Archive: Intern's Corner
January 27, 2010
Intern's Corner: Solar charger for iPhone 3GS

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Tyler Moskowite, engineering intern
I recently received my first smart phone, an iPhone 3GS, from my brother who just got back from Iraq. It has turned into my PDA, map, social networker, and a boatload of other stuff I didn't even know it was capable of doing. Let's just say simply, I love this device. Which has prompted me to want it to be on every moment of everyday, and let's be honest, the iPhone 3GS eats through battery life at a decent rate. Being a somewhat outdoors-active person, and because I enjoy the planet that I live on, I decided to build a solar charger for my iPhone 3GS.
When I started researching best way to build one of these, the simplest way was obviously to start off with a MintyBoost USB Charger Kit v2.0. Make sure to pick up the v2.0 and not v1.2, as the iPhone 3GS will not work with a v1.2 kit. This is due to the voltage on the D+ and D- pins that the iPhone 3GS uses to connect to USB. (Malaysian student Chen Tzy Wen has posted a good guide explaining how the voltage on each pin works, and the comments have good information in them as well.) Using the two 100kΩ resistors worked fine to charge the iPhone.
This design allows for a power source to be attached to the MintyBoost to charge your iPhone 3GS via a USB cable. Included in the kit is a 2xAA battery holder, but I wanted a more renewable and longer lasting energy source.
Posted by Keith Hammond |
Jan 27, 2010 09:34 AM
Intern's Corner |
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January 13, 2010
Intern's Corner: Makey robot's sonar and maiden voyage

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Kris Magri, engineering intern
How I designed Makey, Part III: The Ping sonar rangefinder and maiden voyage
As we return to our robot design saga, making Makey the Robot for MAKE, Volume 19 ...
The actual robot is still just a prototype with 2 wheels and motors and no sensors, electronics, or brains inside. The better body exists only in the computer. Maker Faire is looming. I've been tapped to give two "Make Your Own Robot" workshops, and I reckon that having a working robot would be a very good idea.
I'm trying to get the Arduino into the robot body. Suddenly I learn a profound lesson regarding computer-aided design. In real life, circuit boards cannot morph through walls into their desired resting place. In the computer, it happens all the time. With a simple motion of the mouse, the Arduino circuit board has glided into place, right through the aluminum robot body ... but in real life, it won't fit. There is no possible angle or tilt that will get the Arduino into the robot. Out come the Vise-Grips and hacksaw. I saw, bend, and twist off the offending aluminum tabs. This is reality-aided design.
The battery pack doesn't fit because it hits the nuts and bolts that hold the motors in. It fit just fine in the computer model, since I didn't bother including the nuts and bolts. I'm ready to toss the computer out the window.
At this point I only have a vague idea of what motor will be turning Makey's "eyes" or how to fit it inside. We zoom off to the local hobby shop and pay way too much for the smallest servomotor they have in stock.
Steven offers to take on the servomotor/sonar sensor mounting problem. He's making detailed measurements and calculations, trying to figure out how much space there is and where the servomotor will fit into this 3D space without hitting the electronics. He marks everything and explains his calculations to me. I can't follow them, but it sounds good and looks like it might just fit. I drill the holes, we put the servo in, then close up the robot. It fits! There is much rejoicing.
From MAKE magazine:

In MAKE, Volume 19: Robots, Rovers, and Drones, learn how to make a model plane with an autopilot and a built-in robot brain. We'll also show you how to make a comfortable chair and footstool out of a single sheet of plywood, a bicyclist's vest that shows how fast you're going, and projects that introduce you to servomotors. All this, and lots more, in MAKE, Volume 19! Subscribe here. Buy the issue in the Maker Shed.
Posted by Keith Hammond |
Jan 13, 2010 09:33 AM
Arduino, Intern's Corner, MAKE Projects, Open source hardware, Robotics |
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December 30, 2009
Intern's Corner: DIY LED yo-yo side caps

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Eric Chu, engineering intern
There aren't many low-budget ways to customize one's yo-yo. The most common ones are either painting or dyeing, but they're limited: paint chips off with time, and dyeing is only for plastic yo-yos.
Being a yo-yo fanatic, I regularly visit the blog yoyoskills.com for yo-yo news. There I recently read a post about spin-activated LED side caps that fit into the side of yo-yos. They're low-cost ($6) and look very cool; a perfect customizing add-on for a yo-yo. Unfortunately, they only come in one size, thus only fitting a few yo-yos.
I thought it'd be a fun project to make my own set (and it was!). I used a One Drop Project yo-yo.
How It Works
Using the centrifugal force generated by the spinning of the yo-yo, the spring, acting as the switch, is pulled outward. It makes contact with the positive leads of the LEDs, thus completing the circuit, turning the LEDs on.
It looks great in action, day or night. Check out the video:
I'll be writing up the project as a DIY article soon. Look for it in MAKE Volume 22 this spring.
Posted by Keith Hammond |
Dec 30, 2009 09:32 AM
DIY Projects, Electronics, Intern's Corner, Kids, Mods, Toys and Games |
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December 16, 2009
Intern's Corner: IdeaPaint -- whiteboard a whole wall

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Ed Troxell, photo intern
I'm the photo intern at MAKE but I like to do more than just one thing, like starting my own magazine and shooting videos. A couple months ago I came across IdeaPaint in Inc. Magazine -- it's this cool paint that you can apply to any surface and turn it into a whiteboard. It comes in ten colors and can be used pretty much anywhere in your home, office, school, you name it, as long as the surface is smooth and flat. It's great for team meetings, kids' rooms, and brainstorming.
I sent the link over to MAKE managing editor Shawn Connally, and the next thing I know we've got a can of orange IdeaPaint on its way to the office for us to test out. We're gonna make an orangeboard!
Posted by Keith Hammond |
Dec 16, 2009 09:35 AM
DIY Projects, Intern's Corner, Kids, Mods |
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December 2, 2009
Intern's Corner: Cigar Box Guitar bloopers

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Meara O'Reilly, projects intern
I've been tinkering with the electronics on various cigar box guitars for a while, but I'd never had the chance to build one from the ground up. So when MAKE editor-in-chief Mark Frauenfelder wrote up a new how-to for an acoustic version of the guitar for the upcoming issue (MAKE, Volume 21, "Traditional Cigar Box Guitar"), I jumped on the chance to test-build it.
As always here in the Make: Labs, it can be quite an adventure trying to sniff out all the possible interpretations of instructions while at the same time learning new skills, and this guitar build was no exception! I made two orientation-related mistakes based on an early manuscript and had quite a time trying to finish the build. In retrospect, the misunderstandings seem silly, but once made it's really easy for mistakes like these to compound -- due to structural weakness, later on my guitar neck snapped, twice! -- so I thought I'd write about them here, even just as an ode to those mistakes you think you'd never make, but somehow end up making anyway:
Posted by Keith Hammond |
Dec 2, 2009 09:37 AM
Intern's Corner, MAKE Projects, Music, Retro |
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November 18, 2009
Intern's Corner: Test-firing the HHO rocket

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Steven Lemos, engineering intern
Making the Hydrogen-Oxygen Bottle Rocket (that Adam Savage is posing with on the cover of the new MAKE, Volume 20) was a pretty basic endeavor, with the exception of the circuit. The original schematic diagram had a flaw in it, but only after we breadboarded the circuit -- twice -- did we catch it.
I guess that's the reason we MAKE interns build the projects that run in the magazine, so it's us who bang our heads against the table and not you. I will kindly take that cookie now.
The experience showed me that, sure, when working with electronics it's easy to misplace a component or wire, or completely miss something, which I already knew, but it's just as easy to have a diagram be the culprit. So a word to the wise (a word I'm sure all the experienced hobbyists have already discovered for themselves): if you take care when putting together these tedious circuits it will pay off, for if you can trust in your work, then you'll know the culprit lies in the plans, and you won't spend hours chasing that metaphorical wild goose.
But on to the actual launch. :) We had talked to the local electronics store owner, who at the time was making his own hydrogen using a more sophisticated apparatus, and who was interested in what we were doing with ours. So he came to watch, and brought along his professional pyrotechnician friend, who showed us how to make fuses with 12V and tiny resistors (basically the resistors pass so much current that the wire heats up and can act as a fuse to light stuff -- voilà, cheap fuses).
The first launch was a success, with the two stages going off rather quickly in succession, so we dialed in a little more delay time in the circuit before the stage 2 ignition. This was good and bad. We got more height out of the rocket on our second launch, but on its return it landed electronics side down. This resulted in our circuit behaving oddly.
So, not ready yet to call it a day, we began firing off only one stage at a time, adjusting the proportions of HHO (hydrogen and oxygen gases), water, and air, and testing the makeshift fuses, which worked fine for a single stage, but due to the time they take to ignite (3sec@12V) might not work for 2 stages.
We probably launched 12 times that day, attracting passersby. Good weather, new friends (who like blowing stuff up), and multiple launches. All in all, a good day. Houston, we have liftoff.
• Related: MAKE, Volume 20: "For Kids of All Ages"

Posted by Keith Hammond |
Nov 18, 2009 09:33 AM
Electronics, Flying, Intern's Corner, Kids, MAKE Projects, Toys and Games |
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November 4, 2009
Intern's Corner: Making Makey's "stretchy" body in Inventor

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Kris Magri, engineering intern
How I designed Makey, Part II: Creating the "stretchy" robot body in Inventor
When designing Makey the Robot for MAKE, Volume 19, I ran into a problem that plagues all kinds of designers -- how to continually redesign a body to accommodate changes in whatever's crammed inside it?
Once I'd sketched out Makey's configuration and modeled the major parts in Autodesk Inventor 3D modeling software, I really got into some of Inventor's awesome features. Inventor has three basic design types you work with: sketches, parts, and assemblies. Up to this point I had designed each individual component, including Makey's robot body, as a part, as shown in Figure A.
Once I had these parts modeled, I placed them together into an assembly, as in Figure B. Then, I attempted to stretch the robot body as needed by making that part "Adaptive" inside the assembly. (That's what Inventor calls "stretchy" parts, and it's a powerful feature.)
Also, I cut holes into the body where I needed them for mounting the motors. This was the wrong approach! It seemed to work, but when I looked at the robot body as a part, outside of the assembly, the holes I had made weren't shown. They had simply vanished.
The reason for this is that Inventor can't know ahead of time how you're going to use a part. You could design one part that could be used in multiple assemblies, so if you alter the base part in any way inside one particular assembly, the alteration exists only in the assembly, but the base part is unchanged. Thus, my changes didn't "take hold."
The key was to create the robot body from inside the assembly. You can actually be inside an assembly and make a brand-new part. To do this, in the Assembly Panel area, instead of selecting Place Component, choose Create Component.
I ended up first creating what I called a "base plate," which existed solely to help me anchor all the parts, including the robot body. It would not be a part I would actually fabricate. I then placed the base plate, the motors, the Arduino, and the batteries into an assembly, using Place Component, and assembled it all by anchoring everything to the base plate (using constraints). This was pretty much what I had been doing before.
Now, still inside the assembly, I created a new part, via Create Component, which would become the robot body. I selected the material type Sheet Metal.ipt, since it's a sheet metal part, and created each bend and flange step by step, inside the assembly. This robot body now "belonged" to the assembly, and was adaptive inside the assembly. Any editing of it, from that point on, was always initiated from within the assembly.
Instead of making the body a specific width, I just made everything extra large with no dimensions. Once the body was formed, I finished editing, and now I was back inside the assembly with my new robot body. I then constrained the side of the body to an existing "edge" from another part, for instance, the sides of the motors (Figure B). When the constraint went into effect, the sides of the body "snapped" into place next to the motors. To make holes, I projected the motor mount holes onto the robot body, again edited the robot body part (from within the assembly), cut holes there, and then the holes "stayed put," so to speak.
Success at last -- I had modeled a fully adaptive robot body that I could easily modify to accommodate all the robot components I would be cramming inside it.
Next up: The battle to fit the brains inside.
More: How I designed Makey the robot, Part I: The first design
Posted by Keith Hammond |
Nov 4, 2009 09:32 AM
Arduino, Intern's Corner, MAKE Projects, Robotics |
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October 21, 2009
Intern's Corner: How I designed Makey the robot

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Kris Magri, engineering intern
Part I: The First Design
This summer I was given a once-in-a-lifetime opportunity to make a robot for the pages of MAKE Magazine (Volume 19, "My Robot, Makey"). As an intern, I had the inside scoop that an upcoming issue would focus on robotics. I talked with one of the editors, Goli Mohammadi, about including a step-by-step article showing people how to make their own autonomous robot from scratch, using an Arduino microcontroller. She took the idea to the rest of the crew, and they gave me a chance, asking for a draft article about the robot. I went into hyper-drive that weekend, designing and building a robot prototype in 44 hours over three days. This is a behind-the-scenes look at designing Makey.
The first thing I did was sketch ideas on paper. I based Makey on WALL-E, the little yellow robot hero from the movies. I quickly noticed that WALL-E's eyes are huge in contrast to his body. I knew the dimensions of the Parallax Ping sensor, which I planned to use for Makey's 'eyes,' so I realized I'd need to keep Makey's body as small as possible, to make the eyes look as big as possible.
I used Autodesk Inventor to design Makey. I can't say enough good things about this software. I've been using PCs for a good long while, and compared to big Unix workstations, I've never been impressed with what PCs can do for you. Inventor changed that. Inventor is the single best reason to own a PC, IMHO. I learned Inventor at school as part of my engineering curriculum, and this software is the "missing link" that has finally allowed me to design robots like I want to. Makey is the fifth robot I've built from scratch, and the first one I've designed on the computer, and the difference is like night and day.
From MAKE magazine:

In MAKE, Volume 19: Robots, Rovers, and Drones, learn how to make a model plane with an autopilot and a built-in robot brain. We'll also show you how to make a comfortable chair and footstool out of a single sheet of plywood, a bicyclist's vest that shows how fast you're going, and projects that introduce you to servomotors. All this, and lots more, in MAKE, Volume 19! Subscribe here. Buy the issue in the Maker Shed.
Posted by Keith Hammond |
Oct 21, 2009 09:31 AM
Arduino, Intern's Corner, MAKE Projects, Robotics |
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October 7, 2009
Intern's Corner: My robot of mass destruction

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Eric Chu, engineering intern
Let's admit it. We've all had thoughts of building our own robot of mass destruction. Well, I was able to do just that for my college class Engineering 102: Robotics Design Challenge ... sort of.
Last spring my class used the Lego NXT robotics platform to solve two engineering challenges. The first was to build a robot that can cross a pit filled with ping-pong balls, racquetballs, and mini whiffle balls. The second was to build a robot that navigates through a maze, distinguishes between orange and blue balloons, and pops all the orange balloons. Both challenges had a time limit of 2 minutes.
Meet Poke-e, my team's balloon-popping, maze-navigating robot:
Poke-e is made completely out of Lego Mindstorms NXT parts, except for the straight pins that are attached with green duct tape (generously donated by my friend, Dan). I felt horrible putting the non-Lego parts on, but at least it looked pretty killer afterward!
Posted by Keith Hammond |
Oct 7, 2009 09:35 AM
Education, Intern's Corner, LEGO, Robotics |
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September 23, 2009
Intern's Corner: My R/C hovercraft

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Steven Lemos, engineering intern
For a school project in my AutoCAD class, my group and I decided to design and build a hovercraft. At first we were planning a full-size, ride-on hovercraft, but after meeting and brainstorming it was clear we didn't have enough time to build one. So we decided to build a smaller version, using R/C controls. This was made possible by a friend's surplus supply of assorted R/C airplane parts, including motors, receivers, and controllers.

The hovercraft took one month to design using Autodesk Inventor software, two months to build working mostly on weekends and some school nights -- and 1 afternoon with the MAKE interns to wreck! Check out the video:
Posted by Keith Hammond |
Sep 23, 2009 09:00 AM
Flying, Intern's Corner, Toys and Games, Transportation |
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September 9, 2009
Intern's Corner: The Make: Labs plastic bender

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Kris Magri, engineering intern
One of my favorite tools here at Make: Labs is the plastic bender. The coolest thing about it is using the variac, a giant heavy thing that truly adds some "mad science" cred to any workshop. You plug it in and crank the ginormous dial to vary the amount of AC voltage going through the heating element. How fun is that?

I followed the instructions in MAKE, Volume 10 (Project: Plastic Fantastic Desk Set), and made this spiffy tool holder for the lab.

Posted by Keith Hammond |
Sep 9, 2009 09:00 AM
Gadgets, Intern's Corner, MAKE Projects, Robotics, Toolbox |
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August 26, 2009
Intern's Corner: Making my own magazine

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Ed Troxell, photo intern
When I landed my internship here at MAKE it was my real break into the magazine industry. I remember telling myself that if I could just get my foot in the door, the rest would fall into place. Well, it did. Since joining MAKE over a year ago, my life has not been the same -- not only have I worked at a great magazine, I've launched my own magazine, MIX IT UP.
I was hired a MAKE editorial intern, which really helped me get a sense of what goes on when putting together a magazine: finding topics to write about, finding writers, assigning deadlines, making sure people meet those deadlines, fact-checking articles, proofing them, all while having staff meetings and conference calls with those who work in other locations.
While learning all this, I was finishing up my studies in communications at Sonoma State University in Rohnert Park, Calif., where I was photo editor on the school newspaper, The Star. About 6 months later, I was switched over to become MAKE's photo intern, which turned out to be perfect since I was already doing photography.
Posted by Keith Hammond |
Aug 26, 2009 09:00 AM
Arts, Culture jamming, Intern's Corner, Photography |
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August 12, 2009
Intern's Corner: Chladni Plate, the alternate build

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Meara O'Reilly, projects intern
I'd been wanting to make a Chladni plate for years, and testing out Edwin Wise's Chladni plate project for MAKE, Volume 16, was just the jump-start I needed to start tinkering around with making my own voice coils and drivers, like this one:
One of my heroes, David Tudor (an experimental music pioneer and John Cage collaborator), used drivers as the basis of his famous Rainforest installations, turning ordinary household objects into speakers and creating suspended "forests" of whispering resonant frequencies.
The transducers that Tudor often used to drive these objects are still available today (Rolen-Star transducers from Stockton, Calif.), and I built a plate reverb a few years ago using a drum cymbal as the plate, driven by a Rolen-Star, and picked up and amplified by a contact microphone.
Posted by Keith Hammond |
Aug 12, 2009 09:00 AM
Electronics, Intern's Corner, MAKE Projects, Music, Science |
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July 29, 2009
Intern's Corner: Hammer (machining) time!

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Eric Chu, engineering intern
Hammers have been used for millions of years, evolving from a primitive stone tool to the combinations of metals, woods, and plastics commonly seen today. Here's my version in solid steel.
I made this steel hammer in my beginner's manual machining class, for the class final. This is no ordinary hammer. It's roughly twice the weight and size of a normal hammer, so it has lots of power behind it when swung! I made it using a manual lathe and utilizing most of the lathe's tools. Check out my results:
The hammer is actually made of 2 parts: the head and the handle.
Posted by Keith Hammond |
Jul 29, 2009 09:00 AM
DIY Projects, How it's made, Intern's Corner |
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July 15, 2009
From the inside -- Welcome to Intern's Corner

Here at MAKE, we're lucky enough to have a rotating stable of interns who build and test most of the projects before we go to print each issue (and sometimes photograph any missing step shots). They also haul supplies from the warehouse, shop for tools and materials, and come up with projects of their own on a surprisingly regular basis. We also work them to near death before, during, and after each Maker Faire -- packing pallets and building projects to send to the fairgrounds beforehand; setting up booths and greeting the public for 12-plus hours a day during the event; and unpacking trucks when everything comes back to our offices after the fact.
In exchange, they get to have one of the most highly coveted jobs in the land. Seriously. I've had top-level editors ask if they could trade their job for an internship at MAKE, not to mention engineers, the parents of our interns, and just about anyone who gets a look at the Make: Labs, where the interns build, sew, hack, hammer, drill, and solder day in and day out.
Now we're offering our website readers a look into the fabulous lives of the MAKE interns. Twice a month, the current interns will offer up stories about the projects they're working on, the trouble they've gotten into, and what they plan on building in the near future.
Jacob McKenzie, one of our two original interns who began working for us in the fall of 2005, has always said that we've pretty much ruined him for life in terms of ever having a cooler job. Nonetheless, Jake left his internship in 2007 to finish his bachelor's degree at UC Berkeley. He graduated with a 4.0 GPA and a degree in mechanical engineering. During the 2008 winter break, we called him up and asked him to demonstrate a few of our previous projects for the TV show, Quest, which were well-received and a blast to see get filmed in our very own Make: Labs. Most recently, Jake was accepted at both Stanford and MIT for graduate school. After much thought, he chose MIT, where he'll begin the next part of his journey this fall. He's promised to keep in touch, and let us know if he ever finds a cooler job than MAKE Intern. He remains unconvinced that he will, but his future looks bright to us.
Tune in on Wednesday, July 29, for the first of many first-person accounts about interning at MAKE!
Posted by Shawn Connally |
Jul 15, 2009 09:00 AM
Intern's Corner, Make: television |
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