Archive: Virtual Worlds
March 26, 2008
Warcraft 'bot'

Nice "News from the Future" from BBC, a legal battle over a Warcraft 'bot'. It will be interesting to read the verdict!
The makers of World of Warcraft are locked in a legal battle with a firm that has produced a tool to automate many actions in the virtual world. Blizzard is suing Michael Donnelly, the creator of the MMO Glider program, which performs key tasks in the game automatically, such as fighting. Both sides have submitted legal summaries to a court in Arizona.Mr Donnelly said the first time had had been aware of potential legal action over his program was when a lawyer from Vivendi games, which publishes Warcraft, and an "unnamed private investigator" appeared at his home.
Blizzard has said the tool infringes copyright because it copies the game into RAM in order to avoid detection by anti-cheat software.
Related:

The Future of Credit Cards - Earning virtual currency for spending in the real world & other world bridging.
Posted by Phillip Torrone |
Mar 26, 2008 05:30 AM
News from the Future, Virtual Worlds |
Permalink
| Comments (2)
| Email Entry
February 27, 2008
Animal superpowers

Regine @ we make money not art on Design Interactions Chris Woebken and Kenichi Okada's "Animal superpowers" -
Animals have senses beyond human experience, they instinctively feel approaching tsunamis through low frequencies, communicate through pheromones or can navigate through magnetic fields.Animal superpowers - Link.Students of Design Interactions Chris Woebken and Kenichi Okada, in collaboration with MBA students from the Oxford Said Business-school, have been developing a series of sensory enhancements toys for children to experience "animal superpowers." Each prototype allows the kid to change perspective or feel empathy with animals.
Posted by Phillip Torrone |
Feb 27, 2008 06:00 AM
Arts, Electronics, Virtual Worlds |
Permalink
| Comments (0)
| Email Entry
February 6, 2008
Stringwalker makes VR worlds even more realistic

"Stringwalker" attempts to solve the problem of walking with a head-mounted VR display through a virtual space. The project uses eight strings actuated by motor-pulley mechanisms mounted on a turntable to give the walker tangible feedback of their virtual environments while guiding them through the spaces. Just don't try to attach your shoelaces to the guide wires.
Posted by Jonah Brucker-Cohen |
Feb 6, 2008 09:00 AM
Virtual Worlds |
Permalink
| Comments (3)
| Email Entry
November 9, 2007
Your own personal moon

The "Moon in My Room" puts a whole new slant on astronomy. It cycles through all of the moon's 12 natural phases when you click the remote control or can be setup to cycle automatically. Now you can finally produce a lunar eclipse with the shadow of your head.
Posted by Jonah Brucker-Cohen |
Nov 9, 2007 04:08 AM
Virtual Worlds |
Permalink
| Comments (5)
| Email Entry
September 17, 2007
Multi-touch virtual pizza cutting knife
Mmmm, virtual pizza (cutting) -
To demonstrate how much easier it is to use two handed multi-touch interaction instead of traditional interaction, Matthijs created a two handed multi-touch virtual pizza cutting knife for his graduation assignment at Working Tomorrow. Skip the first 75 seconds if you want to go straight to the demo.Multi-touch virtual pizza cutting knife - Link.
Posted by Phillip Torrone |
Sep 17, 2007 10:00 AM
News from the Future, Virtual Worlds |
Permalink
| Comments (4)
| Email Entry
September 4, 2007
The Matrix goggles

Russian artists made these goggles that filter the image so it looks like you're in the Matrix, neat (watch the video for more)... - Link.
Posted by Phillip Torrone |
Sep 4, 2007 01:00 PM
Arts, Imaging, Virtual Worlds |
Permalink
| Comments (0)
| Email Entry
August 1, 2007
sketchyphysics - Sketchup
SketchyPhysics is a plugin for Sketchup - It combines a simple and easy to use interface with the power of a fast and accurate physics library, thanks Noah - Link.
Posted by Phillip Torrone |
Aug 1, 2007 04:00 AM
Computers, DIY Projects, Virtual Worlds |
Permalink
| Comments (0)
| Email Entry
June 22, 2007
Slicing STL files in POV-Ray

Evil Mad Scientist Laboratories writes -
We have been using POV-Ray to create 3D models and render bitmap slices that can be printed with the CandyFab 4000, our home-built 3D sugar fabricator. One thing that we could do to extend the usefulness of this procedure is to be able to take STL files as input, because STL is the de facto standard file format for 3D fab shops and the machines that do the fabrication. So, here's how to do it: STL files can be converted to POV-Ray format, and from there we can use our usual bag of tricks to render the set of bitmap slices.Slicing STL files in POV-Ray - Link.In this article, we explain that process in more detail: We'll take an STL file, import it into POV-Ray using the stl2pov utility, and then set it up to render a series of slices. Our example file is the sculpture Metatron by Bathsheba Grossman, who has released the STL file for it into the public domain (with some interesting results).

On a related note, happy 1st birthday Evil Mad Scientist Laboratories!
Posted by Phillip Torrone |
Jun 22, 2007 12:00 AM
DIY Projects, Virtual Worlds |
Permalink
| Comments (0)
| Email Entry
June 12, 2007
Milkscanner V1.0
Fiezi made a 3D scanner using milk, webcam and LEGOs -
The Milkscanner is a tool that allows the scanning of objects and creates a Displacement map for use with Moviesandbox or any other 3D App that would allow for displacement mapping.Ingredients:
- 1 Webcam
- 1 Tupperware Bowl
- 3 cups of Milk
- 1 custom LEGO rig
You can download the Milkscanner PC-Application (creates the displacement map automatically from a webcam image) from the Moviesandbox webpage too -instructables : Milkscanner V1.0 - Link.
Related:
Posted by Phillip Torrone |
Jun 12, 2007 06:00 AM
DIY Projects, Electronics, Imaging, LEGO, Virtual Worlds |
Permalink
| Comments (3)
| Email Entry
May 3, 2007
The future of credit cards, one year later ... It's here: WoW has a VISA rewards card


On Mar 27, 2006 MAKE published an article about the future of credit cards and virtual worlds, one year later World of WarCraft and VISA teamed up and just launched the WoW/VISA rewards card, I guess they read MAKE :)
Funny thing is that just a couple weeks ago someone from VISA asked that I remove the VISA logo and any mention of VISA in the article, I removed the logo because I really didn't care (and put a silly logo in) but we refused to edit the article... now I know why.
the-inbetween.com has the scoop...
A little over a year ago, Phillip Torrone of Make Magazine wrote The Future of Credit Cards - Earning virtual currency for spending in the real world & other world bridging. He predicted:Very soon, credit card companies and game makers will reward their customers who spend money in the real world using private label "rewards" credit cards. They will use gifts of virtual currency such as Blizzard's World of Warcraft gold and Second Life's Linden dollars.
The future is now. Further proof of how big of a cultural force World of Warcraft has become. It's the biggest, hugest, money-making game of the decade... and I don't have a single shred of interest in it. I find the cultural and media impact that it makes far more fascinating than sitting at my desk grinding levels for hours on end.

Here's the World of Warcraft / VISA site - Link.
Related:
The Future of Credit Cards - Earning virtual currency for spending in the real world & other world bridging - Link.
Want to know what else is coming? Check our News from the Future section and sign up for the newsletter.
Posted by Phillip Torrone |
May 3, 2007 09:00 PM
Computers, Gaming, News from the Future, Virtual Worlds |
Permalink
| Comments (7)
| Email Entry
April 17, 2007
Nintendo Wii characters printed in 3D

Fabjectory will "print" your 3D works from Nintendo Miis, Second Life and Sketch Up, here's one that was printed up from a celebrity Mii contest - [via] Link.
Posted by Phillip Torrone |
Apr 17, 2007 07:00 AM
News from the Future, Virtual Worlds |
Permalink
| Comments (1)
| Email Entry
April 13, 2007
News from the future: Our next teachers, avatars?
![]()
Spotted on /. and Tim's News from the Future list, Roland writes -
Researchers from Illinois and Florida are developing a networking system which will create virtual representations of real people to improve our knowledge. They will use artificial intelligence and natural language processing software to enable us to interact with these avatars. The goal of the project, sponsored by the National Science Foundation (NSF), is to give us the possibility to interact with these virtual representations as if they were the actual person, complete with the ability to understand and answer questions. We should see the results at the beginning of 2008 -- if the researchers succeed.
More:
Sign up for the News from the Future newsletter here - Link.
Posted by Phillip Torrone |
Apr 13, 2007 01:00 AM
News from the Future, Virtual Worlds |
Permalink
| Comments (0)
| Email Entry
March 19, 2007
Twitter for Make/Craft/Hacks
Some people are obsessed with twitter these days. We're not endorsing it, but if you're a twitterer and you want to stay up to date with the makezine blog, the craftzine blog, and the hackszine blog, then you can follow them on twitter and get updates about posts while mobile or on im. Whenever a new post goes up, it'll get twittered with the title of the article and the url of the post.
Unless you have unlimited text messages, you'll want to set it up with im or the internet. Twitter can generate a lot of text messages if you set up that option in the settings.
Big thanks to Kosso, rss wizard, who helped put this together.
Makezine on Twitter - Link
Craftzine on Twitter - Link
Hackszine on Twitter - Link
Posted by Bre Pettis |
Mar 19, 2007 08:56 PM
Events, Virtual Worlds |
Permalink
| Comments (0)
| Email Entry
January 24, 2007
Real-world control panel for the virtual world

William and Andy write in with a physical controller for the virtual world -
"Andy and I cobbled together a hardware control panel and wired it to its counterpart in Second Life. We like to think of it as somewhat "entangled."
The physical panel is built on top of an Arduino development board, and connects to Second Life through a series of scripts. As a practical matter, we're hoping more refined approaches can make life easier for machinima and multimedia events in Second Life." - Link.
Related:
- Arduino + virtual worlds - Link.
Posted by Phillip Torrone |
Jan 24, 2007 02:23 AM
DIY Projects, Electronics, Virtual Worlds |
Permalink
| Comments (1)
| Email Entry
January 15, 2007
Arduino + virtual worlds

Matt writes -
"Over the last couple of weeks I've enjoyed playing with the Arduino hardware prototyping board. This week's open-sourcing of the Second Life client came at exactly the right time for a new experiment.
Here's a video demonstration (people reading the feed, start your web browsers). On the left you'll see an Arduino reading analogue values from a potentiometer and feeding the results in via the USB-serial interface to my Mac. On the right, you'll see a modified version of Second Life that is feeding those values in via my avatar's chat channel. An object in the Second Life world is reacting, with perhaps a half-second lag." - Link.
Related:
- Arduino-serial: C code to talk to Arduino - Link.
- Arduino projects @ MAKE - Link.
- Virtual world archives - Link.
Posted by Phillip Torrone |
Jan 15, 2007 12:25 AM
DIY Projects, Electronics, Virtual Worlds |
Permalink
| Comments (0)
| Email Entry
December 3, 2006
DIY VR Bike simulator

I Make projects has an awesome DIY VR Bike simulator. Some PVC, a hacked PS2 controller, the Rockstar game "BULLY" on a projector, and a few parts from the workbench results in a crude but effective "virtual bike
"Using an exercise bike equipped with a few modifications, you can effectively simulate riding your exercise bike in and around the town of Bullworth in the Playstation2 game "BULLY" by Rockstar.
You pedal and steer on the exercise bike, and these actions are mirrored in the game, allowing you to virtually ride your bike in and around the town and surrounding areas in the game, complete with cars and pedestrians sharing the roads and sidewalks with you. The faster you pedal on the exercise bike, the faster you go in the game. This whole method should in theory also work with GTA:San Andreas which also has a similar bike mechanic (but a much larger and more visually varied game world than BULLY has).
This is essentially a custom controller interface to an excercise bike, but in addition to the controls it's also the positioning of the bike in front of a big screen like a projector (my projector is from Lumenlab) and the choice of a game with a good matching "bike" presentation that really makes this whole greater than the sum of its parts." Thanks Don! - Link.
Related:
Posted by Phillip Torrone |
Dec 3, 2006 02:07 PM
Bicycles, DIY Projects, Gaming, Virtual Worlds |
Permalink
| Comments (1)
| Email Entry
November 27, 2006
Photos from the virtual world exhibit

Lots of chatter about virtual worlds lately and what / if they're good for, how they make money and what people are doing in them. My 3 interests in this space, at least for now... -
- Using virtual worlds to make 3D objects and then take the information out for a 3D printer - Link.
- Using physical low cost hardware to cheaply run around in virtual worlds for sci/edu/entertainment and two-way device control - Link.
- Collaborative spaces for artwork, conferences, movie viewing - Link.
Moderator Marisa Olson of ">Rhizome will lead a casual conversation with James Deavin and Eva + Franco Mattes about their respective projects documenting the virtual world of Second Life.
Deavin's Photographs from the New World, mostly landscapes and interior shots, is on view at jen bekman through Saturday December 9th and in Second Life at jbSL, the gallery's virtual location, through the end of December.
The Matteses' portrait series, 13 Most Beautiful Avatars, is showing now at Ars Virtua Gallery in conjunction with the Time Shares series co-presented by Rhizome and the New Museum of Contemporary Art, and will be in a "real world" show opening on 11/30 at the Italian Academy, at Columbia.
Space is limited, so please RSVP if you'd like to attend: rsvp AT jenbekman DOT com. More info here.
jen bekman
6 Spring St
(between Elizabeth + Bowery)
NYC 10012
Posted by Phillip Torrone |
Nov 27, 2006 06:10 AM
Virtual Worlds |
Permalink
| Comments (0)
| Email Entry
October 10, 2006
HOW TO - Build your own 3D scanner


Volunteerlabrat has a clever DIY 3D scanner you can make using a web camera and fairly simple rotating table (the 3D scanner script written in matlab to take the pictures on the site too)... [via] - Link.
Related:
Posted by Phillip Torrone |
Oct 10, 2006 01:32 AM
DIY Projects, Imaging, Virtual Worlds |
Permalink
| Comments (0)
| Email Entry
September 29, 2006
Google Sketchup -> Second Life export


A MAKE reader sent in what looks like the first Google SketchUp to Second Life exporter It's basic, but it seems to work... - Link & more (3pointD).
Related:
Posted by Phillip Torrone |
Sep 29, 2006 03:44 AM
Virtual Worlds |
Permalink
| Comments (0)
| Email Entry
September 28, 2006
Take a "real" walk in the virtual world...

This Maker Moriash Moreau hooked up a treadmill so he can walk around in the virtual world of Second Life... - "I started my walk at the beginning of the road on the east edge of Abitibi, and followed it roughly westward (give or take some meandering) to Whiskey, a trip of approximately 6.3 kilometers. According to the Debug menu velocity HUD, I was moving at about 3.5 m/s (7.8 MPH). (This is a little faster than the normal walking speed of 3.0 m/s. Apparently tapping the forward key squeezes more speed out of a walk than holding it down. I have no good explanation for that. Perhaps the rig is signaling faster than the keyboard repeat rate?) As you can see, there's a bit of a disparity between SL walking speed and my walking speed. According to Wikipedia, average human walking speed is about 1.0 to 1.5 m/s (2.2 to 3.4 MPH). Avatars appear to walk two to three times faster than their RL human counterparts.
For reference, avatars run at a bit under 5 m/s (11.2 MPH) (and fly at about 15 m/s, or 33.6 MPH). World record setting sprinters have been clocked at 10.3 m/s (22.8 MPH), while accomplished long distance runners can manage a 4 minute mile (15 MPH, or 6.7 m/s). It seems like SL avatar running is a little more realistic, at least for normal human speeds." Thanks Mark! - Link.
Related:
- Powered Shoes - Virtual reality input - Link.
- DIY Virtual world "controller" - Link.
- Photos and coverage from the mixed reality gathering... - Link.
- Virtual world archives - Link.
Posted by Phillip Torrone |
Sep 28, 2006 09:29 AM
Virtual Worlds |
Permalink
| Comments (0)
| Email Entry
Features and more @ MAKE!
Get MAKE 14 - Subscribe or on newsstands!
Add MAKE to iGoogle - GoogleGoogle.
Add MAKE to your RSS reader - Real simple.

Why advertise on MAKE?
Read what folks are saying about us!
Click here to advertise on MAKE!
Phillip Torrone
Senior Editor
Tel: 707-827-7311
Gareth Branwyn
Robot Maker
Kip Kay
Video Maker
Jonah Brucker-Cohen
Artist / Researcher
Natalie Zee Drieu
Senior Editor
CRAFT
Becky Stern
Culture jammer
Collin Cunningham
Sound Maker
Marc de Vinck
CNC Maker
Current Podcast
Fashioning Technology by Syuzi Pakhchyan - CRAFT Video Podcast
Download the MP4 Video or HD Version | Subscribe to CRAFT in iTunes We are excited to announce a new book from CRAFT -- Fashioning Technology: A DIY Intro into Smart Crafting by Syuzi Pakhchyan, is available starting today....
More...
