At last year’s annual Cub Scout Pack 1346 rocket derby, nearly 100 rockets were launched, testing the attention span of many younger scouts. For this year’s event I wanted to build a system that would create more excitement and keep the pace of the launches moving along. This 10-pad mega-launcher is the result of that initial inspiration.
This system gives kids the fun of pressing their own launch buttons, and for added drama, sounds a klaxon before each launch. For the finale, a “Mega Launch” switch shoots off all 10 rockets at once.
I also wanted to minimize the chance of an unfired rocket left on the pad while the others soared skyward, disappointing a child. Therefore, this system has always-on igniter continuity checks, using LEDs to show which igniters are ready. Blocking diodes allow dual-use of the wire harness — for continuity check and launch voltage — thus halving the number of wires to the launch bar.
The system also needed to withstand rough handling from lots of kids, so I used copious amounts of hot glue, heat-shrink tubing, and zip ties. And along the way, another goal became showing the kids that a system like this isn’t complicated, which is why I put the workings behind clear plastic.
Steps
Step #1: Layout
Next


- The mega-launcher consists of a 10-rocket launch bar and its control station connected a safe distance away by a 25' cable. The control station fits on 2 long folding tables arranged end to end, with firing stations 1–3 on the left, 8–10 on the right, and 4–7 on the control console in the middle.
- The console carries the system-wide Power, Arm, and Mega-Launch switches. For safety, the main power switch on the control console is a key switch; this lets you pull the key to prevent overly excited scouts from firing rockets while someone is still working at the launch bar.
- Turn on the power, and a row of 10 continuity LEDs tells you which launch pads have igniters in place that are ready to fire. Flip up the Arm switch and the klaxon sounds, signaling that the firing station and Mega Launch buttons are now enabled!
Conclusion
This project first appeared in MAKE Volume 20, page 60.











































