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<channel>
<title>MAKE Magazine: Virtual Worlds</title>
<link>http://blog.makezine.com/blog/archive/virtual_worlds/</link>
<description>MAKE is a quarterly publication from O&apos;Reilly for those  who just can&apos;t stop tinkering, disassembling, re-creating, and inventing cool new uses for the technology in our lives.  It&apos;s the first do-it-yourself magazine dedicated to the incorrigible and chronically incurable technology enthusiast in all of us.  MAKE celebrates your right to tweak, hack, and bend technology any way you want.</description>
<language>en-us</language>
<copyright>Copyright 2008, O'Reilly Media, Inc.</copyright>
<lastBuildDate>Wed, 06 Aug 2008 01:00:00 -0800</lastBuildDate>
<pubDate>Tue, 07 Oct 2008 19:43:38 -0800</pubDate>
<generator>http://www.movabletype.org/?v=4.1</generator>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <image>
          <title>MAKE Magazine</title>
          <url>http://makezine.com/images/make120x60.gif</url>
          <link>http://blog.makezine.com/</link>
    </image>
<itunes:author>O'Reilly Media, Inc.</itunes:author>
<itunes:subtitle>Technology on Your Time</itunes:subtitle>
<itunes:summary>Join MAKE magazine for a Weekend project each week you can build yourself! MAKE is a quarterly publication from O'Reilly for those who just can't stop tinkering, disassembling, re-creating, and inventing cool new uses for the technology in our lives. It's the first do-it-yourself magazine dedicated to the incorrigible and chronically incurable technology enthusiast in all of us. MAKE celebrates your right to tweak, hack, and bend technology any way you want. MAKE on iTunes is produced by Kip Kay and Phillip Torrone.</itunes:summary>
<itunes:owner>
<itunes:email>webmaster@makezine.com</itunes:email>
</itunes:owner>
<category>Technology</category>
<itunes:category text="Technology">
</itunes:category>
<itunes:category text="Technology">
  <itunes:category text="Gadgets" />
</itunes:category>
<itunes:category text="Games &amp; Hobbies" >
</itunes:category>
<itunes:category text="Science &amp; Medicine">
</itunes:category>
<itunes:image href="http://makezine.com/images/logos/rss_icon.jpg" />
<itunes:explicit>no</itunes:explicit>


<item>
<title>Build: An Electrified Zoetrope from recycled parts</title>
<itunes:summary> This time we are going to be making a Zoetrope from a bunch of junk. What is a Zoetrope? Here is what I found on Wikipedia: The earliest elementary zoetrope was created in China around 180 AD by the...</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="IMG_3824.JPG" src="http://blog.makezine.com/IMG_3824.JPG" width="600" height="585" class="mt-image-none" style="" /></span><br />
This time we are going to be making a <a href="http://en.wikipedia.org/wiki/Zoetrope">Zoetrope</a> from a bunch of junk. What is a Zoetrope? Here is what I found on <a href="http://en.wikipedia.org/wiki/Zoetrope">Wikipedia</a>:</p>

<blockquote>The earliest elementary zoetrope was created in China around 180 AD by the prolific inventor Ting Huan.</blockquote>
<blockquote>It consists of a cylinder with slits cut vertically in the sides. Beneath the slits on the inner surface of the cylinder is a band which has either individual frames from a video/film or images from a set of sequenced drawings or photographs. As the cylinder spins the user looks through the slits at the pictures on the opposite side of the cylinders' interior.</blockquote>

<p>You should be able to make the Zoetrope from found or recycled parts. If you can't salvage parts like a motor or potentiometer, you local electronics shop should have them in stock.<br />
<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="IMG_3836a.JPG" src="http://blog.makezine.com/IMG_3836a.JPG" width="600" height="400" class="mt-image-none" style="" /></span></p>

<p><strong>Finding parts:</strong><br />
Remember all those toys the kids have outgrown, or the VCR your neighbor threw out. They all contain switches, motors and wires. It can be a lot of fun scavenging for parts. Just be careful, things like TV's and computers can have high voltages even when they are unplugged. Only scavenge for parts if you know what you are doing. In general, kids toys that are battery operated are fairly safe to rip apart.</p>

<p>This build is a general guide to making a Zoetrope. Make adjustments depending on what parts you find, or purchase. If you make your own Zoetrope, post it in the <a href="http://www.flickr.com/groups/make/pool/">MAKE Flickr photo pool</a> and send me an email. Thanks!</p>

<p><strong>Supplies you need:</strong></p>

<ul>
	<li>(1) Old CD - Think AOL, or any demo disk</li>
	<li>(1) CD spindle case</li>
	<li>Paper - Black & white [you can paint the paper black too!]</li>
	<li>Small Eraser</li>
	<li>(1) Motor - Scavenged from a kids toy</li>
	<li>(1) Switch - Again, scavenged</li>
	<li>Some wire</li>
</ul>

<p><strong>Tools you need:</strong></p>

<ul>
	<li>Scissors</li>
	<li>X-Acto knife - Be careful!</li>
	<li>Soldering Iron</li>
	<li>Rosin core solder</li>
</ul>

<p><strong>Part 1: Finding the parts</strong><br />
<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="IMG_3763.JPG" src="http://blog.makezine.com/IMG_3763.JPG" width="600" height="400" class="mt-image-none" style="" /></span><br />
The first thing you do is acquire some old or broken electronics to scavenge for parts. You can find a motor in many kids toys. If you don't have kids, or know any kids, then just go to the dollar store and buy something with a small electric motor. Hopefully it will have a few switches and batteries too. I bough a small orange fan for $1, and it didn't work at all. Technically the fan would spin, but there wasn't any air movement. It's a perfect candidate for ripping apart.<br />
<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="IMG_3767.JPG" src="http://blog.makezine.com/IMG_3767.JPG" width="600" height="400" class="mt-image-none" style="" /></span><br />
Disassemble the fan, or what ever recycled toy you have. A lot of times the screws are hidden under stickers so check there if it doesn't open easily.<br />
<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="IMG_3770.JPG" src="http://blog.makezine.com/IMG_3770.JPG" width="600" height="400" class="mt-image-none" style="" /></span><br />
When I was done I was able to salvage (2) AA batteries, (1) small light bulb, a nice motor, some wire and a lanyard. I'll keep whatever I don't use for another project.<br />
<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="IMG_3775.JPG" src="http://blog.makezine.com/IMG_3775.JPG" width="600" height="400" class="mt-image-none" style="" /></span><br />
In my bin-parts I had a battery holder, which was scavenged a long time ago. It holds (4) AA batteries. I thought this would be perfect, but I had to cut it in 1/2 so it held (2) AA batteries.<br />
<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="IMG_3778.JPG" src="http://blog.makezine.com/IMG_3778.JPG" width="600" height="400" class="mt-image-none" style="" /></span><br />
A quick score with a razor blade, and I could snap it in half.</p>]]>
&lt;a href="http://blog.makezine.com/archive/2008/08/build_an_electrified_zoet.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2008/08/build_an_electrified_zoet.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2008/08/build_an_electrified_zoet.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/diy_projects/?CMP=OTC-0D6B48984890" /&gt;Read more articles in DIY Projects&lt;/a&gt; | 














&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2008%2F08%2Fbuild_an_electrified_zoet.html&amp;title=Build%3A%20An%20Electrified%20Zoetrope%20from%20recycled%20parts&amp;bodytext=%20This%20time%20we%20are%20going%20to%20be%20making%20a%20Zoetrope%20from%20a%20bunch%20of%20junk.%20What%20is%20a%20Zoetrope%3F%20Here%20is%20what%20I%20found%20on%20Wikipedia%3A%20The%20earliest%20elementary%20zoetrope%20was%20created%20in%20China%20around%20180%20AD%20by%20the...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2008/08/build_an_electrified_zoet.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2008/08/build_an_electrified_zoet.html?CMP=OTC-0D6B48984890</guid>
<category>DIY Projects</category>
<pubDate>Wed, 06 Aug 2008 01:00:00 -0800</pubDate>
<enclosure url="http://blog.makezine.com/zoetrope_ball.pdf" length="68637" type="application/pdf" /><enclosure url="http://blog.makezine.com/zoetrope_blank.pdf" length="59973" type="application/pdf" />
</item>

<item>
<title>Levelhead code released under GPL</title>
<itunes:summary> To followup our previous post about this project, New Zealand born, Madrid-based artist, Julian Oliver has released the source code under the GPL for his excellent &quot;Level Head&quot; installation that uses computer vision and ARToolkit marker imprinted cubes as...</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="floorplan_lg2.jpg" src="http://blog.makezine.com/floorplan_lg2.jpg" width="600" height="340" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></p>

<p>To followup our <a href="http://blog.makezine.com/archive/2008/07/levelhead_augmented_reali.html" target="_new">previous post about this project</a>, New Zealand born, Madrid-based artist, Julian Oliver has released the source code under the GPL for his excellent "Level Head" installation that uses computer vision and ARToolkit marker imprinted cubes as the user interface of a game in which a character moves through a 3D labyrinth. Also, check out this project in person next month at the Ars Electronica Festival.</p>

<p><a href="http://selectparks.net/~julian/levelhead/install.html" target="_new"> Levelhead how-to</a><br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2008/08/levelhead_code_released_u.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2008/08/levelhead_code_released_u.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2008/08/levelhead_code_released_u.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/gaming/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Gaming&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2008%2F08%2Flevelhead_code_released_u.html&amp;title=Levelhead%20code%20released%20under%20GPL&amp;bodytext=%20To%20followup%20our%20previous%20post%20about%20this%20project%2C%20New%20Zealand%20born%2C%20Madrid-based%20artist%2C%20Julian%20Oliver%20has%20released%20the%20source%20code%20under%20the%20GPL%20for%20his%20excellent%20%26quot%3BLevel%20Head%26quot%3B%20installation%20that%20uses%20computer%20vision%20and%20ARToolkit%20marker%20imprinted%20cu&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2008/08/levelhead_code_released_u.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2008/08/levelhead_code_released_u.html?CMP=OTC-0D6B48984890</guid>
<category>Gaming</category>
<pubDate>Mon, 04 Aug 2008 06:00:00 -0800</pubDate>

</item>

<item>
<title>Warcraft &apos;bot&apos;</title>
<itunes:summary> Nice &quot;News from the Future&quot; from BBC, a legal battle over a Warcraft &apos;bot&apos;. It will be interesting to read the verdict! The makers of World of Warcraft are locked in a legal battle with a firm that has...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/_previews_pc_world-warcraft_world-of-warcraft-a.jpg" height="375" width="500" border="0" hspace="4" vspace="4" alt=" Previews Pc World-Warcraft World-Of-Warcraft-A" /><br />
Nice "<a href="http://blog.makezine.com/archive/news_from_the_future/">News from the Future"</a> from BBC, a <a href="http://news.bbc.co.uk/1/hi/technology/7314353.stm">legal battle over a Warcraft 'bot'</a>. It will be interesting to read the verdict! <blockquote>The makers of World of Warcraft are locked in a legal battle with a firm that has produced a tool to automate many actions in the virtual world. Blizzard is suing Michael Donnelly, the creator of the MMO Glider program, which performs key tasks in the game automatically, such as fighting. Both sides have submitted legal summaries to a court in Arizona.</p>

<p>Mr Donnelly said the first time had had been aware of potential legal action over his program was when a lawyer from Vivendi games, which publishes Warcraft, and an "unnamed private investigator" appeared at his home.</p>

<p>Blizzard has said the tool infringes copyright because it copies the game into RAM in order to avoid detection by anti-cheat software.</blockquote></p>

<p><b>Related:</b></p>

<p><img src="http://blog.makezine.com/_img413_428.jpg" height="320" width="500" border="0" hspace="4" vspace="4" alt=" Img413 428" /><br />
<a href="http://blog.makezine.com/archive/2006/03/the_future_of_credit_cards_ear.html">The Future of Credit Cards</a> - Earning virtual currency for spending in the real world & other world bridging.<br />
 <br />
 <br />
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2008/03/warcraft_bot.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2008/03/warcraft_bot.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2008/03/warcraft_bot.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/news_from_the_future/?CMP=OTC-0D6B48984890" /&gt;Read more articles in News from the Future&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2008%2F03%2Fwarcraft_bot.html&amp;title=Warcraft%20%26apos%3Bbot%26apos%3B&amp;bodytext=%20Nice%20%26quot%3BNews%20from%20the%20Future%26quot%3B%20from%20BBC%2C%20a%20legal%20battle%20over%20a%20Warcraft%20%26apos%3Bbot%26apos%3B.%20It%20will%20be%20interesting%20to%20read%20the%20verdict%21%20The%20makers%20of%20World%20of%20Warcraft%20are%20locked%20in%20a%20legal%20battle%20with%20a%20firm%20that%20has...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2008/03/warcraft_bot.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2008/03/warcraft_bot.html?CMP=OTC-0D6B48984890</guid>
<category>News from the Future</category>
<pubDate>Wed, 26 Mar 2008 05:30:45 -0800</pubDate>

</item>

<item>
<title>Animal superpowers</title>
<itunes:summary> Regine @ we make money not art on Design Interactions Chris Woebken and Kenichi Okada&apos;s &quot;Animal superpowers&quot; - Animals have senses beyond human experience, they instinctively feel approaching tsunamis through low frequencies, communicate through pheromones or can navigate through...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/0aadaaant8.jpg" height="320" width="425" border="0" hspace="4" vspace="4" alt="0Aadaaant8" /><br />
Regine @ we make money not art on Design Interactions Chris Woebken and Kenichi Okada's "Animal superpowers" - <blockquote>Animals have senses beyond human experience, they instinctively feel approaching tsunamis through low frequencies, communicate through pheromones or can navigate through magnetic fields.</p>

<p>Students of Design Interactions Chris Woebken and Kenichi Okada, in collaboration with MBA students from the Oxford Said Business-school, have been developing a series of sensory enhancements toys for children to experience "animal superpowers." Each prototype allows the kid to change perspective or feel empathy with animals. </blockquote>Animal superpowers - <a href="http://www.we-make-money-not-art.com/archives/2008/02/how-does-the-bird-device.php"> Link.</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2008/02/animal_superpowers.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2008/02/animal_superpowers.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2008/02/animal_superpowers.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/arts/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Arts&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2008%2F02%2Fanimal_superpowers.html&amp;title=Animal%20superpowers&amp;bodytext=%20Regine%20%40%20we%20make%20money%20not%20art%20on%20Design%20Interactions%20Chris%20Woebken%20and%20Kenichi%20Okada%26apos%3Bs%20%26quot%3BAnimal%20superpowers%26quot%3B%20-%20Animals%20have%20senses%20beyond%20human%20experience%2C%20they%20instinctively%20feel%20approaching%20tsunamis%20through%20low%20frequencies%2C%20communicate%20through%20&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2008/02/animal_superpowers.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2008/02/animal_superpowers.html?CMP=OTC-0D6B48984890</guid>
<category>Arts</category>
<pubDate>Wed, 27 Feb 2008 06:00:53 -0800</pubDate>

</item>

<item>
<title>Stringwalker makes VR worlds even more realistic</title>
<itunes:summary> &quot;Stringwalker&quot; attempts to solve the problem of walking with a head-mounted VR display through a virtual space. The project uses eight strings actuated by motor-pulley mechanisms mounted on a turntable to give the walker tangible feedback of their virtual...</itunes:summary>
<description>
<![CDATA[<p><img alt="stringwalker.jpg" src="http://blog.makezine.com/stringwalker.jpg" width="400" height="300"/></p>

<p>"Stringwalker" attempts to solve the problem of walking with a head-mounted VR display through a virtual space. The project uses eight strings actuated by motor-pulley mechanisms mounted on a turntable to give the walker tangible feedback of their virtual environments while guiding them through the spaces. Just don't try to attach your shoelaces to the guide wires.</p>

<p>StringWalker - [<a href=" http://www.asquare.org/networkresearch/?p=380" target="_new">via</a>] - <a href=" http://intron.kz.tsukuba.ac.jp/stringwalker/stringwalker.html" target="_new">Link</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2008/02/stringwalker_makes_vr_wor.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2008/02/stringwalker_makes_vr_wor.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2008/02/stringwalker_makes_vr_wor.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/virtual_worlds/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Virtual Worlds&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2008%2F02%2Fstringwalker_makes_vr_wor.html&amp;title=Stringwalker%20makes%20VR%20worlds%20even%20more%20realistic&amp;bodytext=%20%26quot%3BStringwalker%26quot%3B%20attempts%20to%20solve%20the%20problem%20of%20walking%20with%20a%20head-mounted%20VR%20display%20through%20a%20virtual%20space.%20The%20project%20uses%20eight%20strings%20actuated%20by%20motor-pulley%20mechanisms%20mounted%20on%20a%20turntable%20to%20give%20the%20walker%20tangible%20feedback%20of%20their%20virtu&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2008/02/stringwalker_makes_vr_wor.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2008/02/stringwalker_makes_vr_wor.html?CMP=OTC-0D6B48984890</guid>
<category>Virtual Worlds</category>
<pubDate>Wed, 06 Feb 2008 09:00:00 -0800</pubDate>

</item>

<item>
<title>Your own personal moon</title>
<itunes:summary> The &quot;Moon in My Room&quot; puts a whole new slant on astronomy. It cycles through all of the moon&apos;s 12 natural phases when you click the remote control or can be setup to cycle automatically. Now you can finally...</itunes:summary>
<description>
<![CDATA[<p><img alt="moon.jpg", src="http://blog.makezine.com/moon.jpg", width="400", height="450"/></p>

<p>The "Moon in My Room" puts a whole new slant on astronomy. It cycles through all of the moon's 12 natural phases when you click the remote control or can be setup to cycle automatically. Now you can finally produce a lunar eclipse with the shadow of your head.</p>

<p>Moon in My Room - <a href="http://www.hearthsong.com/hearthsong/product.do?section_id=0&bc=1005&pgc=9044&cm_mmc=Tagged-_-NA-_-NA-_-NA" target="_new">Link</a>,  [<a href="http://designcorner.blinkr.net/swissmiss/2007/11/06/Moon_In_My_Room">via</a>]</p>]]>
&lt;a href="http://blog.makezine.com/archive/2007/11/your_own_personal_moon.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/11/your_own_personal_moon.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/11/your_own_personal_moon.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/virtual_worlds/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Virtual Worlds&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2007%2F11%2Fyour_own_personal_moon.html&amp;title=Your%20own%20personal%20moon&amp;bodytext=%20The%20%26quot%3BMoon%20in%20My%20Room%26quot%3B%20puts%20a%20whole%20new%20slant%20on%20astronomy.%20It%20cycles%20through%20all%20of%20the%20moon%26apos%3Bs%2012%20natural%20phases%20when%20you%20click%20the%20remote%20control%20or%20can%20be%20setup%20to%20cycle%20automatically.%20Now%20you%20can%20finally...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2007/11/your_own_personal_moon.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2007/11/your_own_personal_moon.html?CMP=OTC-0D6B48984890</guid>
<category>Virtual Worlds</category>
<pubDate>Fri, 09 Nov 2007 04:08:03 -0800</pubDate>

</item>

<item>
<title>Multi-touch virtual pizza cutting knife</title>
<itunes:summary> Mmmm, virtual pizza (cutting) -To demonstrate how much easier it is to use two handed multi-touch interaction instead of traditional interaction, Matthijs created a two handed multi-touch virtual pizza cutting knife for his graduation assignment at Working Tomorrow. Skip...</itunes:summary>
<description>
<![CDATA[<p><object width="500" height="412"><param name="movie" value="http://www.youtube.com/v/Ceb_-CQQFoM"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Ceb_-CQQFoM" type="application/x-shockwave-flash" wmode="transparent" width="500" height="412"></embed></object><br />
Mmmm, virtual pizza (cutting) -<blockquote>To demonstrate how much easier it is to use two handed multi-touch interaction instead of traditional interaction, Matthijs created a two handed multi-touch virtual pizza cutting knife for his graduation assignment at Working Tomorrow. Skip the first 75 seconds if you want to go straight to the demo.</blockquote>Multi-touch virtual pizza cutting knife - <a href="http://www.freshcreation.nl/comments.php?id=1301_0_1_0_C">Link.</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2007/09/multitouch_virtual_pizza.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/09/multitouch_virtual_pizza.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/09/multitouch_virtual_pizza.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/news_from_the_future/?CMP=OTC-0D6B48984890" /&gt;Read more articles in News from the Future&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2007%2F09%2Fmultitouch_virtual_pizza.html&amp;title=Multi-touch%20virtual%20pizza%20cutting%20knife&amp;bodytext=%20Mmmm%2C%20virtual%20pizza%20%28cutting%29%20-To%20demonstrate%20how%20much%20easier%20it%20is%20to%20use%20two%20handed%20multi-touch%20interaction%20instead%20of%20traditional%20interaction%2C%20Matthijs%20created%20a%20two%20handed%20multi-touch%20virtual%20pizza%20cutting%20knife%20for%20his%20graduation%20assignment%20at%20Working%20Tomorrow&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2007/09/multitouch_virtual_pizza.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2007/09/multitouch_virtual_pizza.html?CMP=OTC-0D6B48984890</guid>
<category>News from the Future</category>
<pubDate>Mon, 17 Sep 2007 10:00:28 -0800</pubDate>

</item>

<item>
<title>The Matrix goggles</title>
<itunes:summary> Russian artists made these goggles that filter the image so it looks like you&apos;re in the Matrix, neat (watch the video for more)... - Link....</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/goggles.jpg" height="381" width="500" border="0" hspace="4" vspace="4" alt="Goggles" /><br />
Russian artists made these goggles that filter the image so it looks like you're in the Matrix, neat (watch the video for more)... - <a href="http://englishrussia.com/?p=1377#more-1377">Link.</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2007/09/the_matrix_goggles.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/09/the_matrix_goggles.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/09/the_matrix_goggles.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/arts/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Arts&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2007%2F09%2Fthe_matrix_goggles.html&amp;title=The%20Matrix%20goggles&amp;bodytext=%20Russian%20artists%20made%20these%20goggles%20that%20filter%20the%20image%20so%20it%20looks%20like%20you%26apos%3Bre%20in%20the%20Matrix%2C%20neat%20%28watch%20the%20video%20for%20more%29...%20-%20Link....&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2007/09/the_matrix_goggles.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2007/09/the_matrix_goggles.html?CMP=OTC-0D6B48984890</guid>
<category>Arts</category>
<pubDate>Tue, 04 Sep 2007 13:00:22 -0800</pubDate>

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<item>
<title>sketchyphysics - Sketchup</title>
<itunes:summary> SketchyPhysics is a plugin for Sketchup - It combines a simple and easy to use interface with the power of a fast and accurate physics library, thanks Noah - Link....</itunes:summary>
<description>
<![CDATA[<p><object width="500" height="412"><param name="movie" value="http://www.youtube.com/v/ilJWmHth3pY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ilJWmHth3pY" type="application/x-shockwave-flash" wmode="transparent" width="500" height="412"></embed></object><br />
SketchyPhysics is a plugin for Sketchup - It combines a simple and easy to use interface with the power of a fast and accurate physics library, thanks Noah - <a href="http://code.google.com/p/sketchyphysics/">Link.</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2007/08/sketchyphysics_sketchup.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/08/sketchyphysics_sketchup.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/08/sketchyphysics_sketchup.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Computers&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2007%2F08%2Fsketchyphysics_sketchup.html&amp;title=sketchyphysics%20-%20Sketchup&amp;bodytext=%20SketchyPhysics%20is%20a%20plugin%20for%20Sketchup%20-%20It%20combines%20a%20simple%20and%20easy%20to%20use%20interface%20with%20the%20power%20of%20a%20fast%20and%20accurate%20physics%20library%2C%20thanks%20Noah%20-%20Link....&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2007/08/sketchyphysics_sketchup.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2007/08/sketchyphysics_sketchup.html?CMP=OTC-0D6B48984890</guid>
<category>Computers</category>
<pubDate>Wed, 01 Aug 2007 04:00:03 -0800</pubDate>

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<item>
<title>Slicing STL files in POV-Ray</title>
<itunes:summary> Evil Mad Scientist Laboratories writes - We have been using POV-Ray to create 3D models and render bitmap slices that can be printed with the CandyFab 4000, our home-built 3D sugar fabricator. One thing that we could do to...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/_images_articles_slicingstl_6.jpg" height="283" width="500" border="0" hspace="4" vspace="4" alt=" Images Articles Slicingstl 6" /><br />
Evil Mad Scientist Laboratories writes - <blockquote>We have been using POV-Ray to create 3D models and render bitmap slices that can be printed with the CandyFab 4000, our home-built 3D sugar fabricator. One thing that we could do to extend the usefulness of this procedure is to be able to take STL files as input, because STL is the de facto standard file format for 3D fab shops and the machines that do the fabrication. So, here's how to do it: STL files can be converted to POV-Ray format, and from there we can use our usual bag of tricks to render the set of bitmap slices.</p>

<p>In this article, we explain that process in more detail: We'll take an STL file, import it into POV-Ray using the stl2pov utility, and then set it up to render a series of slices. Our example file is the sculpture Metatron by Bathsheba Grossman, who has released the STL file for it into the public domain (with some interesting results).</blockquote>Slicing STL files in POV-Ray - <a href="http://www.evilmadscientist.com/article.php/slicingstl">Link.</a></p>

<p><img src="http://blog.makezine.com/_1270_578966753_5847d03ef5.jpg" height="375" width="500" border="0" hspace="4" vspace="4" alt=" 1270 578966753 5847D03Ef5" /><br />
On a related note, happy 1st birthday Evil Mad Scientist Laboratories!</p>]]>
&lt;a href="http://blog.makezine.com/archive/2007/06/slicing_stl_files_in_povr.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/06/slicing_stl_files_in_povr.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/06/slicing_stl_files_in_povr.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/diy_projects/?CMP=OTC-0D6B48984890" /&gt;Read more articles in DIY Projects&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2007%2F06%2Fslicing_stl_files_in_povr.html&amp;title=Slicing%20STL%20files%20in%20POV-Ray&amp;bodytext=%20Evil%20Mad%20Scientist%20Laboratories%20writes%20-%20We%20have%20been%20using%20POV-Ray%20to%20create%203D%20models%20and%20render%20bitmap%20slices%20that%20can%20be%20printed%20with%20the%20CandyFab%204000%2C%20our%20home-built%203D%20sugar%20fabricator.%20One%20thing%20that%20we%20could%20do%20to...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2007/06/slicing_stl_files_in_povr.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2007/06/slicing_stl_files_in_povr.html?CMP=OTC-0D6B48984890</guid>
<category>DIY Projects</category>
<pubDate>Fri, 22 Jun 2007 00:00:04 -0800</pubDate>

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<item>
<title>Milkscanner V1.0</title>
<itunes:summary> Fiezi made a 3D scanner using milk, webcam and LEGOs -The Milkscanner is a tool that allows the scanning of objects and creates a Displacement map for use with Moviesandbox or any other 3D App that would allow for...</itunes:summary>
<description>
<![CDATA[<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/XSrW-wAWZe4"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/XSrW-wAWZe4" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
Fiezi made a 3D scanner using milk, webcam and LEGOs -<blockquote>The Milkscanner is a tool that allows the scanning of objects and creates a Displacement map for use with Moviesandbox or any other 3D App that would allow for displacement mapping.</p>

<p><strong>Ingredients:</strong></blockquote><ul><li>1 Webcam</li><li>1 Tupperware Bowl</li><li>3 cups of Milk</li><li>1 custom LEGO rig</li></ul><blockquote>You can download the Milkscanner PC-Application (creates the displacement map automatically from a webcam image) from the Moviesandbox webpage too -</blockquote>instructables : Milkscanner V1.0 - <a href="http://www.instructables.com/id/E16Y5T8F22U9YWA/?ALLSTEPS">Link.</a></p>

<p><strong>Related:</strong><br />
<ul><li>Moviesandbox webpage - <a href="http://www.moviesandbox.com/">Link.</a></li><li>Milkscanner download - <a href="http://www.moviesandbox.com/2007/05/milkscanner-and-live-input-tools.html">Link.</a></li></ul></p>]]>
&lt;a href="http://blog.makezine.com/archive/2007/06/milkscanner_v10.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/06/milkscanner_v10.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/06/milkscanner_v10.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/diy_projects/?CMP=OTC-0D6B48984890" /&gt;Read more articles in DIY Projects&lt;/a&gt; | 










&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2007%2F06%2Fmilkscanner_v10.html&amp;title=Milkscanner%20V1.0&amp;bodytext=%20Fiezi%20made%20a%203D%20scanner%20using%20milk%2C%20webcam%20and%20LEGOs%20-The%20Milkscanner%20is%20a%20tool%20that%20allows%20the%20scanning%20of%20objects%20and%20creates%20a%20Displacement%20map%20for%20use%20with%20Moviesandbox%20or%20any%20other%203D%20App%20that%20would%20allow%20for...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2007/06/milkscanner_v10.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2007/06/milkscanner_v10.html?CMP=OTC-0D6B48984890</guid>
<category>DIY Projects</category>
<pubDate>Tue, 12 Jun 2007 06:00:40 -0800</pubDate>

</item>

<item>
<title>The future of credit cards, one year later ... It&apos;s here: WoW has a VISA rewards card</title>
<itunes:summary> On Mar 27, 2006 MAKE published an article about the future of credit cards and virtual worlds, one year later World of WarCraft and VISA teamed up and just launched the WoW/VISA rewards card, I guess they read MAKE...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/img413_428.jpg" height="320" width="500" border="0" hspace="4" vspace="4" alt="Img413 428" /><br />
<img src="http://blog.makezine.com/img413_426.jpg" height="321" width="498" border="0" hspace="4" vspace="4" alt="Img413 426" /><br />
On Mar 27, 2006 MAKE published an <a href="http://blog.makezine.com/archive/2006/03/the_future_of_credit_cards_ear.html">article about the future of credit cards and virtual worlds</a>, one year later World of WarCraft and VISA teamed up and just launched the WoW/VISA rewards card, I guess they read MAKE :)</p>

<p>Funny thing is that just a couple weeks ago someone from VISA asked that I remove the VISA logo and any mention of VISA in the article, I removed the logo because I really didn't care (and put a silly logo in) but we refused to edit the article... now I know why. </p>

<p><a href="http://the-inbetween.com">the-inbetween.com</a> has the scoop...<br />
<blockquote>A little over a year ago, Phillip Torrone of Make Magazine wrote The Future of Credit Cards - Earning virtual currency for spending in the real world &#38; other world bridging. He predicted:</p>

<p><strong>Very soon, credit card companies and game makers will reward their customers who spend money in the real world using private label "rewards" credit cards. They will use gifts of virtual currency such as Blizzard's World of Warcraft gold and Second Life's Linden dollars.</strong></p>

<p>The future is now. Further proof of how big of a cultural force World of Warcraft has become. It's the biggest, hugest, money-making game of the decade... and I don't have a single shred of interest in it. I find the cultural and media impact that it makes far more fascinating than sitting at my desk grinding levels for hours on end.</blockquote></p>

<p><img src="http://blog.makezine.com/MAKE_610.jpg" height="362" width="500" border="0" hspace="4" vspace="4" alt="Make 610" /><br />
<img src="http://blog.makezine.com/MAKE_609.jpg" height="479" width="308" border="0" hspace="4" vspace="4" alt="Make 609" /> <br / ><br />
Here's the World of Warcraft / VISA site - <a href="http://www.worldofwarcraft.com/visa/">Link.</a></p>

<p><strong>Related:</strong><br />
The Future of Credit Cards - Earning virtual currency for spending in the real world &#38; other world bridging - <a href="http://blog.makezine.com/archive/2006/03/the_future_of_credit_cards_ear.html">Link.</a></p>

<p>Want to know what else is coming? Check our <a href="http://blog.makezine.com/archive/news_from_the_future/">News from the Future section</a> and <a href="http://www.oreillynet.com/cs/nl/home">sign up for the newsletter.</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2007/05/the_future_of_credit_card_1.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/05/the_future_of_credit_card_1.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/05/the_future_of_credit_card_1.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/computers/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Computers&lt;/a&gt; | 








&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2007%2F05%2Fthe_future_of_credit_card_1.html&amp;title=The%20future%20of%20credit%20cards%2C%20one%20year%20later%20...%20It%26apo&amp;bodytext=%20On%20Mar%2027%2C%202006%20MAKE%20published%20an%20article%20about%20the%20future%20of%20credit%20cards%20and%20virtual%20worlds%2C%20one%20year%20later%20World%20of%20WarCraft%20and%20VISA%20teamed%20up%20and%20just%20launched%20the%20WoW%2FVISA%20rewards%20card%2C%20I%20guess%20they%20read%20MAKE...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2007/05/the_future_of_credit_card_1.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2007/05/the_future_of_credit_card_1.html?CMP=OTC-0D6B48984890</guid>
<category>Computers</category>
<pubDate>Thu, 03 May 2007 21:00:10 -0800</pubDate>

</item>

<item>
<title>Nintendo Wii characters printed in 3D</title>
<itunes:summary> Fabjectory will &quot;print&quot; your 3D works from Nintendo Miis, Second Life and Sketch Up, here&apos;s one that was printed up from a celebrity Mii contest - [via] Link....</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/460905033_6e9cc3c40f_o.jpg" height="440" width="430" border="0" hspace="4" vspace="4" alt="460905033 6E9Cc3C40F O" /><br />
Fabjectory will "print" your 3D works from Nintendo Miis, Second Life and Sketch Up, here's one that was printed up from a celebrity Mii contest - [<a href="http://www.kottke.org/remainder/07/04/13229.html">via</a>] <a href="http://www.jdavidcurry.com/2007/04/15/real-life-zach-braff-celebrity-mii-from-fabjectorycom/">Link.</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2007/04/nintendo_wii_characters_p.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/04/nintendo_wii_characters_p.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/04/nintendo_wii_characters_p.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/news_from_the_future/?CMP=OTC-0D6B48984890" /&gt;Read more articles in News from the Future&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2007%2F04%2Fnintendo_wii_characters_p.html&amp;title=Nintendo%20Wii%20characters%20printed%20in%203D&amp;bodytext=%20Fabjectory%20will%20%26quot%3Bprint%26quot%3B%20your%203D%20works%20from%20Nintendo%20Miis%2C%20Second%20Life%20and%20Sketch%20Up%2C%20here%26apos%3Bs%20one%20that%20was%20printed%20up%20from%20a%20celebrity%20Mii%20contest%20-%20%5Bvia%5D%20Link....&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2007/04/nintendo_wii_characters_p.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2007/04/nintendo_wii_characters_p.html?CMP=OTC-0D6B48984890</guid>
<category>News from the Future</category>
<pubDate>Tue, 17 Apr 2007 07:00:36 -0800</pubDate>

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<item>
<title>News from the future: Our next teachers, avatars?</title>
<itunes:summary> Spotted on /. and Tim&apos;s News from the Future list, Roland writes - Researchers from Illinois and Florida are developing a networking system which will create virtual representations of real people to improve our knowledge. They will use artificial...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/uic_researchers_avatars.jpg" height="360" width="360" border="0" hspace="4" vspace="4" alt="Uic Researchers Avatars" /><br />
<a href="http://slashdot.org/article.pl?sid=07/04/04/2228209">Spotted on /.</a> and Tim's <a href="http://www.makezine.com/nff/newsletter/">News from the Future</a> list, Roland writes -</p>

<blockquote>Researchers from Illinois and Florida are developing a networking system which will create virtual representations of real people to improve our knowledge. They will use artificial intelligence and natural language processing software to enable us to interact with these avatars. The goal of the project, sponsored by the National Science Foundation (NSF), is to give us the possibility to interact with these virtual representations as if they were the actual person, complete with the ability to understand and answer questions. We should see the results at the beginning of 2008 -- if the researchers succeed.</blockquote>

<p><strong>More:</strong><br />
<ul><li>Our next teachers: avatar experts - <a href="http://www.primidi.com/2007/04/04.html#a1798">Link.</a></li><li>Virtual reality for virtual eternity - <a href="http://tigger.uic.edu/htbin/cgiwrap/bin/newsbureau/cgi-bin/index.cgi?from=Releases&amp;to=Release&amp;id=1757">Link.</a></li></ul></p>

<p>Sign up for the News from the Future newsletter here - <a href="http://www.makezine.com/nff/newsletter/">Link.</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2007/04/news_from_the_future_our.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/04/news_from_the_future_our.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/04/news_from_the_future_our.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/news_from_the_future/?CMP=OTC-0D6B48984890" /&gt;Read more articles in News from the Future&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2007%2F04%2Fnews_from_the_future_our.html&amp;title=News%20from%20the%20future%3A%20Our%20next%20teachers%2C%20avatars%3F&amp;bodytext=%20Spotted%20on%20%2F.%20and%20Tim%26apos%3Bs%20News%20from%20the%20Future%20list%2C%20Roland%20writes%20-%20Researchers%20from%20Illinois%20and%20Florida%20are%20developing%20a%20networking%20system%20which%20will%20create%20virtual%20representations%20of%20real%20people%20to%20improve%20our%20knowledge.%20They%20will%20use%20artificial...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2007/04/news_from_the_future_our.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2007/04/news_from_the_future_our.html?CMP=OTC-0D6B48984890</guid>
<category>News from the Future</category>
<pubDate>Fri, 13 Apr 2007 01:00:47 -0800</pubDate>

</item>

<item>
<title>Twitter for Make/Craft/Hacks</title>
<itunes:summary> Some people are obsessed with twitter these days. We&apos;re not endorsing it, but if you&apos;re a twitterer and you want to stay up to date with the makezine blog, the craftzine blog, and the hackszine blog, then you can...</itunes:summary>
<description>
<![CDATA[<p>
<img src="http://blog.makezine.com/twittermake-2.jpg" height="161" width="500" border="1" hspace="4" vspace="4" alt="Twittermake-2" />
</p><p>
Some people are obsessed with twitter these days.  We're not endorsing it, but if you're a twitterer and you want to stay up to date with the makezine blog, the craftzine blog, and the hackszine blog, then you can follow them on twitter and get updates about posts while mobile or on im.  Whenever a new post goes up, it'll get twittered with the title of the article and the url of the post.
</p><p>
Unless you have unlimited text messages, you'll want to set it up with im or the internet.  Twitter can generate a lot of text messages if you set up that option in the settings.
</p><p>
Big thanks to <a href="http://kosso.wordpress.com">Kosso</a>, rss wizard, who helped put this together.
</p><p>
Makezine on Twitter - <a href="http://twitter.com/make">Link</a>
<br />Craftzine on Twitter - <a href="http://twitter.com/craft">Link</a>
<br />Hackszine on Twitter - <a href="http://twitter.com/hacks">Link</a>
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2007/03/twitter_for_makecrafthack.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/03/twitter_for_makecrafthack.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/03/twitter_for_makecrafthack.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/events/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Events&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2007%2F03%2Ftwitter_for_makecrafthack.html&amp;title=Twitter%20for%20Make%2FCraft%2FHacks&amp;bodytext=%20Some%20people%20are%20obsessed%20with%20twitter%20these%20days.%20We%26apos%3Bre%20not%20endorsing%20it%2C%20but%20if%20you%26apos%3Bre%20a%20twitterer%20and%20you%20want%20to%20stay%20up%20to%20date%20with%20the%20makezine%20blog%2C%20the%20craftzine%20blog%2C%20and%20the%20hackszine%20blog%2C%20then%20you%20can...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2007/03/twitter_for_makecrafthack.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2007/03/twitter_for_makecrafthack.html?CMP=OTC-0D6B48984890</guid>
<category>Events</category>
<pubDate>Mon, 19 Mar 2007 20:56:07 -0800</pubDate>

</item>

<item>
<title>Real-world control panel for the virtual world</title>
<itunes:summary> William and Andy write in with a physical controller for the virtual world - &quot;Andy and I cobbled together a hardware control panel and wired it to its counterpart in Second Life. We like to think of it as...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/cimg1272.jpg" height="375" width="500" border="0" hspace="4" vspace="4" alt="Cimg1272" /><br />
William and Andy write in with a physical controller for the virtual world -</p>

<p><em>"Andy and I cobbled together a hardware control panel and wired it to its counterpart in Second Life.  We like to think of it as somewhat "entangled."<br />
The physical panel is built on top of an Arduino development board, and connects to Second Life through a series of scripts.  As a practical matter, we're hoping more refined approaches can make life easier for machinima and multimedia events in Second Life."</em> - <a href="http://wwward.typepad.com/blog/2007/01/realworld_contr.html">Link.</a></p>

<p><strong>Related:</strong><br />
<ul><li>Arduino + virtual worlds - <a href="http://blog.makezine.com/archive/2007/01/arduino_virtual.html">Link.</a></li></ul></p>]]>
&lt;a href="http://blog.makezine.com/archive/2007/01/realworld_control_panel_f.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/01/realworld_control_panel_f.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/01/realworld_control_panel_f.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/diy_projects/?CMP=OTC-0D6B48984890" /&gt;Read more articles in DIY Projects&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2007%2F01%2Frealworld_control_panel_f.html&amp;title=Real-world%20control%20panel%20for%20the%20virtual%20world&amp;bodytext=%20William%20and%20Andy%20write%20in%20with%20a%20physical%20controller%20for%20the%20virtual%20world%20-%20%26quot%3BAndy%20and%20I%20cobbled%20together%20a%20hardware%20control%20panel%20and%20wired%20it%20to%20its%20counterpart%20in%20Second%20Life.%20We%20like%20to%20think%20of%20it%20as...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2007/01/realworld_control_panel_f.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2007/01/realworld_control_panel_f.html?CMP=OTC-0D6B48984890</guid>
<category>DIY Projects</category>
<pubDate>Wed, 24 Jan 2007 02:23:24 -0800</pubDate>

</item>

<item>
<title>Arduino + virtual worlds</title>
<itunes:summary> Matt writes - &quot;Over the last couple of weeks I&apos;ve enjoyed playing with the Arduino hardware prototyping board. This week&apos;s open-sourcing of the Second Life client came at exactly the right time for a new experiment. Here&apos;s a video...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/img413_1577.jpg" height="373" width="500" border="0" hspace="4" vspace="4" alt="Img413 1577" /><br />
Matt writes -</p>

<p><em>"Over the last couple of weeks I've enjoyed playing with the Arduino hardware prototyping board. This week's open-sourcing of the Second Life client came at exactly the right time for a new experiment.</p>

<p>Here's a video demonstration (people reading the feed, start your web browsers). On the left you'll see an Arduino reading analogue values from a potentiometer and feeding the results in via the USB-serial interface to my Mac. On the right, you'll see a modified version of Second Life that is feeding those values in via my avatar's chat channel. An object in the Second Life world is reacting, with perhaps a half-second lag."</em> - <a href="http://www.hackdiary.com/archives/000101.html">Link.</a></p>

<p><strong>Related:</strong><br />
<ul><li>Arduino-serial: C code to talk to Arduino - <a href="http://todbot.com/blog/2006/12/06/arduino-serial-c-code-to-talk-to-arduino/">Link.</a></li><li>Arduino projects @ MAKE - <a href="http://www.google.com/custom?num=100&amp;hl=en&amp;lr=&amp;safe=off&amp;cof=AH%3Aleft%3BS%3Ahttp%3A%2F%2Fwww.makezine.com%2F%3BL%3Ahttp%3A%2F%2Fwww.makezine.com%2Fimages%2Flogos%2Fmake.gif%3BLH%3A66%3BLW%3A165%3B&amp;domains=makezine.com&amp;q=arduino&amp;btnG=Search&amp;sitesearch=makezine.com">Link.</a></li><li>Virtual world archives - <a href="http://blog.makezine.com/archive/virtual_worlds/">Link.</a></li></ul></p>]]>
&lt;a href="http://blog.makezine.com/archive/2007/01/arduino_virtual_worlds.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/01/arduino_virtual_worlds.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2007/01/arduino_virtual_worlds.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/diy_projects/?CMP=OTC-0D6B48984890" /&gt;Read more articles in DIY Projects&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2007%2F01%2Farduino_virtual_worlds.html&amp;title=Arduino%20%2B%20virtual%20worlds&amp;bodytext=%20Matt%20writes%20-%20%26quot%3BOver%20the%20last%20couple%20of%20weeks%20I%26apos%3Bve%20enjoyed%20playing%20with%20the%20Arduino%20hardware%20prototyping%20board.%20This%20week%26apos%3Bs%20open-sourcing%20of%20the%20Second%20Life%20client%20came%20at%20exactly%20the%20right%20time%20for%20a%20new%20experiment.%20Here%26apos%3Bs%20a%20video...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2007/01/arduino_virtual_worlds.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2007/01/arduino_virtual_worlds.html?CMP=OTC-0D6B48984890</guid>
<category>DIY Projects</category>
<pubDate>Mon, 15 Jan 2007 00:25:23 -0800</pubDate>

</item>

<item>
<title>DIY VR Bike simulator</title>
<itunes:summary> I Make projects has an awesome DIY VR Bike simulator. Some PVC, a hacked PS2 controller, the Rockstar game &quot;BULLY&quot; on a projector, and a few parts from the workbench results in a crude but effective &quot;virtual bike &quot;Using...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/pvcbikesim.jpg" height="374" width="500" border="0" hspace="4" vspace="4" alt="Pvcbikesim" /><br />
<a href="http://imakeprojects.com/">I Make projects</a> has an awesome DIY VR Bike simulator. Some PVC, a hacked PS2 controller, the Rockstar game "BULLY" on a projector, and a few parts from the workbench results in a crude but effective "virtual bike</p>

<p><em>"Using an exercise bike equipped with a few modifications, you can effectively simulate riding your exercise bike in and around the town of Bullworth in the Playstation2 game "BULLY" by Rockstar.</p>

<p>You pedal and steer on the exercise bike, and these actions are mirrored in the game, allowing you to virtually ride your bike in and around the town and surrounding areas in the game, complete with cars and pedestrians sharing the roads and sidewalks with you. The faster you pedal on the exercise bike, the faster you go in the game. This whole method should in theory also work with GTA:San Andreas which also has a similar bike mechanic (but a much larger and more visually varied game world than BULLY has).</p>

<p>This is essentially a custom controller interface to an excercise bike, but in addition to the controls it's also the positioning of the bike in front of a big screen like a projector (my projector is from Lumenlab) and the choice of a game with a good matching "bike" presentation that really makes this whole greater than the sum of its parts."</em> Thanks Don! - <a href="http://imakeprojects.com/projects/vr-bike/">Link.</a></p>

<p><strong>Related:</strong><br />
<ul><li>VR projects @ MAKE - <a href="http://blog.makezine.com/archive/virtual_worlds/">Link.</a></li><li>Bike projects @ MAKE - <a href="http://blog.makezine.com/archive/bicycles/">Link.</a></li><li>Playstation hacks and mods - <a href="http://www.google.com/custom?hl=en&amp;lr=&amp;ie=ISO-8859-1&amp;oe=ISO-8859-1&amp;client=pub-1711976718738240&amp;channel=8892213924&amp;cof=FORID%3A1%3BL%3Ahttp%3A%2F%2Fwww.makezine.com%2Fimages%2Flogos%2Fmake.gif%3BLH%3A50%3BLW%3A125%3BLBGC%3AFFFFFF%3BGL%3A1%3BLC%3A%230000ff%3BVLC%3A%23663399%3BGFNT%3A%230000ff%3BGIMP%3A%230000ff%3BS%3Ahttp%3A%2F%2Fwww.makezine.com%2F%3B&amp;domains=www.makezine.com%3Bwww.craftzine.com&amp;sig=pKjZzpenr7cuklTR&amp;flav=0000&amp;q=playstation&amp;btnG=Search&amp;sitesearch=www.makezine.com">Link.</a></li></ul></p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/12/diy_vr_bike_simulator.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/12/diy_vr_bike_simulator.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/12/diy_vr_bike_simulator.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/bicycles/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Bicycles&lt;/a&gt; | 








&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F12%2Fdiy_vr_bike_simulator.html&amp;title=DIY%20VR%20Bike%20simulator&amp;bodytext=%20I%20Make%20projects%20has%20an%20awesome%20DIY%20VR%20Bike%20simulator.%20Some%20PVC%2C%20a%20hacked%20PS2%20controller%2C%20the%20Rockstar%20game%20%26quot%3BBULLY%26quot%3B%20on%20a%20projector%2C%20and%20a%20few%20parts%20from%20the%20workbench%20results%20in%20a%20crude%20but%20effective%20%26quot%3Bvirtual%20bike%20%26quot%3BUsing...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/12/diy_vr_bike_simulator.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/12/diy_vr_bike_simulator.html?CMP=OTC-0D6B48984890</guid>
<category>Bicycles</category>
<pubDate>Sun, 03 Dec 2006 14:07:57 -0800</pubDate>

</item>

<item>
<title>Photos from the virtual world exhibit</title>
<itunes:summary> Lots of chatter about virtual worlds lately and what / if they&apos;re good for, how they make money and what people are doing in them. My 3 interests in this space, at least for now... - Using virtual worlds...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/307734295_9277a7e4cd.jpg" height="375" width="500" border="0" hspace="4" vspace="4" alt="307734295 9277A7E4Cd" /><br />
Lots of chatter about virtual worlds lately and what / if they're good for, how they make money and what people are doing in them. My 3 interests in this space, at least for now... -</p>

<ul><li>Using virtual worlds to make 3D objects and then take the information out for a 3D printer - <a href="http://www.google.com/custom?num=100&amp;hl=en&amp;oe=ISO-8859-1&amp;safe=off&amp;client=pub-1711976718738240&amp;channel=8892213924&amp;cof=FORID:1%3BL:http://www.makezine.com/images/logos/make.gif%3BLH:50%3BLW:125%3BLBGC:FFFFFF%3BGL:1%3BLC:%230000ff%3BVLC:%23663399%3BGFNT:%230000ff%3BGIMP:%230000ff%3BS:http://www.makezine.com/%3B&amp;domains=www.makezine.com%3Bwww.craftzine.com&amp;sitesearch=www.makezine.com&amp;sig=pKjZzpenr7cuklTR&amp;flav=0000&amp;sa=X&amp;oi=spell&amp;resnum=0&amp;ct=result&amp;cd=1&amp;q=ogle&amp;spell=1">Link.</a></li><li>Using physical low cost hardware to cheaply run around in virtual worlds for sci/edu/entertainment and two-way device control - <a href="http://blog.makezine.com/archive/2006/02/virtual_world_real_world_diy_v.html">Link.</a></li><li>Collaborative spaces for artwork, conferences, movie viewing - <a href="http://www.google.com/custom?num=100&amp;hl=en&amp;lr=&amp;ie=ISO-8859-1&amp;oe=ISO-8859-1&amp;safe=off&amp;client=pub-1711976718738240&amp;channel=8892213924&amp;cof=FORID%3A1%3BL%3Ahttp%3A%2F%2Fwww.makezine.com%2Fimages%2Flogos%2Fmake.gif%3BLH%3A50%3BLW%3A125%3BLBGC%3AFFFFFF%3BGL%3A1%3BLC%3A%230000ff%3BVLC%3A%23663399%3BGFNT%3A%230000ff%3BGIMP%3A%230000ff%3BS%3Ahttp%3A%2F%2Fwww.makezine.com%2F%3B&amp;domains=www.makezine.com%3Bwww.craftzine.com&amp;sig=pKjZzpenr7cuklTR&amp;flav=0000&amp;q=virtual+world+art&amp;btnG=Search&amp;sitesearch=www.makezine.com">Link.</a></li></ul><a href="http://www.jenbekman.com/">jen bekman</a> is hosting an artists talk this Wednesday evening, November 29th, from 6pm -8pm. (Refreshing beverages from 6-8pm, and the artists talk will start @ about 7pm.)

<p>Moderator <a href="http://lifeofmo.blogspot.com/">Marisa Olson</a> of <a href="%20http://rhizome.org/member.rhiz?user_id=1001931">"&gt;Rhizome</a> will lead a casual conversation with <a href="http://www.jenbekman.com/deavin">James Deavin</a> and <a href="%20http://0100101110101101.org/">Eva + Franco Mattes</a> about their respective projects documenting the virtual world of <a href="http://www.secondlife.com%20">Second Life</a>.</p>

<p>Deavin's <em>Photographs from the New World</em>, mostly landscapes and interior shots, is on view at jen bekman through Saturday December 9th and in Second Life at <a href="http://slurl.com/secondlife/Hooper/109/32/47/">jbSL</a>, the gallery's virtual location, through the end of December.</p>

<p>The Matteses' portrait series, <em>13 Most Beautiful Avatars</em>, is showing now at <a href="http://slurl.com/secondlife/dowden/42/59/52/?title=Ars%20Virtua" title="Ars Virtua">Ars Virtua Gallery</a> in conjunction with the <a href="http://rhizome.org/events/timeshares/">Time Shares</a> series co-presented by Rhizome and the New Museum of Contemporary Art, and will be in a "real world" show opening on 11/30 at the <a href="%20http://www.italianacademy.columbia.edu/news/exhibitions.htm">Italian Academy</a>, at Columbia.</p>

<p>Space is limited, so please RSVP if you'd like to attend: rsvp AT jenbekman DOT com. <a href="http://www.personism.com/2006/11/27/artists-talk-the-jb-this-wednesday-1129-evening-6pm-8pm/">More info here.</a></p>

<p><a href="http://www.jenbekman.com/">jen bekman</a><br />
6 Spring St<br />
(between Elizabeth + Bowery)<br />
NYC 10012</p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/11/photos_from_the_virtual_w.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/11/photos_from_the_virtual_w.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/11/photos_from_the_virtual_w.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/virtual_worlds/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Virtual Worlds&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F11%2Fphotos_from_the_virtual_w.html&amp;title=Photos%20from%20the%20virtual%20world%20exhibit&amp;bodytext=%20Lots%20of%20chatter%20about%20virtual%20worlds%20lately%20and%20what%20%2F%20if%20they%26apos%3Bre%20good%20for%2C%20how%20they%20make%20money%20and%20what%20people%20are%20doing%20in%20them.%20My%203%20interests%20in%20this%20space%2C%20at%20least%20for%20now...%20-%20Using%20virtual%20worlds...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/11/photos_from_the_virtual_w.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/11/photos_from_the_virtual_w.html?CMP=OTC-0D6B48984890</guid>
<category>Virtual Worlds</category>
<pubDate>Mon, 27 Nov 2006 06:10:54 -0800</pubDate>

</item>

<item>
<title>HOW TO - Build your own 3D scanner</title>
<itunes:summary> Volunteerlabrat has a clever DIY 3D scanner you can make using a web camera and fairly simple rotating table (the 3D scanner script written in matlab to take the pictures on the site too)... [via] - Link. Related: Homemade...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/scanner2.jpg" height="313" width="418" border="0" hspace="4" vspace="4" alt="Scanner2" /><span style="font-size:12pt;"><br />
</span><br />
<img src="http://blog.makezine.com/scanner1.jpg" height="313" width="418" border="0" hspace="4" vspace="4" alt="Scanner1" /><br />
Volunteerlabrat has a clever DIY 3D scanner you can make using a web camera and fairly simple rotating table (the 3D scanner script written in matlab to take the pictures on the site too)... [<a href="http://hackedgadgets.com/2006/10/09/diy-3d-scanner/">via</a>] - <a href="http://www.volunteerlabrat.com/scanner.html">Link.</a></p>

<p><strong>Related:</strong><br />
<ul><li>Homemade 3D Scanner - <a href="http://blog.makezine.com/archive/2005/05/homemade_3d_sca.html">Link.</a></li><li>Project Splinescan - Cheap 3D scanning - <a href="http://blog.makezine.com/archive/2005/06/project_splines.html">Link.</a></li></ul></p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/10/how_to_build_your_own_3d.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/10/how_to_build_your_own_3d.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/10/how_to_build_your_own_3d.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/diy_projects/?CMP=OTC-0D6B48984890" /&gt;Read more articles in DIY Projects&lt;/a&gt; | 






&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F10%2Fhow_to_build_your_own_3d.html&amp;title=HOW%20TO%20-%20Build%20your%20own%203D%20scanner&amp;bodytext=%20Volunteerlabrat%20has%20a%20clever%20DIY%203D%20scanner%20you%20can%20make%20using%20a%20web%20camera%20and%20fairly%20simple%20rotating%20table%20%28the%203D%20scanner%20script%20written%20in%20matlab%20to%20take%20the%20pictures%20on%20the%20site%20too%29...%20%5Bvia%5D%20-%20Link.%20Related%3A%20Homemade...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/10/how_to_build_your_own_3d.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/10/how_to_build_your_own_3d.html?CMP=OTC-0D6B48984890</guid>
<category>DIY Projects</category>
<pubDate>Tue, 10 Oct 2006 01:32:47 -0800</pubDate>

</item>

<item>
<title>Google Sketchup -&gt; Second Life export</title>
<itunes:summary> A MAKE reader sent in what looks like the first Google SketchUp to Second Life exporter It&apos;s basic, but it seems to work... - Link &#38; more (3pointD). Related: Google Sketchup projects - Link.Virtual world archives - Link....</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/sketchupSL_complex.jpg" height="183" width="500" border="0" hspace="4" vspace="4" alt="Sketchupsl Complex" /><span style="font-size:12pt;"><br />
</span><br />
<img src="http://blog.makezine.com/sketchupSL_simple.jpg" height="178" width="500" border="0" hspace="4" vspace="4" alt="Sketchupsl Simple" /><br />
A MAKE reader sent in what looks like the first Google SketchUp to Second Life exporter It's basic, but it seems to work... - <a href="http://eightbar.co.uk/2006/09/29/google-sketchup-second-life-export/">Link</a> &#38; more (<a href="http://www.3pointd.com/20060929/simple-sketchup-to-second-life-exporter/">3pointD</a>).</p>

<p><strong>Related:</strong><br />
<ul><li>Google Sketchup projects - <a href="http://www.google.com/custom?domains=makezine.com&amp;sitesearch=makezine.com&amp;q=sketchup&amp;sa.x=0&amp;sa.y=0&amp;cof=GALT%3A%23008000%3BGL%3A1%3BDIV%3A%23336699%3BVLC%3A663399%3BAH%3Acenter%3BBGC%3AFFFFFF%3BLBGC%3A336699%3BALC%3A0000FF%3BLC%3A0000FF%3BT%3A000000%3BGFNT%3A0000FF%3BGIMP%3A0000FF%3BFORID%3A1%3B&amp;client=pub-1711976718738240&amp;forid=1&amp;ie=ISO-8859-1&amp;oe=ISO-8859-1&amp;hl=en">Link.</a></li><li>Virtual world archives - <a href="http://blog.makezine.com/archive/virtual_worlds/">Link.</a></li></ul></p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/09/google_sketchup_second_li.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/09/google_sketchup_second_li.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/09/google_sketchup_second_li.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/virtual_worlds/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Virtual Worlds&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F09%2Fgoogle_sketchup_second_li.html&amp;title=Google%20Sketchup%20-%26gt%3B%20Second%20Life%20export&amp;bodytext=%20A%20MAKE%20reader%20sent%20in%20what%20looks%20like%20the%20first%20Google%20SketchUp%20to%20Second%20Life%20exporter%20It%26apos%3Bs%20basic%2C%20but%20it%20seems%20to%20work...%20-%20Link%20%26%2338%3B%20more%20%283pointD%29.%20Related%3A%20Google%20Sketchup%20projects%20-%20Link.Virtual%20world%20archives%20-%20Link....&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/09/google_sketchup_second_li.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/09/google_sketchup_second_li.html?CMP=OTC-0D6B48984890</guid>
<category>Virtual Worlds</category>
<pubDate>Fri, 29 Sep 2006 03:44:58 -0800</pubDate>

</item>

<item>
<title>Take a &quot;real&quot; walk in the virtual world...</title>
<itunes:summary> This Maker Moriash Moreau hooked up a treadmill so he can walk around in the virtual world of Second Life... - &quot;I started my walk at the beginning of the road on the east edge of Abitibi, and followed...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/treadmill-monitor.jpg" height="664" width="498" border="0" hspace="4" vspace="4" alt="Treadmill-Monitor" /><br />
This Maker Moriash Moreau hooked up a treadmill so he can walk around in the virtual world of Second Life... - <em>"I started my walk at the beginning of the road on the east edge of Abitibi, and followed it roughly westward (give or take some meandering) to Whiskey, a trip of approximately 6.3 kilometers. According to the Debug menu velocity HUD, I was moving at about 3.5 m/s (7.8 MPH). (This is a little faster than the normal walking speed of 3.0 m/s. Apparently tapping the forward key squeezes more speed out of a walk than holding it down. I have no good explanation for that. Perhaps the rig is signaling faster than the keyboard repeat rate?) As you can see, there's a bit of a disparity between SL walking speed and my walking speed. According to Wikipedia, average human walking speed is about 1.0 to 1.5 m/s (2.2 to 3.4 MPH). Avatars appear to walk two to three times faster than their RL human counterparts.</p>

<p>For reference, avatars run at a bit under 5 m/s (11.2 MPH) (and fly at about 15 m/s, or 33.6 MPH). World record setting sprinters have been clocked at 10.3 m/s (22.8 MPH), while accomplished long distance runners can manage a 4 minute mile (15 MPH, or 6.7 m/s). It seems like SL avatar running is a little more realistic, at least for normal human speeds."</em> Thanks <a href="http://3pointd.com/">Mark</a>! - <a href="http://moriash.blogspot.com/2006/08/more-scenic-walk.html">Link.</a></p>

<p><strong>Related:</strong><br />
<ul><li>Powered Shoes - Virtual reality input - <a href="http://blog.makezine.com/archive/2006/06/powered_shoes_virtual_reality.html">Link.</a></li><li>DIY Virtual world "controller" - <a href="http://blog.makezine.com/archive/2006/08/diy_virtual_world_controller.html">Link.</a></li><li>Photos and coverage from the mixed reality gathering... - <a href="http://blog.makezine.com/archive/2006/02/photos_and_coverage_from_the_m.html">Link.</a></li><li>Virtual world archives - <a href="http://blog.makezine.com/archive/virtual_worlds/">Link.</a></li></ul></p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/09/take_a_real_walk_in_the_v.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/09/take_a_real_walk_in_the_v.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/09/take_a_real_walk_in_the_v.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/virtual_worlds/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Virtual Worlds&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F09%2Ftake_a_real_walk_in_the_v.html&amp;title=Take%20a%20%26quot%3Breal%26quot%3B%20walk%20in%20the%20virtual%20world...&amp;bodytext=%20This%20Maker%20Moriash%20Moreau%20hooked%20up%20a%20treadmill%20so%20he%20can%20walk%20around%20in%20the%20virtual%20world%20of%20Second%20Life...%20-%20%26quot%3BI%20started%20my%20walk%20at%20the%20beginning%20of%20the%20road%20on%20the%20east%20edge%20of%20Abitibi%2C%20and%20followed...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/09/take_a_real_walk_in_the_v.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/09/take_a_real_walk_in_the_v.html?CMP=OTC-0D6B48984890</guid>
<category>Virtual Worlds</category>
<pubDate>Thu, 28 Sep 2006 09:29:39 -0800</pubDate>

</item>

<item>
<title>Avatar... in real life (3D printing)</title>
<itunes:summary> Our pal Mark at 3pointD is getting his virtual avatar from Second Life &quot;3D printed&quot;... - &quot;Walker was produced by the Fabjectory 3D printing service of Second Life resident Hal9k Andalso (aka Mike Buckbee). I&apos;m eager to see what...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/walkeravst.jpg" height="664" width="498" border="0" hspace="4" vspace="4" alt="Walkeravst" /><br />
Our pal Mark at 3pointD is getting his virtual avatar from Second Life "3D printed"... - <em>"Walker was produced by the Fabjectory 3D printing service of Second Life resident Hal9k Andalso (aka Mike Buckbee). I'm eager to see what Walker is like in real life, having occupied him virtually for almost two years now. (Is this a 3D model of Walker, or of me?) I love the idea of a 3D printing service for avatars, especially in full color; seems a sure thing to take off among SL residents, who are already obsessed with their in-world appearance."</em> - <a href="http://www.3pointd.com/20060925/walker-takes-shape/">Link.</a></p>

<p>World of Warcraft characters, Second Life avatars, Google Sketchup/Earth can all be "3D printed" and now there's a business that will do it...right on schedule.</p>

<p><strong>Related:</strong><br />
<ul><li>Fabjectory 3D printing service - <a href="http://www.fabjectory.com/">Link.</a></li><li>Fabjectory photos - <a href="http://www.flickr.com/photos/69775593@N00/sets/72157594258594275/">Link.</a></li></ul></p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/09/avatar_in_real_life_3d_pr.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/09/avatar_in_real_life_3d_pr.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/09/avatar_in_real_life_3d_pr.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/virtual_worlds/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Virtual Worlds&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F09%2Favatar_in_real_life_3d_pr.html&amp;title=Avatar...%20in%20real%20life%20%283D%20printing%29&amp;bodytext=%20Our%20pal%20Mark%20at%203pointD%20is%20getting%20his%20virtual%20avatar%20from%20Second%20Life%20%26quot%3B3D%20printed%26quot%3B...%20-%20%26quot%3BWalker%20was%20produced%20by%20the%20Fabjectory%203D%20printing%20service%20of%20Second%20Life%20resident%20Hal9k%20Andalso%20%28aka%20Mike%20Buckbee%29.%20I%26apos%3Bm%20eager%20to%20see%20what...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/09/avatar_in_real_life_3d_pr.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/09/avatar_in_real_life_3d_pr.html?CMP=OTC-0D6B48984890</guid>
<category>Virtual Worlds</category>
<pubDate>Tue, 26 Sep 2006 06:39:36 -0800</pubDate>

</item>

<item>
<title>FREE Poser 5 (English) full version Mac/PC</title>
<itunes:summary> Looks like Content Paradaise is giving away Poser 5 ($79) if you register with them (also free) by September 8th, if you&apos;re thinking of dabbling with 3D figures, animations and art, might be worth checking out while the price...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/img413_1089.jpg" height="296" width="399" border="0" hspace="4" vspace="4" alt="Img413 1089" /><br />
Looks like Content Paradaise is giving away Poser 5 ($79) if you register with them (also free) by September 8th, if you're thinking of dabbling with 3D figures, animations and art, might be worth checking out while the price is right - <em>"Poser 5 is the award-winning 3D character design tool for artists, illustrators and animators. Easily create 3D figures from ready-to-use human and animal models. For realism map facial photos, grow and style dynamic hair, or add dynamic cloth that flows. Quickly output movies and images for use in any project. Poser 5 is easy to master and affordable, yet rich in professional features."</em> [<a href="http://www.redferret.net/?p=7453">via</a>] - <a href="http://www.contentparadise.com/us/user/free_poser_5_english_full_version_product_21989">Link.</a></p>

<p><strong>Related:</strong><br />
<ul><li>Avimator - Make your own animations for the virtual world! - <a href="http://blog.makezine.com/archive/2006/02/avimator_make_your_own_animati.html">Link.</a></li><li>Developers Corner: Import custom Poser animations to Second Life - <a href="http://secondlife.com/newsletter/2005_05_05_archive.php">Link.</a></li><li>How to make animations with Poser - <a href="http://www.ulrikasheim.org/animation/">Link.</a></li></ul></p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/09/free_poser_5_english_full.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/09/free_poser_5_english_full.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/09/free_poser_5_english_full.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/toolbox/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Toolbox&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F09%2Ffree_poser_5_english_full.html&amp;title=FREE%20Poser%205%20%28English%29%20full%20version%20Mac%2FPC&amp;bodytext=%20Looks%20like%20Content%20Paradaise%20is%20giving%20away%20Poser%205%20%28%2479%29%20if%20you%20register%20with%20them%20%28also%20free%29%20by%20September%208th%2C%20if%20you%26apos%3Bre%20thinking%20of%20dabbling%20with%203D%20figures%2C%20animations%20and%20art%2C%20might%20be%20worth%20checking%20out%20while%20the%20price...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/09/free_poser_5_english_full.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/09/free_poser_5_english_full.html?CMP=OTC-0D6B48984890</guid>
<category>Toolbox</category>
<pubDate>Wed, 06 Sep 2006 08:04:44 -0800</pubDate>

</item>

<item>
<title>DIY Virtual world &quot;controller&quot;</title>
<itunes:summary> Moriash Moreau made a DIY Second Life &quot;controller&quot; for getting around in the virtual world - &quot;Just finished a little weekend project I&apos;ve been kicking around for a while now. I&apos;ve taken a USB numeric keypad, ripped out its...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/wires.jpg" height="375" width="500" border="0" hspace="4" vspace="4" alt="Wires" /><br />
Moriash Moreau made a DIY Second Life "controller" for getting around in the virtual world - <em>"Just finished a little weekend project I've been kicking around for a while now. I've taken a USB numeric keypad, ripped out its innards, and wired a set of contacts to the six main SL-related movement keys (forward, back, left, right, page up, page down- I seldom use the strafe keys). Basically, at this point, it's just a bare interface board for future use. But now I have a handy way to easily wire all sorts of things into SL movement."</em> Thanks <a href="http://3pointd.com">Mark!</a> - <a href="http://moriash.blogspot.com/2006/08/wired.html">Link.</a></p>

<p><strong>Related:</strong><br />
<ul><li>Virtual world projects - <a href="http://blog.makezine.com/archive/virtual_worlds/">Link.</a></li><li>Second Life archives - <a href="http://www.google.com/custom?domains=makezine.com&amp;sitesearch=makezine.com&amp;q=second+life&amp;sa.x=0&amp;sa.y=0&amp;cof=GALT%3A%23008000%3BGL%3A1%3BDIV%3A%23336699%3BVLC%3A663399%3BAH%3Acenter%3BBGC%3AFFFFFF%3BLBGC%3A336699%3BALC%3A0000FF%3BLC%3A0000FF%3BT%3A000000%3BGFNT%3A0000FF%3BGIMP%3A0000FF%3BFORID%3A1%3B&amp;client=pub-1711976718738240&amp;forid=1&amp;ie=ISO-8859-1&amp;oe=ISO-8859-1&amp;hl=en">Link.</a></li></ul></p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/08/diy_virtual_world_control.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/08/diy_virtual_world_control.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/08/diy_virtual_world_control.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/virtual_worlds/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Virtual Worlds&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F08%2Fdiy_virtual_world_control.html&amp;title=DIY%20Virtual%20world%20%26quot%3Bcontroller%26quot%3B&amp;bodytext=%20Moriash%20Moreau%20made%20a%20DIY%20Second%20Life%20%26quot%3Bcontroller%26quot%3B%20for%20getting%20around%20in%20the%20virtual%20world%20-%20%26quot%3BJust%20finished%20a%20little%20weekend%20project%20I%26apos%3Bve%20been%20kicking%20around%20for%20a%20while%20now.%20I%26apos%3Bve%20taken%20a%20USB%20numeric%20keypad%2C%20ripped%20out%20its..&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/08/diy_virtual_world_control.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/08/diy_virtual_world_control.html?CMP=OTC-0D6B48984890</guid>
<category>Virtual Worlds</category>
<pubDate>Mon, 14 Aug 2006 02:25:30 -0800</pubDate>

</item>

<item>
<title>Color 3D Prints - &quot;Print&quot; World of Warcraft characters</title>
<itunes:summary> Here we go - 3D printing, in color, of World of Warcraft characters - &quot;With the help of some friends at CADD Edge we were able to get a color 3D print of our favorite World of Warcraft gnome....</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/gnome-color.jpg" height="566" width="400" border="1" hspace="4" vspace="4" alt="Gnome-Color" /><br />
Here we go - 3D printing, in color, of World of Warcraft characters - <em>"With the help of some friends at CADD Edge we were able to get a color 3D print of our favorite World of Warcraft gnome. All we had to do was export our cleaned up and textured models as VRML files, which they fed right into their ZCorp printer."</em> - <a href="http://ogle.eyebeamresearch.org/node/48">Link.</a></p>

<p><strong>More:</strong><br />
<ul><li>Anvil Prototypes now offers this as service - <a href="http://anvilprototype.com/digitalsculpture.asp">Link.</a></li><li>Ogle (use to extract the 3D models) - <a href="http://www.google.com/custom?domains=makezine.com&amp;sitesearch=makezine.com&amp;q=ogle&amp;sa.x=0&amp;sa.y=0&amp;cof=GALT%3A%23008000%3BGL%3A1%3BDIV%3A%23336699%3BVLC%3A663399%3BAH%3Acenter%3BBGC%3AFFFFFF%3BLBGC%3A336699%3BALC%3A0000FF%3BLC%3A0000FF%3BT%3A000000%3BGFNT%3A0000FF%3BGIMP%3A0000FF%3BFORID%3A1%3B&amp;client=pub-1711976718738240&amp;forid=1&amp;ie=ISO-8859-1&amp;oe=ISO-8859-1&amp;hl=en">Link.</a></li></ul></p>

<p>Expect to see a booth at the mall that will do this in the next year or so...</p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/08/color_3d_prints_print_wor.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/08/color_3d_prints_print_wor.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/08/color_3d_prints_print_wor.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/news_from_the_future/?CMP=OTC-0D6B48984890" /&gt;Read more articles in News from the Future&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F08%2Fcolor_3d_prints_print_wor.html&amp;title=Color%203D%20Prints%20-%20%26quot%3BPrint%26quot%3B%20World%20of%20Warcraft&amp;bodytext=%20Here%20we%20go%20-%203D%20printing%2C%20in%20color%2C%20of%20World%20of%20Warcraft%20characters%20-%20%26quot%3BWith%20the%20help%20of%20some%20friends%20at%20CADD%20Edge%20we%20were%20able%20to%20get%20a%20color%203D%20print%20of%20our%20favorite%20World%20of%20Warcraft%20gnome....&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/08/color_3d_prints_print_wor.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/08/color_3d_prints_print_wor.html?CMP=OTC-0D6B48984890</guid>
<category>News from the Future</category>
<pubDate>Fri, 11 Aug 2006 13:56:14 -0800</pubDate>

</item>

<item>
<title>HALF LIFE 2 Rube Goldberg Contraptions</title>
<itunes:summary> While browsing the Google Video wonderland, I stumbled on these virtual Rube Goldberg contraptions. Despite the carnage, they are fun to watch! HL2 Rube Link and HL2 Rube Reloaded Link....</itunes:summary>
<description>
<![CDATA[<p>
<img src="http://blog.makezine.com/hl2rube.jpg" height="306" width="492" border="1" hspace="4" vspace="4" alt="Hl2Rube" />
</p><p>
While browsing the Google Video wonderland, I stumbled on these virtual Rube Goldberg contraptions.  Despite the carnage, they are fun to watch! <a href="http://video.google.com/videoplay?docid=-7136976178243613174">HL2 Rube Link</a> and <a href="http://video.google.com/videoplay?docid=8926325136071596338">HL2 Rube Reloaded Link.</a>
</p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/07/half_life_2_rube_goldberg.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/07/half_life_2_rube_goldberg.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/07/half_life_2_rube_goldberg.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/make_video/?CMP=OTC-0D6B48984890" /&gt;Read more articles in MAKE Video&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F07%2Fhalf_life_2_rube_goldberg.html&amp;title=HALF%20LIFE%202%20Rube%20Goldberg%20Contraptions&amp;bodytext=%20While%20browsing%20the%20Google%20Video%20wonderland%2C%20I%20stumbled%20on%20these%20virtual%20Rube%20Goldberg%20contraptions.%20Despite%20the%20carnage%2C%20they%20are%20fun%20to%20watch%21%20HL2%20Rube%20Link%20and%20HL2%20Rube%20Reloaded%20Link....&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/07/half_life_2_rube_goldberg.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/07/half_life_2_rube_goldberg.html?CMP=OTC-0D6B48984890</guid>
<category>MAKE Video</category>
<pubDate>Mon, 24 Jul 2006 13:00:17 -0800</pubDate>

</item>

<item>
<title>Powered Shoes - Virtual reality input</title>
<itunes:summary> These shoes will likely be the way people run around (literally) in World of Warcraft, Second Life and all sorts of virtual worlds - [via] - Link....</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/img413_852.jpg" height="757" width="498" border="0" hspace="4" vspace="4" alt="Img413 852" /><br />
These shoes will likely be the way people run around (literally) in World of Warcraft, Second Life and all sorts of virtual worlds - [<a href="http://robots.net/article/1965.html">via</a>] - <a href="http://intron.kz.tsukuba.ac.jp/poweredshoes/poweredshoes.html">Link.</a></p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/06/powered_shoes_virtual_rea.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/06/powered_shoes_virtual_rea.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/06/powered_shoes_virtual_rea.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/virtual_worlds/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Virtual Worlds&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F06%2Fpowered_shoes_virtual_rea.html&amp;title=Powered%20Shoes%20-%20Virtual%20reality%20input&amp;bodytext=%20These%20shoes%20will%20likely%20be%20the%20way%20people%20run%20around%20%28literally%29%20in%20World%20of%20Warcraft%2C%20Second%20Life%20and%20all%20sorts%20of%20virtual%20worlds%20-%20%5Bvia%5D%20-%20Link....&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/06/powered_shoes_virtual_rea.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/06/powered_shoes_virtual_rea.html?CMP=OTC-0D6B48984890</guid>
<category>Virtual Worlds</category>
<pubDate>Wed, 28 Jun 2006 23:08:36 -0800</pubDate>

</item>

<item>
<title>Blogging from the virtual world</title>
<itunes:summary> 3pointD&apos;s Mark Wallace just posted to his site from the virtual world - &quot;Well, here we are. As I blogged earlier, you can now point Second Life&apos;s in-world Mozilla browser at virtually any Web page you like. So I&apos;m...</itunes:summary>
<description>
<![CDATA[<p><img src="http://blog.makezine.com/blogging.jpg" height="351" width="480" border="0" hspace="4" vspace="4" alt="Blogging" /><br />
3pointD's Mark Wallace just posted to his site from the virtual world - <em>"Well, here we are. As I blogged earlier, you can now point Second Life's in-world Mozilla browser at virtually any Web page you like. So I'm blogging this from within SL as an experiment. The browser is very kludgy, to be sure. Resize the window or click outside it and things seem to break down. Still, there's great promise here. Big fun coming."</em> - <a href="http://www.3pointd.com/20060607/blogged-from-within-sl/">Link.</a> So, expect a lot of interesting real/virtual world interactions to start happening (more)...</p>

<p>I'll dust off the <a href="http://blog.makezine.com/archive/2006/02/virtual_world_real_world_diy_v.html">DIY MAKE VR suit</a> and head in shortly.</p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/06/blogging_from_the_virtual.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/06/blogging_from_the_virtual.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/06/blogging_from_the_virtual.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/virtual_worlds/?CMP=OTC-0D6B48984890" /&gt;Read more articles in Virtual Worlds&lt;/a&gt; | 


&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F06%2Fblogging_from_the_virtual.html&amp;title=Blogging%20from%20the%20virtual%20world&amp;bodytext=%203pointD%26apos%3Bs%20Mark%20Wallace%20just%20posted%20to%20his%20site%20from%20the%20virtual%20world%20-%20%26quot%3BWell%2C%20here%20we%20are.%20As%20I%20blogged%20earlier%2C%20you%20can%20now%20point%20Second%20Life%26apos%3Bs%20in-world%20Mozilla%20browser%20at%20virtually%20any%20Web%20page%20you%20like.%20So%20I%26apos%3Bm...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/06/blogging_from_the_virtual.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/06/blogging_from_the_virtual.html?CMP=OTC-0D6B48984890</guid>
<category>Virtual Worlds</category>
<pubDate>Wed, 07 Jun 2006 11:22:19 -0800</pubDate>

</item>

<item>
<title>3D Ikea Manual</title>
<itunes:summary> Augmented reality instruction manuals - &quot;This project, named 3D IKEA Manual, aims to show the potential of augmented reality (AR) in domestic use. Instead of having only text and 2D images showing instructions to assemble furniture as in traditional...</itunes:summary>
<description>
<![CDATA[<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/cuVb8xY4rw4"></param><embed src="http://www.youtube.com/v/cuVb8xY4rw4" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
Augmented reality instruction manuals - <em>"This project, named 3D IKEA Manual, aims to show the potential of augmented reality (AR) in domestic use. Instead of having only text and 2D images showing instructions to assemble furniture as in traditional manuals, an AR manual would have 3D virtual models appearing besides the written instructions. With 3D models, all operations are visualized and will be easier to understand, especially for non-technical users. The video shows instructions to assemble a coffee table."</em> [<a href="http://www.techeblog.com/index.php/tech-gadget/augmented-reality-ikea-manual">via</a>] - <a href="http://www.freshcreation.nl/comments.php?id=259_0_1_0_C">Link.</a></p>

<p><strong>Related:</strong><br />
<ul><li>DIY Augmented reality with cheap hardware... <a href="http://blog.makezine.com/archive/2005/11/diy_augmented_reality_with_che.html">Link.</a></li><li>The 3D RSS reader (video)... <a href="http://blog.makezine.com/archive/2006/01/the_3d_rss_reader_video.html">Link.</a></li></ul></p>]]>
&lt;a href="http://blog.makezine.com/archive/2006/06/3d_ikea_manual.html?CMP=OTC-0D6B48984890" /&gt;Read more&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/06/3d_ikea_manual.html?CMP=OTC-0D6B48984890" /&gt; Permalink&lt;/a&gt; | &lt;a href="http://blog.makezine.com/archive/2006/06/3d_ikea_manual.html?CMP=OTC-0D6B48984890#comments" /&gt;Comments&lt;/a&gt; | 



&lt;a href="http://blog.makezine.com/archive/news_from_the_future/?CMP=OTC-0D6B48984890" /&gt;Read more articles in News from the Future&lt;/a&gt; | 




&lt;a href="http://digg.com/submit?url=blog.makezine.com%2Farchive%2F2006%2F06%2F3d_ikea_manual.html&amp;title=3D%20Ikea%20Manual&amp;bodytext=%20Augmented%20reality%20instruction%20manuals%20-%20%26quot%3BThis%20project%2C%20named%203D%20IKEA%20Manual%2C%20aims%20to%20show%20the%20potential%20of%20augmented%20reality%20%28AR%29%20in%20domestic%20use.%20Instead%20of%20having%20only%20text%20and%202D%20images%20showing%20instructions%20to%20assemble%20furniture%20as%20in%20traditional...&amp;topic=tech_news" /&gt;Digg this!&lt;/a&gt;
</description>
<link>http://blog.makezine.com/archive/2006/06/3d_ikea_manual.html?CMP=OTC-0D6B48984890</link>
<guid>http://blog.makezine.com/archive/2006/06/3d_ikea_manual.html?CMP=OTC-0D6B48984890</guid>
<category>News from the Future</category>
<pubDate>Sun, 04 Jun 2006 15:17:35 -0800</pubDate>

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