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	<title>MAKE &#187; Tag: Software</title>
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	<description>DIY projects, how-tos, and inspiration from geeks, makers, and hackers</description>
	<lastBuildDate>Mon, 20 May 2013 17:26:33 +0000</lastBuildDate>
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		<title>MAKE &#187; Tag: Software</title>
		<link>http://blog.makezine.com</link>
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		<item>
		<title>Glove Based Sign-to-Speech System</title>
		<link>http://blog.makezine.com/2012/09/21/glove-based-sign-to-speech-system/</link>
		<comments>http://blog.makezine.com/2012/09/21/glove-based-sign-to-speech-system/#comments</comments>
		<pubDate>Fri, 21 Sep 2012 13:06:59 +0000</pubDate>
		<dc:creator>Sean Michael Ragan</dc:creator>
				<category><![CDATA[Computers & Mobile]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[atmel]]></category>
		<category><![CDATA[disability]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Wearables]]></category>

		<guid isPermaLink="false">http://blog.makezine.com/?p=240738</guid>
		<description><![CDATA[<a href="http://blog.makezine.com/2012/09/21/glove-based-sign-to-speech-system/"><img width="200" height="200" src="http://makezineblog.files.wordpress.com/2012/09/enabletalk3_610x407.jpeg?w=200&amp;h=200&amp;crop=1" class="attachment-archive-thumb wp-post-image" alt="EnableTalk gloves prototype" style="float:left; margin:0 15px 15px 0;" /></a>The EnableTalk system uses a glove-mounted microcontroller to collate information from a passel of onboard sensors—11 flex sensors, 8 touch sensors, 2 accelerometers, a compass, and a gyroscope—and transmit it wirelessly to a nearby computer or smartphone for translation into machine generated speech. <p><a href="http://blog.makezine.com/2012/09/21/glove-based-sign-to-speech-system/">Read the full article on MAKE</a></p><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.makezine.com&#038;blog=30206320&#038;post=240738&#038;subd=makezineblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.makezine.com/2012/09/21/glove-based-sign-to-speech-system/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:thumbnail url="http://makezineblog.files.wordpress.com/2012/09/enabletalk3_610x407.jpeg?w=150" />
		<media:content url="http://makezineblog.files.wordpress.com/2012/09/enabletalk3_610x407.jpeg?w=150" medium="image">
			<media:title type="html">EnableTalk gloves prototype</media:title>
		</media:content>

		<media:content url="http://0.gravatar.com/avatar/c4d20edb98d996dab8ce39da39aecad9?s=96&#38;d=retro&#38;r=G" medium="image">
			<media:title type="html">seanmichaelragan</media:title>
		</media:content>

		<media:content url="http://makezineblog.files.wordpress.com/2012/09/enabletalk3_610x407.jpeg?w=598" medium="image">
			<media:title type="html">EnableTalk gloves prototype</media:title>
		</media:content>
	</item>
		<item>
		<title>Hacking Skype for Better Teleconferencing</title>
		<link>http://blog.makezine.com/2012/07/18/hacking-skype-for-better-teleconferencing/</link>
		<comments>http://blog.makezine.com/2012/07/18/hacking-skype-for-better-teleconferencing/#comments</comments>
		<pubDate>Wed, 18 Jul 2012 16:00:35 +0000</pubDate>
		<dc:creator>Sean Michael Ragan</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[skype]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[telepresence]]></category>
		<category><![CDATA[VoIP]]></category>

		<guid isPermaLink="false">http://blog.makezine.com/?p=224336</guid>
		<description><![CDATA[<a href="http://blog.makezine.com/2012/07/18/hacking-skype-for-better-teleconferencing/"><img width="200" height="200" src="http://makezineblog.files.wordpress.com/2012/07/one-of-david-schneiders-remote-skype-boxes.png?w=200&amp;h=200&amp;crop=1" class="attachment-archive-thumb wp-post-image" alt="Photo: Randi Silberman Klett" style="float:left; margin:0 15px 15px 0;" /></a>David Schneider of IEEE Spectrum has an interesting article up about a system he set up to improve his Skype-mediated telepresence at their editorial meetings. Physically, the system consists of four oblong wooden boxes, distributed along their conference table, mounting ten USB devices between them (two webcams and eight microphones) and some custom software that uses the Skype API to allow him to switch between them remotely in real time.  <p><a href="http://blog.makezine.com/2012/07/18/hacking-skype-for-better-teleconferencing/">Read the full article on MAKE</a></p><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.makezine.com&#038;blog=30206320&#038;post=224336&#038;subd=makezineblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.makezine.com/2012/07/18/hacking-skype-for-better-teleconferencing/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:thumbnail url="http://makezineblog.files.wordpress.com/2012/07/one-of-david-schneiders-remote-skype-boxes.png?w=150" />
		<media:content url="http://makezineblog.files.wordpress.com/2012/07/one-of-david-schneiders-remote-skype-boxes.png?w=150" medium="image">
			<media:title type="html">One of David Schneider&#039;s remote Skype boxes</media:title>
		</media:content>

		<media:content url="http://0.gravatar.com/avatar/c4d20edb98d996dab8ce39da39aecad9?s=96&#38;d=retro&#38;r=G" medium="image">
			<media:title type="html">seanmichaelragan</media:title>
		</media:content>

		<media:content url="http://makezineblog.files.wordpress.com/2012/07/one-of-david-schneiders-remote-skype-boxes.png" medium="image">
			<media:title type="html">One of David Schneider&#039;s remote Skype boxes</media:title>
		</media:content>
	</item>
		<item>
		<title>Vim Clutch</title>
		<link>http://blog.makezine.com/2012/06/25/vim-clutch/</link>
		<comments>http://blog.makezine.com/2012/06/25/vim-clutch/#comments</comments>
		<pubDate>Mon, 25 Jun 2012 09:00:33 +0000</pubDate>
		<dc:creator>Adam Flaherty</dc:creator>
				<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Hacks]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://blog.makezine.com/?p=220719</guid>
		<description><![CDATA[<a href="http://blog.makezine.com/2012/06/25/vim-clutch/"><img width="200" height="200" src="http://makezineblog.files.wordpress.com/2012/06/vim_clutch.jpg?w=200&amp;h=200&amp;crop=1" class="attachment-archive-thumb wp-post-image" alt="vim_clutch" style="float:left; margin:0 15px 15px 0;" /></a>In an effort to shave off precious microseconds from the tedium of having to manually switch modes in his favorite multi-modal text editor, Aleksandr Levchuk fashioned a USB clutch pedal to do the job. Now, instead of typing an "i" to insert text or hitting  to edit it, Aleksandr need only tap the pedal to enter the corresponding mode. <p><a href="http://blog.makezine.com/2012/06/25/vim-clutch/">Read the full article on MAKE</a></p><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.makezine.com&#038;blog=30206320&#038;post=220719&#038;subd=makezineblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.makezine.com/2012/06/25/vim-clutch/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
		<media:thumbnail url="http://makezineblog.files.wordpress.com/2012/06/vim_clutch.jpg?w=150" />
		<media:content url="http://makezineblog.files.wordpress.com/2012/06/vim_clutch.jpg?w=150" medium="image">
			<media:title type="html">vim_clutch</media:title>
		</media:content>

		<media:content url="http://0.gravatar.com/avatar/000fa0a36b193a2f0b00b7c1fb0c855a?s=96&#38;d=retro&#38;r=G" medium="image">
			<media:title type="html">adfm</media:title>
		</media:content>

		<media:content url="http://makezineblog.files.wordpress.com/2012/06/vim_clutch.jpg" medium="image">
			<media:title type="html">vim_clutch</media:title>
		</media:content>
	</item>
		<item>
		<title>Visible Physible Family Trees</title>
		<link>http://blog.makezine.com/2012/06/14/visible-physible-family-trees/</link>
		<comments>http://blog.makezine.com/2012/06/14/visible-physible-family-trees/#comments</comments>
		<pubDate>Thu, 14 Jun 2012 16:00:06 +0000</pubDate>
		<dc:creator>Sean Michael Ragan</dc:creator>
				<category><![CDATA[3D Printing]]></category>
		<category><![CDATA[Display]]></category>
		<category><![CDATA[graphviz]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[thingiverse]]></category>
		<category><![CDATA[visualizations]]></category>

		<guid isPermaLink="false">http://blog.makezine.com/?p=219762</guid>
		<description><![CDATA[<a href="http://blog.makezine.com/2012/06/14/visible-physible-family-trees/"><img width="200" height="200" src="http://makezineblog.files.wordpress.com/2012/06/the-thingiverse-heart-gears-phenomenon-a-physible-family-tree-large.jpg?w=200&amp;h=200&amp;crop=1" class="attachment-archive-thumb wp-post-image" alt="The Thingiverse Heart Gears Phenomenon - A Physible Family Tree" style="float:left; margin:0 15px 15px 0;" /></a>Last September, I wrote about the Thingiverse “Cube Gears” phenomenon, briefly tracing the origin of user emmett’s Screwless Cube Gears through its evolution from Haruki Nakamura’s papercraft geared heart sculpture via user GregFrost’s printable Broken Heart thing. At the time, I really wanted to exhaust the graph of the cube gears / heart gears phenomenon, but didn’t have the available free time. Well, I finally got around to doing it.<p><a href="http://blog.makezine.com/2012/06/14/visible-physible-family-trees/">Read the full article on MAKE</a></p><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.makezine.com&#038;blog=30206320&#038;post=219762&#038;subd=makezineblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.makezine.com/2012/06/14/visible-physible-family-trees/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:thumbnail url="http://makezineblog.files.wordpress.com/2012/06/the-thingiverse-heart-gears-phenomenon-a-physible-family-tree-large.jpg?w=150" />
		<media:content url="http://makezineblog.files.wordpress.com/2012/06/the-thingiverse-heart-gears-phenomenon-a-physible-family-tree-large.jpg?w=150" medium="image">
			<media:title type="html">The Thingiverse Heart Gears Phenomenon - A Physible Family Tree</media:title>
		</media:content>

		<media:content url="http://0.gravatar.com/avatar/c4d20edb98d996dab8ce39da39aecad9?s=96&#38;d=retro&#38;r=G" medium="image">
			<media:title type="html">seanmichaelragan</media:title>
		</media:content>

		<media:content url="http://makezineblog.files.wordpress.com/2012/06/the-thingiverse-heart-gears-phenomenon-a-physible-family-tree-large.jpg?w=580" medium="image">
			<media:title type="html">Click for interactive SVG version.</media:title>
		</media:content>
	</item>
		<item>
		<title>New Method for Vectorizing Pixel Art</title>
		<link>http://blog.makezine.com/2012/06/04/new-method-for-vectorizing-pixel-art/</link>
		<comments>http://blog.makezine.com/2012/06/04/new-method-for-vectorizing-pixel-art/#comments</comments>
		<pubDate>Mon, 04 Jun 2012 20:00:58 +0000</pubDate>
		<dc:creator>Sean Michael Ragan</dc:creator>
				<category><![CDATA[Art & Design]]></category>
		<category><![CDATA[algorithms]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[Imaging]]></category>
		<category><![CDATA[pixel art]]></category>
		<category><![CDATA[pixels]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://blog.makezine.com/?p=218823</guid>
		<description><![CDATA[<a href="http://blog.makezine.com/2012/06/04/new-method-for-vectorizing-pixel-art/"><img width="200" height="200" src="http://makezineblog.files.wordpress.com/2012/06/bowser-pixels.png?w=200&amp;h=200&amp;crop=1" class="attachment-archive-thumb wp-post-image" alt="Bowser, original sprite scaled directly, and vectorized with new algorithm" style="float:left; margin:0 15px 15px 0;" /></a>I especially like the new streamlined Space Invader shapes.  I always wondered what they really looked like. <p><a href="http://blog.makezine.com/2012/06/04/new-method-for-vectorizing-pixel-art/">Read the full article on MAKE</a></p><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.makezine.com&#038;blog=30206320&#038;post=218823&#038;subd=makezineblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.makezine.com/2012/06/04/new-method-for-vectorizing-pixel-art/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	
		<media:thumbnail url="http://makezineblog.files.wordpress.com/2012/06/bowser-pixels.png?w=150" />
		<media:content url="http://makezineblog.files.wordpress.com/2012/06/bowser-pixels.png?w=150" medium="image">
			<media:title type="html">Bowser, original sprite scaled directly, and vectorized with new algorithm</media:title>
		</media:content>

		<media:content url="http://0.gravatar.com/avatar/c4d20edb98d996dab8ce39da39aecad9?s=96&#38;d=retro&#38;r=G" medium="image">
			<media:title type="html">seanmichaelragan</media:title>
		</media:content>

		<media:content url="http://makezineblog.files.wordpress.com/2012/06/bowser-pixels.png" medium="image">
			<media:title type="html">Bowser, original sprite scaled directly, and vectorized with new algorithm</media:title>
		</media:content>
	</item>
		<item>
		<title>SketchUp Plugin Auto-Generates 3D PCB Models from Eagle Files</title>
		<link>http://blog.makezine.com/2012/03/22/sketchup-plugin-auto-generates-3d-pcb-models-from-eagle-files/</link>
		<comments>http://blog.makezine.com/2012/03/22/sketchup-plugin-auto-generates-3d-pcb-models-from-eagle-files/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 16:00:19 +0000</pubDate>
		<dc:creator>Sean Michael Ragan</dc:creator>
				<category><![CDATA[Computers & Mobile]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[eagle]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://blog.makezine.com/?p=210254</guid>
		<description><![CDATA[<a href="http://blog.makezine.com/2012/03/22/sketchup-plugin-auto-generates-3d-pcb-models-from-eagle-files/"><img width="200" height="200" src="http://makezineblog.files.wordpress.com/2012/03/3d_modeltut_sumodelpl.jpg?w=200&amp;h=200&amp;crop=1" class="attachment-archive-thumb wp-post-image" alt="3D PCB model generated in SketchUp by EagleUp" style="float:left; margin:0 15px 15px 0;" /></a>EagleUp is the work of Swiss design engineer Jerome Lamy. It runs inside SketchUp and requires co-installation of ImageMagick. The script will automatically generate a 3D model of a printed circuit board from an image exported by Cadsoft Eagle, then populate it with preexisting component models. <p><a href="http://blog.makezine.com/2012/03/22/sketchup-plugin-auto-generates-3d-pcb-models-from-eagle-files/">Read the full article on MAKE</a></p><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.makezine.com&#038;blog=30206320&#038;post=210254&#038;subd=makezineblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.makezine.com/2012/03/22/sketchup-plugin-auto-generates-3d-pcb-models-from-eagle-files/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
		<media:thumbnail url="http://makezineblog.files.wordpress.com/2012/03/3d_modeltut_sumodelpl.jpg?w=150" />
		<media:content url="http://makezineblog.files.wordpress.com/2012/03/3d_modeltut_sumodelpl.jpg?w=150" medium="image">
			<media:title type="html">3D PCB model generated in SketchUp by EagleUp</media:title>
		</media:content>

		<media:content url="http://0.gravatar.com/avatar/c4d20edb98d996dab8ce39da39aecad9?s=96&#38;d=retro&#38;r=G" medium="image">
			<media:title type="html">seanmichaelragan</media:title>
		</media:content>

		<media:content url="http://makezineblog.files.wordpress.com/2012/03/3d_modeltut2.jpg?w=580" medium="image">
			<media:title type="html">3D PCB model generated in SketchUp by EagleUp</media:title>
		</media:content>
	</item>
		<item>
		<title>Play Percussion on any Surface with Mogees</title>
		<link>http://blog.makezine.com/2012/02/29/play-percussion-on-any-surface-with-mogees/</link>
		<comments>http://blog.makezine.com/2012/02/29/play-percussion-on-any-surface-with-mogees/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 18:00:34 +0000</pubDate>
		<dc:creator>Michael Colombo</dc:creator>
				<category><![CDATA[Craft]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[contact mic]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://blog.makezine.com/?p=177505</guid>
		<description><![CDATA[<a href="http://blog.makezine.com/2012/02/29/play-percussion-on-any-surface-with-mogees/"><img width="200" height="200" src="http://makezineblog.files.wordpress.com/2012/02/mogee.png?w=200&amp;h=200&amp;crop=1" class="attachment-archive-thumb wp-post-image" alt="mogee" style="float:left; margin:0 15px 15px 0;" /></a>Using contact mics that detect hand gestures through the aid of software, the Mogee is an electronic musical instrument that can be appended to virtually any rigid object. <p><a href="http://blog.makezine.com/2012/02/29/play-percussion-on-any-surface-with-mogees/">Read the full article on MAKE</a></p><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.makezine.com&#038;blog=30206320&#038;post=177505&#038;subd=makezineblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.makezine.com/2012/02/29/play-percussion-on-any-surface-with-mogees/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:thumbnail url="http://makezineblog.files.wordpress.com/2012/02/mogee.png?w=150" />
		<media:content url="http://makezineblog.files.wordpress.com/2012/02/mogee.png?w=150" medium="image">
			<media:title type="html">mogee</media:title>
		</media:content>

		<media:content url="http://1.gravatar.com/avatar/7e3d9eec108b859aeb29257d00367d13?s=96&#38;d=retro&#38;r=G" medium="image">
			<media:title type="html">pushtheotherbutton</media:title>
		</media:content>
	</item>
		<item>
		<title>Free Web Accessible Visual Regular Expression Generator</title>
		<link>http://blog.makezine.com/2011/04/15/free-web-accessible-visual-regular-expression-generator/</link>
		<comments>http://blog.makezine.com/2011/04/15/free-web-accessible-visual-regular-expression-generator/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 15:54:28 +0000</pubDate>
		<dc:creator>Sean Michael Ragan</dc:creator>
				<category><![CDATA[Computers & Mobile]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[freebies]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://blog.makezine.com/?p=93290</guid>
		<description><![CDATA[<a href="http://blog.makezine.com/2011/04/15/free-web-accessible-visual-regular-expression-generator/"></a>Mark is a programmer who hates writing regular expressions. So he wrote a kind of visual regular expression generator that starts with the string to be searched, identifies recognizable patterns in it, and lets you select those you want. Then it outputs a working (albeit probably inelegant) regular expression to get the job done. The commentariat over at txt2re.com is somewhat predictably divided between grateful regex amateurs and annoyed experts. [via Boing Boing]<p><a href="http://blog.makezine.com/2011/04/15/free-web-accessible-visual-regular-expression-generator/">Read the full article on MAKE</a></p><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.makezine.com&#038;blog=30206320&#038;post=93290&#038;subd=makezineblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.makezine.com/2011/04/15/free-web-accessible-visual-regular-expression-generator/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	

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			<media:title type="html">seanmichaelragan</media:title>
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		<title>distellamap: Modern Visualizations of Atari 2600 code</title>
		<link>http://blog.makezine.com/2010/10/08/distellamap-modern-visualizations-o/</link>
		<comments>http://blog.makezine.com/2010/10/08/distellamap-modern-visualizations-o/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 12:44:55 +0000</pubDate>
		<dc:creator>John Maushammer</dc:creator>
				<category><![CDATA[Craft]]></category>
		<category><![CDATA[Fun & Games]]></category>
		<category><![CDATA[disassembly]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[How it's made]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://makezineblog.wordpress.com/2010/10/08/distellamap-modern-visualizations-o/</guid>
		<description><![CDATA[Software is a mix of computer instructions and data, but rarely do you get to see how the two interact in memory. Ben Fry visualized the code of several classic video games, giving insight in to the complexity of the code and how the programmer arranged the graphical elements. It&#8217;s [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.makezine.com&#038;blog=30206320&#038;post=81263&#038;subd=makezineblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.makezine.com/2010/10/08/distellamap-modern-visualizations-o/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">makejohnmaushammer</media:title>
		</media:content>

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			<media:title type="html">pitfall-illus-crop2.png</media:title>
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		<title>OpenSCAD:  Constructive solid geometry CAD at long last</title>
		<link>http://blog.makezine.com/2009/11/25/openscad-constructive-solid-geometr/</link>
		<comments>http://blog.makezine.com/2009/11/25/openscad-constructive-solid-geometr/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 03:00:47 +0000</pubDate>
		<dc:creator>Sean Michael Ragan</dc:creator>
				<category><![CDATA[3D Printing]]></category>
		<category><![CDATA[Computers & Mobile]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Toolbox]]></category>

		<guid isPermaLink="false">http://makezineblog.wordpress.com/2009/11/25/openscad-constructive-solid-geometr/</guid>
		<description><![CDATA[So I was really stoked this morning to read this post over on the Thingiverse Blog about the advent of OpenSCAD, which does for 3D CAD what POV-Ray did for raytracing.  At long last, you can program your 3D CAD models instead of sculpting them.  And it's free!  I can hardly wait to try it out.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.makezine.com&#038;blog=30206320&#038;post=72610&#038;subd=makezineblog&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blog.makezine.com/2009/11/25/openscad-constructive-solid-geometr/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
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			<media:title type="html">seanmichaelragan</media:title>
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