category>
<pubDate>Fri, 23 Oct 2009 16:00:09 -0800</pubDate>

</item>

<item>
<title>How-To: Make a D6 dice bag</title>
<itunes:summary> Inspired by Lenore Edman&apos;s awesome D12 and D20 dice bags, Jessica Winter decided to make this D6 felted dice bag. Dice Bag Project More: Knit a pirate dice bag How-To: D12 and D20 Dice Purses How-To: Make a handbag...</itunes:summary>
<description>
<![CDATA[<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/10/diceBox1.jpg" width="600" height="450" alt="diceBox1.jpg"/></div>

<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/10/diceBox2.jpg" width="600" height="450" alt="diceBox2.jpg"/></div>

<p>Inspired by <a href="http://www.evilmadscientist.com/article.php/d12bagv2instrux">Lenore Edman's</a> awesome D12 and D20 dice bags, Jessica Winter decided to make this D6 felted dice bag. <br />
<a href="http://thejessicat.blogspot.com/2009/09/dice-bag-project.html"><br />
Dice Bag Project</a> </p>

<p><br />
<strong>More:</strong><br />
<a href="http://www.google.com/cse?cx=008032414425079535247%3Akplxrakvu20&q=dice+bag&sa=Search">Knit a pirate dice bag</a><br />
<a href="http://www.google.com/cse?cx=008032414425079535247%3Akplxrakvu20&q=dice+bag&sa=Search">How-To: D12 and D20 Dice Purses</a><br />
<a href="http://blog.makezine.com/archive/2008/07/how_to_make_a_handbag_of.html">How-To: Make a handbag of holding</a></p>

<p><br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/how-to_make_a_d6_dice_bag.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/how-to_make_a_d6_dice_bag.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/how-to_make_a_d6_dice_bag.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/crafts/" /&gt;Read more articles in Crafts&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fhow-to_make_a_d6_dice_bag.html&amp;title=How-To%3A%20Make%20a%20D6%20dice%20bag&amp;bodytext=%20Inspired%20by%20Lenore%20Edman%26apos%3Bs%20awesome%20D12%20and%20D20%20dice%20bags%2C%20Jessica%20Winter%20decided%20to%20make%20this%20D6%20felted%20dice%20bag.%20Dice%20Bag%20Project%20More%3A%20Knit%20a%20pirate%20dice%20bag%20How-To%3A%20D12%20and%20D20%20Dice%20Purses%20How-To%3A%20Make%20a%20handbag...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/how-to_make_a_d6_dice_bag.html</link>
<guid>http://blog.makezine.com/archive/2009/10/how-to_make_a_d6_dice_bag.html</guid>
<category>Crafts</category>
<pubDate>Tue, 20 Oct 2009 19:30:00 -0800</pubDate>

</item>

<item>
<title>Open Source Nintendo DS Bluetooth adapter</title>
<itunes:summary>Gordan Savicic and Gottfried Haider of DSbrut fame have tipped us off that they&apos;ve just released their DS Bluetooth adapter for the Nintendo DS. </itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://blog.makezine.com/dsbluetooth_front.png"><img alt="dsbluetooth_front.png" src="http://blog.makezine.com/assets_c/2009/10/dsbluetooth_front-thumb-600x398-36894.png" width="600" height="398" class="mt-image-none" style="" /></a></span></p>

<p><a href="http://www.yugo.at/">Gordan Savicic</a> and <a href="http://gottfriedhaider.com/">Gottfried Haider</a> of <a href="http://dsbrut.sukzessiv.net/site/hardware">DSbrut</a> fame have tipped us off that they've just released their <a href="http://dsbrut.sukzessiv.net/site/bluetooth">DS Bluetooth adapter</a> for the Nintendo DS.</p>

<blockquote>
Almost two years in the making, we're happy to finally release our DS Bluetooth adapter. The tiny Slot-1 cartridge allows you to hook up the Nintendo DS wirelessly with other devices such as GPS-receivers, robots and so forth. Today we're making all materials of the project openly available, including the schematics and a GPL-licensed software library for the Nintendo DS, because we believe in open hardware design and want to encourage collaboration in the hardware hacking community. 
</blockquote>

<p><br />
If you've got a homebrew Nintendo DS project that we should know about leave a link in the comments.</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/open_source_nintendo_ds_bluetooth_a.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/open_source_nintendo_ds_bluetooth_a.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/open_source_nintendo_ds_bluetooth_a.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/open_source_hardware/" /&gt;Read more articles in Open source hardware&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fopen_source_nintendo_ds_bluetooth_a.html&amp;title=Open%20Source%20Nintendo%20DS%20Bluetooth%20adapter&amp;bodytext=Gordan%20Savicic%20and%20Gottfried%20Haider%20of%20DSbrut%20fame%20have%20tipped%20us%20off%20that%20they%26apos%3Bve%20just%20released%20their%20DS%20Bluetooth%20adapter%20for%20the%20Nintendo%20DS.%20&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/open_source_nintendo_ds_bluetooth_a.html</link>
<guid>http://blog.makezine.com/archive/2009/10/open_source_nintendo_ds_bluetooth_a.html</guid>
<category>Open source hardware</category>
<pubDate>Tue, 20 Oct 2009 04:00:00 -0800</pubDate>

</item>

<item>
<title>A visit to Ben Heck&apos;s lab</title>
<itunes:summary> The Engadget Show takes a trip out to Madison, WI to visit the workbench of console-modder extraordinaire (and Make contributor) Mr. Ben Heck. Can&apos;t wait to see the finished Paxton pinball!...</itunes:summary>
<description>
<![CDATA[<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="600" height="364" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/63139353" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple_on_site/63139353" width="600" height="364" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" ></embed></object></p>

<p>The Engadget Show takes a trip out to Madison, WI to visit the workbench of console-modder extraordinaire (and <a href="http://blog.makezine.com/archive/author/benjamin_j_heckendorn/">Make contributor</a>) Mr. <a href="http://benheck.com/">Ben Heck</a>.  Can't wait to see the finished <a href="http://benheck.com/10-09-2009/hold-flipper-for-status-update-2">Paxton pinball</a>! </p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/a_visit_to_ben_hecks_lab.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/a_visit_to_ben_hecks_lab.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/a_visit_to_ben_hecks_lab.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/gaming/" /&gt;Read more articles in Gaming&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fa_visit_to_ben_hecks_lab.html&amp;title=A%20visit%20to%20Ben%20Heck%26apos%3Bs%20lab&amp;bodytext=%20The%20Engadget%20Show%20takes%20a%20trip%20out%20to%20Madison%2C%20WI%20to%20visit%20the%20workbench%20of%20console-modder%20extraordinaire%20%28and%20Make%20contributor%29%20Mr.%20Ben%20Heck.%20Can%26apos%3Bt%20wait%20to%20see%20the%20finished%20Paxton%20pinball%21...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/a_visit_to_ben_hecks_lab.html</link>
<guid>http://blog.makezine.com/archive/2009/10/a_visit_to_ben_hecks_lab.html</guid>
<category>Gaming</category>
<pubDate>Tue, 20 Oct 2009 03:00:00 -0800</pubDate>

</item>

<item>
<title>Wargame terrain how-to site and video series</title>
<itunes:summary> Years ago, I got really into Warhammer 40,000, the tabletop miniature sci-fi wargame. I quickly found myself more into painting and converting the miniatures and building the terrain than in playing the game itself. I even ran a website...</itunes:summary>
<description>
<![CDATA[<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/10/tabletop_miniatures_how-to_site_and/25mm_scale_building.jpg" width="600" height="462" alt="25mm_scale_building.jpg"/></div>

<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/10/tabletop_miniatures_how-to_site_and/25mm_castle_wall_06.jpg" width="600" height="531" alt="25mm_castle_wall_06.jpg"/></div>

<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/10/tabletop_miniatures_how-to_site_and/25mm_castle_wall_09.jpg" width="600" height="450" alt="25mm_castle_wall_09.jpg"/></div>

<p>Years ago, I got really into Warhammer 40,000, the tabletop miniature sci-fi wargame. I quickly found myself more into painting and converting the miniatures and building the terrain than in playing the game itself. I even ran a website for modeling and conversion for a few years. I'm starting to feel the itch again and so have been checking out lots of modeling and terrain sites and videos. YouTube didn't exist when I was in the hobby the first time, so it's great to see all of the modeling and terrain-building how-tos now. One guy's site and videos I'm really liking is Steve Delaney's. He's this very laid back Canadian who says "Eh?" a lot and sort of mumbles his way through his numerous funky, but informative, how-to videos. He's really good at buildings and terrain modeling and has tons of great tips and techniques. Definitely worth bookmarking if you're into tabletop gaming.</p>

<p><br />
<a href="http://rpg.kamloopian.com/">RPG War Game Terrain, Obstacles and Scenery </a><br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/tabletop_miniatures_how-to_site_and.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/tabletop_miniatures_how-to_site_and.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/tabletop_miniatures_how-to_site_and.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/gaming/" /&gt;Read more articles in Gaming&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Ftabletop_miniatures_how-to_site_and.html&amp;title=Wargame%20terrain%20how-to%20site%20and%20video%20series&amp;bodytext=%20Years%20ago%2C%20I%20got%20really%20into%20Warhammer%2040%2C000%2C%20the%20tabletop%20miniature%20sci-fi%20wargame.%20I%20quickly%20found%20myself%20more%20into%20painting%20and%20converting%20the%20miniatures%20and%20building%20the%20terrain%20than%20in%20playing%20the%20game%20itself.%20I%20even%20ran%20a%20website...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/tabletop_miniatures_how-to_site_and.html</link>
<guid>http://blog.makezine.com/archive/2009/10/tabletop_miniatures_how-to_site_and.html</guid>
<category>Gaming</category>
<pubDate>Wed, 14 Oct 2009 21:00:00 -0800</pubDate>

</item>

<item>
<title>How-To: DIY Ladderball</title>
<itunes:summary> I recently had the pleasure of playing a family game of ladderball (aka bolo toss, ladder golf) using some basic homebrew hardware, and can say firsthand - it&apos;s good times! For those unfamiliar with the backyard sport: players throw...</itunes:summary>
<description>
<![CDATA[<img src="http://blog.makezine.com/ladderball1_cc.jpg" width="600" height="609" alt="ladderball1_cc.jpg" title="ladderball1_cc.jpg" rel="http://blog.makezine.com" />
<p>I recently had the pleasure of playing a family game of <a href="http://www.ladderball.org/">ladderball</a> (aka bolo toss, ladder golf) using some basic homebrew hardware, and can say firsthand - it's good times!</p>
<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="" src="http://blog.makezine.com/ladderball2_cc.jpg" width="600" height="450" class="mt-image-none" style="" /></span><p>For those unfamiliar with the backyard sport: players throw golfball/nylon-rope bolos in attempt to hang them on a simple PVC ladder structure.  It's a surprisingly enjoyable "Ooh! So close!" type game in the vein of horsehoes/etc, and looks to be a straightforward build.</p>
<p>Check out the <a href="http://www.instructables.com/id/Ladder-Golf---PVC--Camping-Game/">related instructable</a> for steps on making your own.  [Thanks Cara!]</p>
]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/how-to_diy_ladderball.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/how-to_diy_ladderball.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/how-to_diy_ladderball.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/diy_projects/" /&gt;Read more articles in DIY Projects&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fhow-to_diy_ladderball.html&amp;title=How-To%3A%20DIY%20Ladderball&amp;bodytext=%20I%20recently%20had%20the%20pleasure%20of%20playing%20a%20family%20game%20of%20ladderball%20%28aka%20bolo%20toss%2C%20ladder%20golf%29%20using%20some%20basic%20homebrew%20hardware%2C%20and%20can%20say%20firsthand%20-%20it%26apos%3Bs%20good%20times%21%20For%20those%20unfamiliar%20with%20the%20backyard%20sport%3A%20players%20throw...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/how-to_diy_ladderball.html</link>
<guid>http://blog.makezine.com/archive/2009/10/how-to_diy_ladderball.html</guid>
<category>DIY Projects</category>
<pubDate>Tue, 13 Oct 2009 03:00:39 -0800</pubDate>

</item>

<item>
<title>Laser tripwires for Machine Project art heist</title>
<itunes:summary>Why are we building laser tripwires? My friend, we&apos;ll call him Agent Todbot, and I are creating a competitive art heist event for the upcoming Machine Project benefit. This means lots of fog, laser tripwires, and flashing lights. </itunes:summary>
<description>
<![CDATA[<p>Why are we building laser tripwires? My friend, we'll call him Agent <a href="http://todbot.com/blog">Todbot</a>, and I are creating a competitive art heist event for the upcoming Machine Project benefit. This means lots of fog, laser tripwires, and flashing lights. Competitors will try to get through, steal a piece of art, and return without crossing any beams.</p>

<p><img src="http://blog.makezine.com/upload/2009/10/laser_tripwires_art_heist/heistLaser01.jpg" width="600" height="445" alt="heistLaser01.jpg"/></p>

<p><img src="http://blog.makezine.com/upload/2009/10/laser_tripwires_art_heist/heistLaser02.jpg" width="600" height="400" alt="heistLaser02.jpg"/></p>

<p><img src="http://blog.makezine.com/upload/2009/10/laser_tripwires_art_heist/heistLaser03.jpg" width="600" height="400" alt="heistLaser03.jpg"/></p>

<p><img src="http://blog.makezine.com/upload/2009/10/laser_tripwires_art_heist/heistLaser04.jpg" width="600" height="400" alt="heistLaser04.jpg"/></p>

<p>To build this, we're pulling apart a bunch of laser pointers, mounting them at carefully measured intervals (in Mister Jalopy's museum behind <a href="http://www.cocosvariety.com/">Coco's Variety</a>), and pointing them at photosensors. Tod attached these to small acrylic discs to allow some slack in the system. We'll provide more build details as we go.<br />
<a href="http://machineproject.com/events/2009/11/07/machine-project-benefit-fundraiser/"><br />
Machine Project Benefit 2009</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/laser_tripwires_art_heist.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/laser_tripwires_art_heist.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/laser_tripwires_art_heist.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/arduino/" /&gt;Read more articles in Arduino&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Flaser_tripwires_art_heist.html&amp;title=Laser%20tripwires%20for%20Machine%20Project%20art%20heist&amp;bodytext=Why%20are%20we%20building%20laser%20tripwires%3F%20My%20friend%2C%20we%26apos%3Bll%20call%20him%20Agent%20Todbot%2C%20and%20I%20are%20creating%20a%20competitive%20art%20heist%20event%20for%20the%20upcoming%20Machine%20Project%20benefit.%20This%20means%20lots%20of%20fog%2C%20laser%20tripwires%2C%20and%20flashing%20lights.%20&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/laser_tripwires_art_heist.html</link>
<guid>http://blog.makezine.com/archive/2009/10/laser_tripwires_art_heist.html</guid>
<category>Arduino</category>
<pubDate>Mon, 12 Oct 2009 17:30:00 -0800</pubDate>

</item>

<item>
<title>Build iPhone apps with Flash</title>
<itunes:summary>It would seem that Adobe has squeezed Flash onto the iPhone. It is not in its usual guise as a browser plugin, but rather as a method to build full-fledged apps downloadable from the iPhone App Store. </itunes:summary>
<description>
<![CDATA[<p><object width="600" height="364"><param name="movie" value="http://www.youtube.com/v/M7SK5ZKAaio&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/M7SK5ZKAaio&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="364"></embed></object></p>

<p>It would seem that Adobe has <a href="http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/#divider">squeezed Flash onto the iPhone</a>. It is not in its usual guise as a browser plugin, but rather as a method to build full-fledged apps downloadable from the iPhone App Store. This should come as good news to folks familiar with the popular content creation software. In one fell swoop Adobe has lowered the barrier of entry to developing for the iPhone.</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/build_iphone_apps_with_flash.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/build_iphone_apps_with_flash.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/build_iphone_apps_with_flash.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/iphone/" /&gt;Read more articles in iPhone&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fbuild_iphone_apps_with_flash.html&amp;title=Build%20iPhone%20apps%20with%20Flash&amp;bodytext=It%20would%20seem%20that%20Adobe%20has%20squeezed%20Flash%20onto%20the%20iPhone.%20It%20is%20not%20in%20its%20usual%20guise%20as%20a%20browser%20plugin%2C%20but%20rather%20as%20a%20method%20to%20build%20full-fledged%20apps%20downloadable%20from%20the%20iPhone%20App%20Store.%20&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/build_iphone_apps_with_flash.html</link>
<guid>http://blog.makezine.com/archive/2009/10/build_iphone_apps_with_flash.html</guid>
<category>iPhone</category>
<pubDate>Tue, 06 Oct 2009 04:00:00 -0800</pubDate>

</item>

<item>
<title>Gijs&apos; latest machine hacks both images and sound</title>
<itunes:summary> Circuit-bending/music machine-building maestro Gijs Gieskes has posted the details of his latest creation, a synth that uses the SEGA video RAM as an audio source (after it&apos;s been slowed down via a binary counter). Check out his use of...</itunes:summary>
<description>
<![CDATA[<p><object width="600" height="486"><param name="movie" value="http://www.youtube.com/v/BZJad_qKJNc&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BZJad_qKJNc&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="486"></embed></object></p>

<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/10/vram-synth-front.jpg" width="545" height="600" alt="vram-synth-front.jpg"/></div>

<p>Circuit-bending/music machine-building maestro Gijs Gieskes has posted the details of his latest creation, a synth that uses the SEGA video RAM as an audio source (after it's been slowed down via a binary counter). </p>

<p>Check out his use of magnetic patch bays to switch up the sounds. His tutorial on how to make the patch cords can be found <a href="http://gieskes.nl/undefined/tutorials/?f=magnetic-patch-cable">here</a>.</p>

<p><br />
<a href="http://gieskes.nl/instruments/?file=vrs-1">Video Ram Synth 1 </a></p>

<p><strong>More:</strong><br />
<a href="http://www.google.com/cse?cx=008032414425079535247%3Akplxrakvu20&q=Gijs+Gieskes&sa=Search">Make: Online's coverage of Gijs Gieskes' instruments</a></p>

<p><br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/gijs_latest_machine_hacks_both_musi.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/gijs_latest_machine_hacks_both_musi.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/gijs_latest_machine_hacks_both_musi.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/music/" /&gt;Read more articles in Music&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fgijs_latest_machine_hacks_both_musi.html&amp;title=Gijs%26apos%3B%20latest%20machine%20hacks%20both%20images%20and%20sound&amp;bodytext=%20Circuit-bending%2Fmusic%20machine-building%20maestro%20Gijs%20Gieskes%20has%20posted%20the%20details%20of%20his%20latest%20creation%2C%20a%20synth%20that%20uses%20the%20SEGA%20video%20RAM%20as%20an%20audio%20source%20%28after%20it%26apos%3Bs%20been%20slowed%20down%20via%20a%20binary%20counter%29.%20Check%20out%20his%20use%20of...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/gijs_latest_machine_hacks_both_musi.html</link>
<guid>http://blog.makezine.com/archive/2009/10/gijs_latest_machine_hacks_both_musi.html</guid>
<category>Music</category>
<pubDate>Mon, 05 Oct 2009 05:00:00 -0800</pubDate>

</item>

<item>
<title>PS3 Slim laptop</title>
<itunes:summary>Console hacker extraordinaire Benjamin J. Heckendorn (aka Ben Heck) built this one-off PS3 Slim laptop for portable gaming without compromise.</itunes:summary>
<description>
<![CDATA[<p><object width="600" height="486"><param name="movie" value="http://www.youtube.com/v/SKia22tulUg&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SKia22tulUg&hl=en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="486"></embed></object></p>

<p>Console hacker extraordinaire <a href="http://blog.makezine.com/archive/author/benjamin_j_heckendorn/">Benjamin J. Heckendorn</a> (aka <a href="http://www.benheck.com/">Ben Heck</a>) built this one-off PS3 Slim laptop for portable gaming without compromise. Along with the PS3 Slim, Ben incorporated a Gateway 1775W widescreen LCD display and had a little extra room left over for cable storage.</p>

<p>Related:<br />
<a href="http://blog.makezine.com/archive/2006/01/interview_with_ben_heck_c.html">Interview with Ben Heck</a><br />
<a href="http://blog.makezine.com/archive/2006/12/how_to_design_a_2d_roboha.html">HOW TO - Design a 2D robo-hand & Atari 800 laptop</a><br />
<a href="http://blog.makezine.com/archive/2007/01/how_to_make_a_wii_laptop.html">HOW TO - Make a Wii laptop</a><br />
<a href="http://blog.makezine.com/archive/author/benjamin_j_heckendorn/">Archive: Benjamin J. Heckendorn</a></p>

<p>[thanks, Thomas!]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/10/ps3_slim_laptop.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/ps3_slim_laptop.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/10/ps3_slim_laptop.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/mods/" /&gt;Read more articles in Mods&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F10%2Fps3_slim_laptop.html&amp;title=PS3%20Slim%20laptop&amp;bodytext=Console%20hacker%20extraordinaire%20Benjamin%20J.%20Heckendorn%20%28aka%20Ben%20Heck%29%20built%20this%20one-off%20PS3%20Slim%20laptop%20for%20portable%20gaming%20without%20compromise.&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/10/ps3_slim_laptop.html</link>
<guid>http://blog.makezine.com/archive/2009/10/ps3_slim_laptop.html</guid>
<category>Mods</category>
<pubDate>Fri, 02 Oct 2009 04:00:00 -0800</pubDate>

</item>

<item>
<title>Flashback: Playable Pac-Man Costume</title>
<itunes:summary>For an 80s-themed Halloween party, I wanted a costume that was unique, incorporated technology, and would be fun for fellow partygoers. I&apos;d been toying with the idea of making a mini arcade machine for my game room, so I decided to come up with one that I could also wear as my costume. What follows is a guide to making your own wearable Pac-Man that guarantees you&apos;ll be the life of the costume party. It&apos;s fun to build and to wear. And I&apos;ve since converted it to a bar-top arcade machine, so this costume can play long after the Halloween parties are over.</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="pacman-costume-opener.jpg" src="http://blog.makezine.com/pacman-costume-opener.jpg" width="600" height="649" class="mt-image-none" style="" /></span></p>

<p>October graces us tomorrow, so of course the supreme maker holiday Halloween is on the mind. Here's another flashback from our <a href="http://www.makershed.com/ProductDetails.asp?ProductCode=HALLOW07">Make: Halloween Special Edition</a>, which came out in August of 2007. Russell Luzinski came up with this sweet playable arcade Pac-Man costume, and there's no doubt he was the life of the party. Check out the full tutorial below. And for more Halloween DIY goodness, you can still pick up a back issue in the <a href="http://www.makershed.com/ProductDetails.asp?ProductCode=HALLOW07">Maker Shed</a>. Plus, don't forget about our <a href="http://makezine.com/halloweencontest/">2009 Halloween Contest</a>. </p>

<p><strong>Playable Pac-Man Costume <br />
Eat ghosts and power pellets with this wearable Pac-Man getup that really works. <br />
By Russell Luzinski</strong></p>

<p>For an 80s-themed Halloween party, I wanted a costume that was unique, incorporated technology, and would be fun for fellow partygoers. I'd been toying with the idea of making a mini arcade machine for my game room, so I decided to come up with one that I could also wear as my costume. What follows is a guide to making your own wearable Pac-Man that guarantees you'll be the life of the costume party. It's fun to build and to wear. And I've since converted it to a bar-top arcade machine, so this costume can play long after the Halloween parties are over.</p>

<p><strong><u>MATERIALS</u></strong></p>

<p>&#190;"&#215;1&#189;" furring strips<br />
1" and 1&#189;" drywall screws<br />
1" plywood<br />
Plastic bathroom corner trim that slides <br />
onto the end of paneling<br />
&#189;" finishing nails<br />
Spray paint<br />
Plexiglass<br />
Wood screws and washers<br />
Laptop computer<br />
USB gamepad controller<br />
Arcade emulation software<br />
Cabinet artwork<br />
Plastic laminate<br />
Saw<br />
Carpenter's square</p>

<p><strong><u>DIRECTIONS</u></strong></p>

<p><strong>Step 1: Frame the Pac-Man machine.</strong><br />
Start by measuring and cutting the plywood side panels, so you can use them as a template for the frame construction. I made mine 19" wide by 28" high, but cater yours to your physical size and preference.</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="pacman-costume-step1.jpg" src="http://blog.makezine.com/pacman-costume-step1.jpg" width="600" height="404" class="mt-image-none" style="" /></span></p>

<p>Using the furring strips, make the 2 square frame pieces that form the top and the bottom of the frame. Assemble with drywall screws (pre-drill the holes or the wood will split). Use a square to ensure that everything will fit later in the assembly. Make sure the frame is wide enough to accommodate both the width of your chest and the width of your laptop (with your controller plugged in).</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="pacman-costume-figure1b.jpg" src="http://blog.makezine.com/pacman-costume-figure1b.jpg" width="600" height="642" class="mt-image-none" style="" /></span></p>

<p>Using the plywood templates, measure and cut the 4 main vertical frame supports. I angled the 2 front supports to line up with the angle of the soon-to-be arcade screen. Attach all 4 supports to the 2 square pieces with drywall screws.</p>

<p>Frame up the control panel area in the same way, and then firmly secure the laptop to the cabinet frame. I first made a small ledge to support the laptop's weight, and then added a horizontal piece just above that and behind the laptop. This allowed me to lock the laptop into place by sliding it into the newly made slot. By this point, I was already running the necessary software to play Pac-Man. A simple internet search of the word "MAME" will point you in the right direction.</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="pacman-costume-step1c.jpg" src="http://blog.makezine.com/pacman-costume-step1c.jpg" width="600" height="752" class="mt-image-none" style="" /></span></p>

<p>Finish framing the marquee and a pocket for the controller. I made the joystick removable, so people didn't need to be right in my face while playing. The directional pad on my Gravis Gamepad Pro joystick included a removable joystick ball, but I replaced that with a larger wooden ball from a craft store.</p>

<p><strong>Step 2: Add paneling and trim.</strong></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="pacman-costume-step2.jpg" src="http://blog.makezine.com/pacman-costume-step2.jpg" width="600" height="606" class="mt-image-none" style="" /></span></p>

<p>Assemble the plywood panels and plastic corner trim onto the frame. The trim slides onto the edges of the paneling, which makes the whole process pretty forgiving. Use small finishing nails to secure the paneling and trim directly to the frame.</p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="pacman-costume-step2b.jpg" src="http://blog.makezine.com/pacman-costume-step2b.jpg" width="600" height="241" class="mt-image-none" style="" /></span></p>

<p>The picture above shows the pocket I made for the gamepad. It was small enough for the joystick to be wedged in pretty securely, yet still allowed for it to be removed.</p>

<p><strong>Step 3: Paint and add finishing touches.</strong><br />
Time to paint! Make sure the room is well ventilated, and wear a mask. I gave the paneling a sand-down and then slapped on a layer of primer. Next up were 2&#189; cans of sunshine yellow enamel spray paint. </p>

<p>After 3 coats, install the plexiglass for the screen and marquee. I used a utility knife to cut the plexiglass pieces, then fastened them in place with screws and washers. Figure 3 shows the marquee and screen installed, along with the screen's bezel. I found all the cabinet artwork online, printed it on a laser jet printer, and covered it in clear plastic laminate. </p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="pacman-costume-finished.jpg" src="http://blog.makezine.com/pacman-costume-finished.jpg" width="600" height="627" class="mt-image-none" style="" /></span></p>

<p>I added the side art and a picture of a coin mechanism, and then mounted a small, battery-powered light to backlight the marquee. For shoulder straps, I used bungee cords wrapped in kitchen towels. With that, the build was complete.</p>

<p><strong>Step 4: Wear it, then try some variations.</strong><br />
While I tried to make the cabinet as light as possible, the costume still weighed upward of 30lbs. Make your shoulder straps as comfortable as possible. You might experiment with lighter materials. Also note that the costume is playable only as long as your laptop battery holds out. You might want to bring the laptop charger to the party and use it to give your battery a charge and your shoulders a rest.</p>

<p>I used a picture of an arcade coin mechanism, but a real one can be purchased online at a reasonable price. Finally, while the removable controls worked well enough, I recommend fashioning some kind of locking mechanism to keep the controller from slipping out while being used. Or permanently secure the controller to the cabinet. </p>

<p><strong>About the Author:</strong><br />
Russell Luzinski is a mechanical engineer and currently resides in Green Bay, Wisc.</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/flashback_playable_pac-man_costume.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/flashback_playable_pac-man_costume.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/flashback_playable_pac-man_costume.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/halloween/" /&gt;Read more articles in Halloween&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Fflashback_playable_pac-man_costume.html&amp;title=Flashback%3A%20Playable%20Pac-Man%20Costume&amp;bodytext=For%20an%2080s-themed%20Halloween%20party%2C%20I%20wanted%20a%20costume%20that%20was%20unique%2C%20incorporated%20technology%2C%20and%20would%20be%20fun%20for%20fellow%20partygoers.%20I%26apos%3Bd%20been%20toying%20with%20the%20idea%20of%20making%20a%20mini%20arcade%20machine%20for%20my%20game%20room%2C%20so%20I%20decided%20to%20come%20up%20with%20&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/flashback_playable_pac-man_costume.html</link>
<guid>http://blog.makezine.com/archive/2009/09/flashback_playable_pac-man_costume.html</guid>
<category>Halloween</category>
<pubDate>Wed, 30 Sep 2009 18:00:00 -0800</pubDate>

</item>

<item>
<title>Buy wholesale Cthulhu and save</title>
<itunes:summary>I just checked the freezer and discovered I was down to my last bag. Don&apos;t let Halloween sneak up on you without stocking up.</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="bag_of_cthulhu_actual_bags.jpg" src="http://blog.makezine.com/archive/2009/09/29/bag_of_cthulhu_actual_bags.jpg" width="501" height="340" class="mt-image-none" style="" /></span></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="bag_of_cthulhu.jpg" src="http://blog.makezine.com/archive/2009/09/29/bag_of_cthulhu.jpg" width="509" height="300" class="mt-image-none" style="" /></span></p>

<p>I just checked the freezer and discovered I was down to my last bag.   Don't let Halloween sneak up on you without <a href="http://www.google.com/products?q=Bag+of+Cthulhu&aq=f">stocking up</a>.</p>

<p><strong>Make: Halloween Contest 2009</strong><p><a href="http://makezine.com/halloweencontest/"><img src="http://makezine.com/images/contest/halloween_09.gif" height="70" width="600"></a></p><p>Microchip Technology Inc. and MAKE have teamed up to present to you the <A HREF="http://makezine.com/halloweencontest/">Make: Halloween Contest 2009</A>! Show us your embedded microcontroller Halloween projects and you could be chosen as a winner.</p></p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/buy_wholesale_cthulhu_and_save.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/buy_wholesale_cthulhu_and_save.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/buy_wholesale_cthulhu_and_save.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/halloween/" /&gt;Read more articles in Halloween&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Fbuy_wholesale_cthulhu_and_save.html&amp;title=Buy%20wholesale%20Cthulhu%20and%20save&amp;bodytext=I%20just%20checked%20the%20freezer%20and%20discovered%20I%20was%20down%20to%20my%20last%20bag.%20Don%26apos%3Bt%20let%20Halloween%20sneak%20up%20on%20you%20without%20stocking%20up.&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/buy_wholesale_cthulhu_and_save.html</link>
<guid>http://blog.makezine.com/archive/2009/09/buy_wholesale_cthulhu_and_save.html</guid>
<category>Halloween</category>
<pubDate>Tue, 29 Sep 2009 12:00:00 -0800</pubDate>

</item>

<item>
<title>Stained glass pixel art</title>
<itunes:summary> I dunno if these pixel art stained glass windows I stumbled upon in Gary in Cleveland&apos;s Flickr stream are his original work or not, but I dig &apos;em. Can anyone confirm authorship?...</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="pac_man_ghost_stained_glass_Gary_in_Cleveland.jpg" src="http://blog.makezine.com/archive/2009/09/27/pac_man_ghost_stained_glass_Gary_in_Cleveland.jpg" width="599" height="586" class="mt-image-none" style="" /></span></p>

<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="marioshroom_stained_glass_Gary_in_Cleveland.jpg" src="http://blog.makezine.com/archive/2009/09/27/marioshroom_stained_glass_Gary_in_Cleveland.jpg" width="600" height="601" class="mt-image-none" style="" /></span></p>

<p>I dunno if these <a href="http://www.flickr.com/photos/garyandliz/sets/72157621792438386/">pixel art stained glass windows</a> I stumbled upon in <a href="http://www.flickr.com/photos/garyandliz/">Gary in Cleveland's</a> Flickr stream are his original work or not, but I dig 'em.  Can anyone confirm authorship?  </p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/stained_glass_pixel_art.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/stained_glass_pixel_art.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/stained_glass_pixel_art.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/gaming/" /&gt;Read more articles in Gaming&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Fstained_glass_pixel_art.html&amp;title=Stained%20glass%20pixel%20art&amp;bodytext=%20I%20dunno%20if%20these%20pixel%20art%20stained%20glass%20windows%20I%20stumbled%20upon%20in%20Gary%20in%20Cleveland%26apos%3Bs%20Flickr%20stream%20are%20his%20original%20work%20or%20not%2C%20but%20I%20dig%20%26apos%3Bem.%20Can%20anyone%20confirm%20authorship%3F...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/stained_glass_pixel_art.html</link>
<guid>http://blog.makezine.com/archive/2009/09/stained_glass_pixel_art.html</guid>
<category>Gaming</category>
<pubDate>Mon, 28 Sep 2009 06:00:00 -0800</pubDate>

</item>

<item>
<title>&quot;He did the MAME, he did the Monster MAME&quot;</title>
<itunes:summary> By way of the Steampunk Workshop comes this awesome classic horror-themed MAME cabinet by Doug Haffner. Doug is a fan of steampunk, Harper Goff (designer of Disney&apos;s Nautilus for 20,000 Leagues) and Kenneth Strickfaden (set designer and prop builder...</itunes:summary>
<description>
<![CDATA[<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/09/he_did_the_mame_he_did_the_monster/monsterMAME4.jpg" width="600" height="350" alt="monsterMAME4.jpg"/></div>

<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/09/he_did_the_mame_he_did_the_monster/monsterMAME5.jpg" width="453" height="604" alt="monsterMAME5.jpg"/></div>

<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/09/he_did_the_mame_he_did_the_monster/monsterMAME1.jpg" width="600" height="800" alt="monsterMAME1.jpg"/></div>

<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/09/he_did_the_mame_he_did_the_monster/monsterMAME3.jpg" width="604" height="534" alt="monsterMAME3.jpg"/></div>

<div style="align: right;"><img src="http://blog.makezine.com/upload/2009/09/he_did_the_mame_he_did_the_monster/monsterMAME2.jpg" width="562" height="800" alt="monsterMAME2.jpg"/></div>

<p>By way of the Steampunk Workshop comes this awesome classic horror-themed MAME cabinet by Doug Haffner. Doug is a fan of steampunk, Harper Goff (designer of Disney's Nautilus for 20,000 Leagues) and Kenneth Strickfaden (set designer and prop builder for Boris Karloff's Frankenstein). He decided to combine his love for all three in a MAME (Multiple Arcade Machine Emulator) cabinet and home jukebox.</p>

<p>The work here is impressive, but especially cool are the Lithopane portholes on the sides, grayscale images of the Frankenstein monster and his bride CNC-carved into Corian plastic (used in counter tops). Once carved and back-lit, you get this cool glowing halftone effect.</p>

<p><br />
<a href="http://steampunkworkshop.com/steampunk-mame">Steampunk Arcade</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/he_did_the_mame_he_did_the_monster.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/he_did_the_mame_he_did_the_monster.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/he_did_the_mame_he_did_the_monster.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/gaming/" /&gt;Read more articles in Gaming&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Fhe_did_the_mame_he_did_the_monster.html&amp;title=%26quot%3BHe%20did%20the%20MAME%2C%20he%20did%20the%20Monster%20MAME%26quot&amp;bodytext=%20By%20way%20of%20the%20Steampunk%20Workshop%20comes%20this%20awesome%20classic%20horror-themed%20MAME%20cabinet%20by%20Doug%20Haffner.%20Doug%20is%20a%20fan%20of%20steampunk%2C%20Harper%20Goff%20%28designer%20of%20Disney%26apos%3Bs%20Nautilus%20for%2020%2C000%20Leagues%29%20and%20Kenneth%20Strickfaden%20%28set%20designer%20and%20prop%20builder...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/he_did_the_mame_he_did_the_monster.html</link>
<guid>http://blog.makezine.com/archive/2009/09/he_did_the_mame_he_did_the_monster.html</guid>
<category>Gaming</category>
<pubDate>Fri, 25 Sep 2009 18:30:00 -0800</pubDate>

</item>

<item>
<title>DIY Arcade racing console</title>
<itunes:summary>Over at 0-60mag.com they have a 60+ paged PDF tutorial that shows you how to build an official Need For Speed SHIFT racing cockpit.</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Picture 9.png" src="http://blog.makezine.com/Picture%209.png" width="600" height="492" class="mt-image-none" style="" /></span><br />
Over at <a href="http://www.0-60mag.com/needforspeedshift/">0-60mag.com</a> they have a 60+ page PDF tutorial that shows you how to build an official Need For Speed SHIFT racing cockpit. This build requires a lot of space and money. The cabinet shouldn't be too expensive, but all the associated electronics are going to add up really fast.</p>

<p><br></p>

<p><strong>In the Maker Shed:</strong><br />
<a href="http://www.makershed.com"><img src="http://blog.craftzine.com/makershedsmall.jpg" height="45" width="200" alt="Makershedsmall" /></a><br />
<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="MKNN2-2 3.jpg" src="http://blog.makezine.com/MKNN2-2%203.jpg" width="500" height="473" class="mt-image-none" style="" /></span><br />
In the Maker Shed: <a href="http://www.makershed.com/ProductDetails.asp?ProductCode=MKNN2&amp;Click=37845">XGS AVR 8-Bit Development System</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/diy_arcade_racing_console.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/diy_arcade_racing_console.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/diy_arcade_racing_console.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/gaming/" /&gt;Read more articles in Gaming&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Fdiy_arcade_racing_console.html&amp;title=DIY%20Arcade%20racing%20console&amp;bodytext=Over%20at%200-60mag.com%20they%20have%20a%2060%2B%20paged%20PDF%20tutorial%20that%20shows%20you%20how%20to%20build%20an%20official%20Need%20For%20Speed%20SHIFT%20racing%20cockpit.&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/diy_arcade_racing_console.html</link>
<guid>http://blog.makezine.com/archive/2009/09/diy_arcade_racing_console.html</guid>
<category>Gaming</category>
<pubDate>Fri, 25 Sep 2009 01:00:00 -0800</pubDate>

</item>

<item>
<title>Tetris tiles</title>
<itunes:summary>Tetris tiles</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="tetristiles1.jpg" src="http://blog.makezine.com/archive/2009/09/21/tetristiles1.jpg" width="599" height="436" class="mt-image-none" style="" /></span></p>

<p>The <a href="http://www.tetris-tiles.com/">Tetris tiles from Tetris-Tiles.com</a> are Tetris tiles.  </p>

<p>I mentioned Tetris, right?  And tiles?  OK good.  </p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/tetris_tiles.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/tetris_tiles.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/tetris_tiles.html#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/gaming/" /&gt;Read more articles in Gaming&lt;/a&gt; | 








&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Ftetris_tiles.html&amp;title=Tetris%20tiles&amp;bodytext=Tetris%20tiles&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/tetris_tiles.html</link>
<guid>http://blog.makezine.com/archive/2009/09/tetris_tiles.html</guid>
<category>Gaming</category>
<pubDate>Tue, 22 Sep 2009 06:00:00 -0800</pubDate>

</item>

<item>
<title>Augmented Reality Pool / Pool Playing Robot</title>
<itunes:summary>Deep Green, the pool-playing robot from the Robotics &amp; Computer Vision lab at Queen&apos;s University has been making the rounds on other websites recently. Its robot arm uses a huge gantry to move anywhere over the table, and then a...</itunes:summary>
<description>
<![CDATA[<p><A HREF="http://www.deepgreenrobot.org/">Deep Green</A>, the pool-playing robot from the <A HREF="http://rcvlab.ece.queensu.ca/~rcvlab/">Robotics & Computer Vision lab at Queen's University</A> has been making the rounds on other websites recently.  Its robot arm uses a huge gantry to move anywhere over the table, and then a special cue stick tool to hit the ball.</p>

<p>It's hugely impressive, but the size and complexity of the hardware puts it out of reach for most Makers <I>[please -- someone prove me wrong!]</I>.  So, that's why I was attracted to the second half of the video:  The students developed an equally impressive <A HREF="http://rcvlab.ece.queensu.ca/~jordans/arpool.php">augmented reality mode</A> that works without the robot.  By using a projector and a camera located above the table, it recognizes the position of balls.  As the player moves their pool cue, the system projects the predicted trajectory of the balls right on the table. If you can hit the ball consistently, this could be a great help in visualizing & setting up complicated shots!</p>

<p><object width="600" height="480"><param name="movie" value="http://www.youtube.com/v/AENJxqR0g48&hl=en&fs=1&rel=0&start=138"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/AENJxqR0g48&hl=en&fs=1&rel=0&start=138" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="480"></embed></object></p>

<p>See also: <A HREF="http://blog.makezine.com/archive/2006/03/roomba_pool_poomba.html">Roomba Pool</A><br />
<I><A HREF="http://waxy.org/links/">via waxy</A></I></p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/augmented_reality_pool_pool_playing.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/augmented_reality_pool_pool_playing.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/augmented_reality_pool_pool_playing.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/robotics/" /&gt;Read more articles in Robotics&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Faugmented_reality_pool_pool_playing.html&amp;title=Augmented%20Reality%20Pool%20%2F%20Pool%20Playing%20Robot&amp;bodytext=Deep%20Green%2C%20the%20pool-playing%20robot%20from%20the%20Robotics%20%26amp%3B%20Computer%20Vision%20lab%20at%20Queen%26apos%3Bs%20University%20has%20been%20making%20the%20rounds%20on%20other%20websites%20recently.%20Its%20robot%20arm%20uses%20a%20huge%20gantry%20to%20move%20anywhere%20over%20the%20table%2C%20and%20then%20a...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/augmented_reality_pool_pool_playing.html</link>
<guid>http://blog.makezine.com/archive/2009/09/augmented_reality_pool_pool_playing.html</guid>
<category>Robotics</category>
<pubDate>Fri, 18 Sep 2009 14:30:50 -0800</pubDate>

</item>

<item>
<title>Lifesize papercraft Link is nicely cut</title>
<itunes:summary> Haywan worked all summer on a truly impressive piece of papercraft art. His 5&apos;8&quot; tall Link model is based on the character&apos;s as he appears in the Super Smash Bros series - and looks to be amazingly spot on!...</itunes:summary>
<description>
<![CDATA[<p>
<img src="http://blog.makezine.com/papercraftlink_cc.jpg" width="600" height="531" alt="papercraftlink_cc.jpg" title="papercraftlink_cc.jpg" rel="http://blog.makezine.com" />
</p>
<p>
Haywan worked all summer on a truly impressive piece of papercraft art.  His 5'8" tall Link model is based on the character's as he appears in the Super Smash Bros series - and looks to be amazingly spot on!  A <a href="http://www.papercraftmuseum.com/life-sized-link-images/">series of videos and photos</a> documents the build in-depth, here's just a sample -</p>
<p><object width="600" height="486"><param name="movie" value="http://www.youtube.com/v/gtngPxgaHjc&en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/gtngPxgaHjc&en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="600" height="486"></embed></object></p>
<p>[via <a href="http://www.geekologie.com/2009/09/master_cuts_life-size_link_pap.php">Geekologie</a>]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/lifesize_papercraft_link_is_nicely.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/lifesize_papercraft_link_is_nicely.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/lifesize_papercraft_link_is_nicely.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/crafts/" /&gt;Read more articles in Crafts&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Flifesize_papercraft_link_is_nicely.html&amp;title=Lifesize%20papercraft%20Link%20is%20nicely%20cut&amp;bodytext=%20Haywan%20worked%20all%20summer%20on%20a%20truly%20impressive%20piece%20of%20papercraft%20art.%20His%205%26apos%3B8%26quot%3B%20tall%20Link%20model%20is%20based%20on%20the%20character%26apos%3Bs%20as%20he%20appears%20in%20the%20Super%20Smash%20Bros%20series%20-%20and%20looks%20to%20be%20amazingly%20spot%20on%21...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/lifesize_papercraft_link_is_nicely.html</link>
<guid>http://blog.makezine.com/archive/2009/09/lifesize_papercraft_link_is_nicely.html</guid>
<category>Crafts</category>
<pubDate>Mon, 14 Sep 2009 05:00:52 -0800</pubDate>

</item>

<item>
<title>Gameboy hard drive makes storage look fun</title>
<itunes:summary> _n3o_ put the shell from a classic (but busted) Gameboy to work as an enclosure for a 2.5&quot; hard disk. That surprisingly convincing LCD is actually a paper printout set behind the GB&apos;s original screen - and sadly the...</itunes:summary>
<description>
<![CDATA[<img src="http://blog.makezine.com/gameboyHDD_cc.jpg" width="550" height="366" alt="gameboyHDD_cc.jpg" title="gameboyHDD_cc.jpg" rel="http://blog.makezine.com" />
<img src="http://blog.makezine.com/gameboyHDD2_cc.jpg" width="550" height="366" alt="gameboyHDD2_cc.jpg" title="gameboyHDD2_cc.jpg" rel="http://blog.makezine.com"/>
<br>
_n3o_ put the shell from a classic (but busted) <a href="http://www.logic-sunrise.com/news-38109-exclusif-ls-une-gameboy-de-80gb.html">Gameboy to work as an enclosure</a> for a 2.5" hard disk.  That surprisingly convincing LCD is actually a paper printout set behind the GB's original screen - and sadly the disconnected buttons don't perform any tricks.  A thorough tour of the case's innards can be seen over at <a href="http://hackaday.com/2009/09/08/update-game-boy-hdd-the-guts/">Hack a Day</a>
<br>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/gameboy_hard_drive_makes_storage_lo.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/gameboy_hard_drive_makes_storage_lo.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/gameboy_hard_drive_makes_storage_lo.html#comments" /&gt;Comments&lt;/a&gt; | 







&lt;a href="http://blog.makezine.com/archive/hacks/" /&gt;Read more articles in hacks&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2009%2F09%2Fgameboy_hard_drive_makes_storage_lo.html&amp;title=Gameboy%20hard%20drive%20makes%20storage%20look%20fun&amp;bodytext=%20_n3o_%20put%20the%20shell%20from%20a%20classic%20%28but%20busted%29%20Gameboy%20to%20work%20as%20an%20enclosure%20for%20a%202.5%26quot%3B%20hard%20disk.%20That%20surprisingly%20convincing%20LCD%20is%20actually%20a%20paper%20printout%20set%20behind%20the%20GB%26apos%3Bs%20original%20screen%20-%20and%20sadly%20the...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2009/09/gameboy_hard_drive_makes_storage_lo.html</link>
<guid>http://blog.makezine.com/archive/2009/09/gameboy_hard_drive_makes_storage_lo.html</guid>
<category>hacks</category>
<pubDate>Thu, 10 Sep 2009 08:15:00 -0800</pubDate>

</item>

<item>
<title>Super Mario soda stack-up</title>
<itunes:summary> YouTuber raiian shares some video of a job well done -I had been sitting on the idea for a while but never got the chance to use it. Finally for this upcoming labor day the local Safeway asked us...</itunes:summary>
<description>
<![CDATA[<p><object width="600" height="486"><param name="movie" value="http://www.youtube.com/v/U2bjCdM4Lc0&en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/U2bjCdM4Lc0&en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18" allowscriptaccess="always" allowfullscreen="true" width="600" height="486"></embed></object></p>

<p>YouTuber <a href="http://www.youtube.com/user/raiian">raiian</a> shares some video of a job well done -<blockquote>I had been sitting on the idea for a while but never got the chance to use it. Finally for this upcoming labor day the local Safeway asked us at Pepsi to do a large display and usually we build a giant American flag but having already done that for the 4th of July the store wanted something different. So I was finally able to put my idea into motion and we got it done: 3 guys, 1000 twelve packs, and 4 hours later.</blockquote>Seeing creativity at work in an unusual locale is always . . <em>refreshing<br />
</em>!</p>

<p><strong>Related:</strong><br />
<img src="http://blog.makezine.com/upload/2008/07/postItArt070108_1.jpg"><br />
<a href="http://blog.makezine.com/archive/2008/07/8bit_postit_art.html">8-bit Post-It art</a><br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/super_mario_soda_stack-up.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/super_mario_soda_stack-up.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/super_mario_soda_stack-up.html#comments" /&gt;Comments&lt;/a&gt; | 





&lt;a href="http://blog.makezine.com/archive/retro/" /&gt;Read more articles in Retro&lt;/a&gt; | 


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</description>
<link>http://blog.makezine.com/archive/2009/09/super_mario_soda_stack-up.html</link>
<guid>http://blog.makezine.com/archive/2009/09/super_mario_soda_stack-up.html</guid>
<category>Retro</category>
<pubDate>Wed, 09 Sep 2009 06:30:26 -0800</pubDate>

</item>

<item>
<title>NES patchbay for versatile bending</title>
<itunes:summary> Pete Edwards of Casper Electronics shares his method for modding the classic NES console to generate synth-synced visuals and more -It is a very simple bend and is a lot of fun to play with. To bend this unit...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/NESPatchbay_cc.jpg" width="600" height="399" alt="NESPatchbay_cc.jpg" /><br />
<object width="600" height="486"><param name="movie" value="http://www.youtube.com/v/kHMf14CHWHI&en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/kHMf14CHWHI&en&fs=1&rel=0&showinfo=0&ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="600" height="486"></embed></object></p>

<p>Pete Edwards of Casper Electronics shares his method for <a href="http://casperelectronics.com/finished-pieces/nintendo/">modding the classic NES console</a> to generate synth-synced visuals and more -<blockquote>It is a very simple bend and is a lot of fun to play with. To bend this unit I simply added a patch bay to a handful of points on the video processing chips. The Display can be tweaked by either connecting points together or by feeding in external signals, like audio or voltages from my modular synthesizer. the video shown above is an example of how the visuals can be controlled using clock signals from my modular synth.</blockquote>Suggested solder-points and more documentation can be found on the <a href="http://casperelectronics.com/finished-pieces/nintendo/">project page</a>.</p>

<p><strong>Related:</strong><br />
<img src="http://blog.makezine.com/nes-main-001.jpg"><br />
<a href="http://blog.makezine.com/archive/2006/06/modified_circuit_bent_nes.html">Modified circuit bent NES</a><br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2009/09/nes_patchbay_for_versatile_bending.html" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/nes_patchbay_for_versatile_bending.html" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2009/09/nes_patchbay_for_versatile_bending.html#comments" /&gt;Comments&lt;/a&gt; | 









&lt;a href="http://blog.makezine.com/archive/music/" /&gt;Read more articles in Music&lt;/a&gt; | 


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</description>
<link>http://blog.makezine.com/archive/2009/09/nes_patchbay_for_versatile_bending.html</link>
<guid>http://blog.makezine.com/archive/2009/09/nes_patchbay_for_versatile_bending.html</guid>
<category>Music</category>
<pubDate>Tue, 08 Sep 2009 04:30:44 -0800</pubDate>

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